Featured Items
Games
Software Demos News Recommended
Posts in "All News" channel about:

Towns

Show posts for all products, not just Towns
Feb 16, 2013
Product Update - Valve
Version v10b

Change: Purged human remains can be used to create graves and tombs
Fix: Crash loading a save that contains "destroy flour" tasks
Fix: Issue with buildings under construction after the load of a saved game

-----

Version v10a

Add: Samurai helmet
Change: Removed the maxAge from the wild wheat, wild sugar canes and wild bamboo. This way wild plants will not disappear
Change: Golden haste helmet is now considered a special armor instead of a golden one
Change: Market roof now uses animal hides to be built (instead of the old blue color)
Change: Iron bars now allow fluids
Change: Flood gates now has a glue tag and can also serve as a floor flood door
Fix: Position of some items in the stock panel
Fix: Crash when a citizen decides to drop an item when he just died

-----

Version v10

Add: Fluid blocking, fluid elevator and fluid allowed items
Add: Evaporation of fluids
Add: Wind effect to plants
Add: Citizens sleeping under a roof will sleep "faster" and they will endure more time during their day
Add: Town coins on the top
Add: Flower gathering on the production menu
Add: New stockpile and container management panel
Add: New effect applied to food that gives a boost to the citizens' happiness
Add: New items: Floodgate, fluids elevator, bamboo items, sugarcane items, sugar and cake
Add: New helmets: Straw hat, wooden mask, golden mask, mayan mask, samurai mask and kerchiefs
Add: New walls: 3 new stone walls, a new log wall, a wheat wall and a bamboo wall
Add: New mountains map
Change: Improved way of droping items to avoid large paths on some cases
Change: Saved game is stored in a temporary file until the game is completelly saved. This avoids the loss of your progress if the save fails
Change: Little rest bonus for townies sleeping underground
Change: Flour burner removed from the menu
Change: Linux launcher on Steam warns you if the game can't find Java (thanks to Vince D. for testing)
Change: Brownie village are now can be tilled
Change: Unifallow feed food changed to cactus fruits
Change: Human remains will stop ghost spawning after 3 day
Change: Autoequip now randomise the item to be equipped in order to avoid mass movement to the same item
Typo: "Wild kootenbeeten" instead of "Wild skootenbeeten"
Type: "green hat" instead of "Green hat"
Fix: Main menu issue when the size of the saved games is equals to the game window height
Fix: Random freeze if the market zone contain walls and a coming caravan decide to move over a wall
Fix: Underground terrain glitches when loading a saved game
Fix: Citizens won't skip the chopping tasks when a tree keeper is attacked
Fix: Falling items won't destroy the ground ones
Fix: Townies now take into account items in containers when you order them to build an already built item

Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the floodgate item and some walls)
Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the 2 stone arcs)
Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the fluids elevator item)
Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the bamboo cans)
Modders: New tag on items.xml. It allows a numerical value. (Used on the bamboo cans)
Modders: New tag on effects.xml. It allows a number or a dice (IE. 1d8). (Used on teh cake item)
Jan 27, 2013
Product Update - Valve
Version v9

Add: Farm animals (IE. cows, pigs, ...) now need food to stay alive. Townies will bring them food when available
Add: New savegame functions. From now on all the future builds should be savegame compatible with the old ones. This also will allow us to debug easily savegames from users
Add: Multiple saves per map
Add: Keybindings and new shortcuts
Add: Military items now have a small % to have prefix/suffix when are manufactured by townies
Add: Holding shift when you sell items to caravans will make it sell in stacks of 10
Add: Added administration privileges to the game launcher on Windows. This should fix launch issues with some users
Add: Isometric yetis and froggies
Add: New bunny hat
Change: The savegame folder will be .towns/save/ (it will not use the build name as a folder to help the future savegame compatibility)
Change: Context menus are displayed over the "Mission completed" text
Change: Townies will not haul from a stockpile to a barrel anymore
Change: Options are saved every time you make a change on the main menu. The "save options" item has been removed
Change: The mill building has been removed by a new item
Performance: Improved hauling and containers access functions. That should remove the lag spikes on bigger towns
Performance: Improvement in the pathfinding. It will avoid the big increase of memory usage and some lag peaks
Typo: Gold armor spanish translation
Typo: "Name's weapon brokes" changed to "Name's weapon broke"
Typo: Hapiness -> Happiness in the Townies list
Glitch: Market roof fixed
Fix: Fluids now fall when you mine the cell under them
Fix: Some roof priorities changed to "wall construction" priority
Fix: Glitch with livings walking over road items
Fix: Scripted sounds (IE. chop) are only played if the camera is in the level where the source is
Fix: Buildings transparency now works properly
Fix: Removing fluids with the contextual menu now changes the visibility of the cells below
Fix: Livings on the fog of war doesn't receive effects
Fix: If an item dissapears during a task (IE. the low fire extinguishes during the cooking) townies will search for other possible items to use (IE. a stove)

Modders: and on buildings.xml now accepts comma separated values
Modders: New tag on livingentities.xml. It contains comma separated items. Used to indicate the possible items a friendly needs to be feed
Modders: New tag on livingentities.xml. It contains a numerical value. Used to set the number of turns where a living starts to be hungry
Modders: New tag on livingentities.xml. It contains a numerical value. Used to set the number of turns that a living can survive when hungry

Jan 24, 2013
Product Update - Valve
Hello everybody,

Towns v9 is almost ready! We are on the testing phase and we hope that it won't take more than a week to get released.

This build won't be as big as other ones content wise, but we think that it deserves the release mostly because the new savegame feature and the performance improvement on bigger towns.


Let us explain the major features.

Savegames:
  • From now on all the new builds will be savegame compatible with v9.

  • Now you can manage multiple saves per map.

  • WARNING: Towns v9 BREAKS the compatibility with older savegames. You won't be able to load v8a games on v9.


Performance:
  • Big improvement on the performance, now the lag peaks will be unnoticeable on bigger towns.

  • Improvement in the memory management of the game.


Keybindings
  • Now you will be able to configure the shortcuts.

  • Added shortcuts to the bottom menu.


Gameplay
  • Farm animals now need food to stay alive.

  • Military items now have a small chance to have prefix/suffix when manufactured by townies.

  • Flour is now managed from the production panel.


Graphics
  • New isometric graphics for the froggies and yetis.

  • New graphic for the new mill item.


Towns v9 also fix some v8a bugs, you can see the complete log here:
http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420


Thank you for your patience and support.

Kind regards
SMP team

Nov 7, 2012
Product Release - Valve
Chosen by the community through Steam Greenlight, Towns is Now Available on Steam!

Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

The game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

...

Search
Archive
2014
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002