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PC Gamer
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title="Permanent Link to Ubisoft want to improve their relationship with PC gamers">A crude metaphor for the PC gaming community



A crude metaphor for the PC gaming community



Ubisoft recently expanded their Uplay Store catalogue to include third-party publishers like EA and Warner Brothers. Their next step on the road to being a competitive force in digital distribution is more an act of contrition. The publisher realises it needs to improve its perception among the PC gaming community.



Speaking to MCV, Ubisoft's worldwide Uplay director, Stephanie Perotti, says, "Announcing all these partners for Uplay and a wider choice of PC games, it shows our commitment to PC, and we want to improve out relationship with the PC community."



"We are always seeking to improve. We took a lot of that feedback on board. With every game on PC we are improving. Far Cry 3 and Assassin’s Creed III on PC were very high quality."



What Perotti doesn't mention is Ubisoft's Uplay infrastructure, which, I'd imagine, was responsible for a lot of the PC community's animosity in the first place. Removing their always-on DRM requirement was an important and welcome step, but the Uplay launcher can still act as a barrier to easy game access.



Offering consumers a choice of digital shopfronts is great, but I'm yet to be convinced that Uplay currently provides a feature-set that justifies the service's rockier patches.



Hey! You guys are a community of PC gamers! How do you feel about Ubisoft's new-found affection?
PC Gamer
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title="Permanent Link to EA and Ubisoft now carrying each other’s games on Origin and Uplay">Uplay SimCity







Some weird cosmic alignment must be taking place today, because a number of EA games—including the sparkling Crysis 3 and pre-orders for SimCity—showed up on Ubisoft's Uplay store. It's no less strange on the digital shelves of EA's Origin, where Assassin's Creed III and Far Cry 3 sit prominently on the store's splash page. What's going on? As Ubisoft announces today in a press release, it's all part of expanding third-party support to bring titles from various developers.



And those various developers are:



Warner Bros. Interactive

1C Company

bitComposer Games

Bohemia Interactive

Encore Software

Focus Home Interactive

Freebird Games

Iceberg Interactive

Nordic Games

Paradox Interactive

Recoil Games

Robot Entertainment

Telltale Games

Torn Banner Studios



Ubisoft also says plunking down $20 or more on Uplay through March 4 nets you a free copy of Driver: San Francisco, From Dust, Might & Magic Heroes VI, Rayman Origins, The Settlers 7 or World in Conflict.



What say you? Are we all seeing the stirrings of stronger, teamed-up competition for Steam and GOG?
PC Gamer
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title="Permanent Link to Far Cry 3′s future patches to add new difficulty, infinite Outposts">Far Cry 3 Vaas thumb







Ubisoft have revealed their plans for upcoming Far Cry 3 updates. Changes will include a new difficulty mode, extended custom map features and, most interestingly, the option to reset all of the game's Outposts. Available after completing the game and capturing all Outposts, the reset option will let the pirates move back in, causing each one to become hostile again. It's not quite as elegant a solution as the PCG podcast's Eternal Twist DLC idea, but is still a welcome extension to Far Cry 3's best bit.



Also incoming is the harder Master difficulty setting. According to the game's community manager, "Seasoned veterans will find themselves challenged by more aggressive wildlife, tougher pirates, and more deadly privateers. Your skills as a master of the Rook Islands will be tested."



Finally, changes are incoming to multiplayer, too. Specifically to how you find custom maps. A new rating system will let you give feedback to user-rated battlegrounds, including an overall rating as well as specific ways in which you think a map could be improved. Map authors will also be able to beta test maps, allowing them to spectate while testers fight it out.
PC Gamer
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title="Permanent Link to The Walking Dead and Far Cry 3 score big at BAFTA Video Game Award nominations">Far Cry 3 Vaas thumb







BAFTA have released the nomination shortlist for the upcoming 2013 round of their Video Game awards. PS3 exclusive Journey tops the nomination leaderboard - it's up for eight categories. But Telltale's The Walking Dead and Ubisoft's Far Cry 3 aren't far behind, receiving nods in seven and six categories respectively. There's also strong indie recognition. Dear Esther is nominated for five awards, Thomas Was Alone for three, and both Proteus and Super Hexagon both receive a mention.



The ceremony takes place on March 5th, and will streamed live on Twitch.tv. Tune in to find out if we live in a world where CoDBlOps2 can be given an award for "Game Innovation".



Full list below:



Action

Borderlands 2

Development Team

Gearbox/2K Games

Call of Duty: Black Ops 2

Development Team

Treyarch/Activision

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methe

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Hitman: Absolution

Development Team

Io – Interactive/Square-Enix

Mass Effect 3

Development Team

BioWare/EA



Artistic Achievement

Borderlands 2

Development Team

Gearbox/2K Games

Dear Esther

Robert Briscoe

Thechineseroom/thechineseroom

Far Cry 3

Jean Alexis Doyan, Genseki Tanaka, Vincent Jean

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games



Audio Achievement

Assassin's Creed III

Mathieu Jeanson

Ubisoft Montreal/Ubisoft

Beat Sneak Bandit

Simon Flesser, Magnus "Gordon" Gardebäck,

Simogo/Simogo

Dear Esther

Jessica Curry

Thechineseroom/thechineseroom

Far Cry 3

Dan Hay, Tony Gronick, Brian Tyler

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe



Best Game

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methè

Ubisoft Montreal/Ubisoft

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Casey Hudson

BioWare/EA

The Walking Dead

Development Team

Telltale Games/Telltale



British Game

Dear Esther

Daniel Pinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

LEGO: The Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Need for Speed Most Wanted

Development Team

Criterion Games/EA

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Hexagon

Terry Cavanagh, Niamh Houston, Jenn Frank

Terry Cavanagh/Terry Cavanagh



Debut Game

Deadlight

Raul Rubio, Luz Sancho, Oscar Cuesta

Tequila Works/Microsoft Studios

Dear Esther

DanielPinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

Proteus

Ed Key, David Kanaga

Twisted Tree Games/Twisted Tree Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

The Unfinished Swan

Ian Dallas, Nathan Gary

Giant Sparrow/Sony Computer Entertainment Europe



Game Design

Borderlands 2

Development Team

Gearbox/2K Games

Dishonored

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Patrick Methè, Jamie Keen

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



Family

Clay Jam

Chris Roem Iain Gilfeather, Michael Movel

Fat Pebble/Zynga

Just Dance 4

Alkis Argyriadis, Matthew Tomkinson, Veronique Halbrey

Ubisoft Paris/Ubisoft

LEGO Batman 2: DC Super Heroes

Jon Burton, Jonathan Smith, John Hodskinson

TT Games/Warner Brothers Interactive Entertainment

LEGO the Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Minecraft: XBOX 360 Edition

Development Team

Mojang/4J Studios/Microsoft Studios Xbox LIVE Arcade

Skylanders Giants

Paul Reiche, Fred Ford, Scott Krager

Toys For Bob/Activision



Game Innovation

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Fez

Development Team

Polytron Corporation/Microsoft Studios Xbox LIVE Arcade

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Kinect Sesame Street TV

Development Team

Soho Productions/Microsoft Studios

The Unfinished Swan

Ian Dallas, Nathan Gary

Development Team

Giant Sparrow/Sony Computer Entertainment Europe

Wonderbook: Books of Spells

Development Team

London Studio/ Sony Computer Entertainment Europe



Mobile & Handheld

Incoboto

Dene Carter

Fluttermind/Fluttermind

LittleBigPlanet (Vita)

Tom O'Connor, Mattias Nygren, Lee Hutchinson

Tarsier Studios/Sony Computer Entertainment Europe

New Star Soccer

Simon Read

New Star Games/New Star Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Monsters Ate My Condo

Development Team

Adult Swim Games/Adult Swim Games

The Walking Dead

Development Team

Telltale Games/Telltale



Online - Browser

Amateur Surgeon Hospital

Development Team

Mediatonic/Adult Swim Games

Dick and Dom's HOOPLA!

Adam Clay

Team Cooper/CBBC

Merlin: The Game

Development Team

Bossa Studios/Bossa Studios

Runescape

Development Team

Jagex/Jagex

The Settlers Online

Christopher Schmitz, Guido Schmidt, Rainer Reber

Blue Byte Software/Ubisoft

SongPop

Olivier Michon, Thibaut Crenn, Daouna Jeong

FreshPlanet/FreshPlanet



Online - Multiplayer

Assassin's Creed III

Damien Kieken, Mathieu Granjon, Yann Le Guyader

Ubisoft Montreal/Ubisoft

Borderlands 2

DevelopmentTeam

Gearbox/2K Games

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Need For Speed Most Wanted

Development Team

Criterion Games/EA



Original Music

Assassin's Creed III

Lorne Balfe

Ubisoft Montreal/Ubisoft

Diablo III

Development Team

Blizzard Entertainment/ Blizzard Entertainment

Journey

Austin Wintory

That Game Company/Sony Computer Entertainment Europe

Thomas Was Alone

David Housden

Mike Bithell/Mike Bithell

The Unfinished Swan

Joel Corlitz, Ian Dallas, Peter Scaturro

Giant Sparrow/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale



Performer

Adrian Hough (Haytham) - Assassin's Creed III

Danny Wallace (The Narrator) - Thomas Was Alone

Dave Fennoy (Lee Everett) - The Walking Dead

Melissa Hutchinson (Clementine) - The Walking Dead

Nigel Carrington (The Narrator) - Dear Esther

Nolan North (Nathan Drake) - Uncharted: Golden Abyss



Sports/Fitness

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

F1 2012

Development Team

Codemasters Birmingham/Codemasters Racing

Forza Horizon

Development Team

Playground Games/Turn10 Studios/Microsoft Studios

New Star Soccer

Simon Read

New Star Games/New Star Games

Nike+ Kinect Training

Development Team

Sumo Digital Ltd/Microsoft Studios

Trials Evolution

Development Team

Antti llvessup, Kim Lahti

RedLynx/Microsoft Studios



Story

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Jeffrey Yohalem, Lucien Soulban, Jeffrey Yohalem

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Mac Walters

BioWare/EA

Thomas was Alone

Mike Bithell

Mike Bithell/Mike Bithell

The Walking Dead

Development Team

Telltale Games/Telltale



Strategy

Dark Souls: Prepare To Die

Development Team

From Software/Namco Bandai Games

Diablo III

Development Team

Blizzard Entertainment/Blizzard Entertainment

Football Manager 2013

Development Team

Sports Interactive/SEGA

Great Big War Game

David Moss, Steve Venezia, Paul Johnson

Rubicon Development/Rubican Development

Total War Shogun 2: Fall of the Samurai

Development Team

The Creative Assembly/SEGA

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



BAFTA Ones to Watch Award in association with Dare to Be Digital

Pixel Story

Martin Cosens, Thomas McParland, Ashley Hayes, Benhamin Rushton, Luke Harrison

(Loan Wolf Games)

Project Thanatos

Hugh Laird, Andrew Coles, Thomas Laird, Alexandra Shapland, Thomas Kemp

(Raptor Games)

Starcrossed

Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean

(Kind of a Big Deal)



Given that they've been recognising games for a few years now, shouldn't BAFTA update their acronym to reflect the fact? BAFTGA, maybe? BAGFTA? Perhaps not.
PC Gamer
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title="Permanent Link to More Assassin’s Creed and Far Cry on the way">Assassin's Creed







PUBLIC SERVICE ANNOUNCEMENT: calling all Tapirs, please be on guard. Ubi have revised their yearly profit estimates up to somewhere between 90 and 100 million Euros after better-than-expected sales late last year, and are going to need a much bigger wallet.



Gamasutra report that Assassin's Creed 3 shifted 12 million copies in the meatspace and online which is 70% more than AssCreed: Revelations managed. Far Cry 3 sold 4.5 million. A "much higher-than-expected performance," which means "fans certainly won't have to wait four more years for the next Far Cry."



The next Assassin's Creed was also briefly mentioned. It'll apparently take place in a fresh setting and star a new hero. So much for Connor, then. Requiescat in pace, brusque angry hatchet-dude. I will remember you always, apart from your face and everything you said and did.



That's all the info for now, but there's still time to honour Haiku Friday with a brief but moving summation of all our hopes and dreams for Far Cry 4.



Jason Brody-bot,

Turns dinosaurs into bags,

Stabby stabby stab.
PC Gamer
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title="Permanent Link to Far Cry 3 producer: Vaas compares to Darth Vader">vader 2







Vaas embodies the savagery of Far Cry 3's Rook Islands. The unbalanced pirate boss is one of the stand-out villains in recent memory. In an interview with IGN, Ubisoft Producer Dan Hay compares Vaas' memorable presence with how Darth Vader commanded attention whenever he appeared.



Warning: spoilers ahead.



"You think about that opening scene in Star Wars," Hay says. "What you think is a huge ship is going by overhead, and then it's absolutely dwarfed by a massive ship. Then everything inside it is white, and the rebels are holding against the door. It blows up. They just had a firefight going on, and when it’s all over, in walks this guy who’s head-to-toe in shiny black. That moment is galvanized in your memory as a kid forever. For us, our focus was giving that same taste for Vaas and making sure that it’s short, sweet, and about craving more of it."



Also in the interview, Far Cry 3 Lead Writer Jeffrey Yohalem, explains why Ubisoft decided to let players kill Vaas halfway through the game. Yohalem, who's made several attempts to clarify the meaning of the game's story in interviews, says that Vaas' sudden death halfway through was totally intentional. The decision was driven by, of all things, Virginia Woolf’s 1927 novel To The Lighthouse and its offhanded mention of the death of the main character.



"She dies in the middle kind of parenthetically," Yohalem says. "The whole book is going, and you get to these parentheses in this middle portion, and she’s dead. The rest of the book is about the absence of her. That is so daring. And we did it. I think that it's hard for some people, but at the same time, you also want that kind of a character to take a bow when everyone wants him the most. You never feel that in a game."



Missing Mr. Mohawk? Fear not: Vaas lives on as a reskin mod for Grand Theft Auto IV.



You can read the rest of the interview at IGN.
Product Update - Valve
All new content for Far Cry 3 is Now Available for Free on Steam!

The co-op story is far from over. Hoyt’s privateers have ambushed the four survivors and taken them hostage. It’s up to you and your friends to escape an underground prison and find a way off this island of insanity.

This Free High Tides DLC Pack Includes:

- 2 New Co-op Maps: Jailbreak & Redemption
- 4 New Co-op Skins: "Warrior-ized" Leonard, Tisha, Callum & Mikhael

PC Gamer
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title="Permanent Link to Grand Theft Auto IV mod brings Far Cry 3′s Vaas into the concrete jungle">Grand Theft Auto IV Vaas mod







OK, who gave Vaas a plane ticket? The demented pirate lord from Far Cry 3 definitely fits right into the lawless streets of Grand Theft Auto IV's Liberty City with rocket launcher in hand and that unhinged smirk on his face, but who would ever think it was a good idea to unleash that psycho on the mainland? Well, modder wapeddell did, actually. And it looks like fun.



Like other custom models of a more critter-like nature, this Vaas mod completely reskins Niko Bellic with a high-quality, bump-mapped texture. This means a heavier hardware load if you're also using graphics overhaul mods or custom cars, but this also means you'll see the most detail you can get out of the game's engine.



Want to see more? The video above shows a particularly shiny Vaas doing what he does best after nonchalantly checking his phone. Grab the mod here, and if you miss the interactions between the mohawked madman and his favorite punching bag, there's also a Jason Brody model by the same author.



Thanks, PCGamesN.
PC Gamer
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title="Permanent Link to Nvidia 313.95 beta drivers improve performance for Crysis 3 beta, Assassin’s Creed III, Far Cry 3">Crysis 3 Ceph-thrower







On the cusp of an open multiplayer beta for Crytek's maximally lustrous Crysis 3, Nvidia released an early version of its GeForce 313.95 drivers today. The GPU giant claims the drivers boost SLI performance for Crysis 3 by up to 35 percent in addition to other "sizeable SLI and single-GPU performance gains" in games such as Assassin's Creed III and Far Cry 3.



Nvidia says users should expect a 27 percent gain in graphics performance while playing Assassin's Creed III, 19 percent in Civilization V, and 14 percent for both Call of Duty: Black Ops II and DiRT 3. Just Cause 2 improves by 11 percent, and Deus Ex: Human Revolution, F1 2012, and Far Cry 3 all improve by 10 percent.



Demonstrating its mastery over orderly green bars, Nvidia also supplied benchmark charts for these games using four of its most recent cards: the GTX 650, 660 Ti, 680, and 690. With the 313.95 drivers, the company declares GTX 690 users can max out all settings in Crysis 3 and still achieve 60 FPS.



Grab the new drivers and check out the charts at Nvidia's website. Also try out the GeForce Experience—which we've talked about at length—to automatically optimize and configure your games based on your PC's hardware.
PC Gamer
rel="bookmark"
title="Permanent Link to Far Cry 3 concept art shows theme parks, tourist resorts and other rejected ideas">Far Cry 3 concept thumb







Rook Island: home of caves, dilapidated buildings, caves, bars that can withstand a barrage of RPG fire directed at them by an angry me after a particularly unsuccessful poker game, caves, temples and caves. Far Cry 3's island is beautiful, to be sure, but it's not the most wildly varied of environments. This collection of early concept art shows a much wider selection of themes and locations. There's the familiar rusted shipwrecks and wooden shacks, but also ideas that would mark a very different tone than the game's final setting.



Theme parks, a golf course, yachts, luxury resorts. Much of the art suggests Rook was once planned to be a tourist retreat for the wealthy. All of the locations are in some state of disrepair, presumably hastily abandoned after the threat of Vaas or whatever alternative antagonist was being considered at the time.



The pictures were made by concept art specialists West Studio. I've embedded some of the best below, but you can see the full collection here.



Thanks, Kotaku.



































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