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Dec 23, 2011
Even though Lego Lord of the Rings has been announced, we reckon they’re fast running out of franchises to render in acrylonitrile butadiene styrene. Lego James Bond is the one we always mention when we see the Traveller’s Tales guys, but so far we’ve had no luck convincing them that squashing a plastic version of Sean Bean with a giant satellite array would be a very good thing.
Flickr user Catsy has completely inspired us to believe that a Lego version of Half-Life would be the way for Lego to go. As Kotaku reported, he/she has created a Lego version of Gordon Freeman using stock Lego bits and bobs, equipped with a customised Overwatch Standard Issue Pulse Rifle made from a Lego tommy gun.
As Catsy notes, Freeman needs a little more smoothing and painting. But between his/her and Orrange Stahl’s attempts at Lego Half-Life, we think there’s more than enough to convince the Danish toy giants to create Lego versions of Freeman, Alyx Vance, The G-Man et al. Who knows, maybe they could even make a game of it.
Dec 22, 2011
It'd look great with that last set of Half-Life LEGO we saw, give those Combine someone to chase after.
You can check out more pics of Lil' Gordon, and some of Brandon's other work, at the link below.
Dec 7, 2011
Good evening, Kotaku. I hope you weren't trying to get any sleep tonight.
This Garry's Mod masterpiece is a little bit Dead Space, a little bit Half-Life 2, and a whole lot of never going to sleep ever again.
Made internet famous by similar projects based on the weapons of series like Mass Effect and World of Warcraft, the gun has that post-apocalyptic finish you'd expect, along with some amazing lighting effects that bring the whole thing to life.
If you actually want to own it? It's being auctioned off at a Child's Play dinner in Seattle. Details on how you can take part (and more photos from Dan Almasy, who took all the snazzy pics) at the link below.
Dec 2, 2011
A Valve employee has been spotted out in the wild sporting a Half Life 3 T-shirt.
As reported by VG247, the unnamed individual was snapped by Chandana Ekanayake of Monday Night Combat studio Uber Entertainment at a Seattle developer event last night.
Ekanayake then posted the image to his Twitter feed, adding that he had asked permission to take the picture.
So, just a spot of cruel trolling on the part of the individual concerned, or is something else afoot?
It's just a man in a T-shirt of course, but there's a Half-Life 3 logo on the front of it and a Valve employee inside it.
Art director and executive producer at UberEnt (the team behind Super Monday Night Combat) posted the photo above on Twitter with the message "All I'm saying is I saw this at a local game developer event worn by a Valve employee," sensibly attaching a #ValveTrolling hashtag. He couldn't get any more info out of Valve's man but he confirms that "I did try to smother my face in his chest on the HL3 logo." This did not help.
A long time ago, when dinosaurs roamed the earth, Valve announced that they'd release three follow up episodes for Half-Life 2, allowing them to put out shorter stories at a faster clip. The episodes so far have taken longer and longer to develop, and Episode 2 ended up being longer than most modern shooter campaigns. Years on from Episode 2's release, it would make sense for the next game to ditch the episode format and become Half Life 3. Recently, the Cambridge Student asked Gabe Newell whether he considers releasing Half-Life 2 sequels in an episodic form a mistake. "Not yet," he said.
Valve have repeatedly said that they're still committed to the Half Life series. We'll surely see another one one day. WE JUST WANT TO KNOW HOW IT ENDS.
Half-Life: Origins comes from the same team behind the excellent Beyond Black Mesa short film released earlier this year. It's a short but evocative take on those famous first moments of the original Half-Life, the peaceful train journey before all that nastiness with the interdimensional portal, and the aliens, and the crowbar. It captures the workmanlike atmosphere of Black Mesa quite nicely, though the chap playing Gordon keeps reminding me how perfect Hugh Laurie would be for the role. Infectious Designer should ask him to do their next film, I'm sure he's not busy.
Nov 28, 2011
Valve co-founder and CEO Gabe Newell believes piracy stems not from price, but from convenience. And as Steam boasts fast access to a dizzying selection of games, so piracy has become "basically a non-issue" for Valve.
"For example, if a pirate offers a product anywhere in the world, 24x7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.
"Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.
"For example," Newell added, "prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.
"We were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe."
Gabe Newell, CEO and co-founder, Valve
Steam's digital distribution platform requires you download and log into a Steam application each time you wish to play a game. This simple check performs a service many DRM services are criticised for. Steam also ensures games are up to date, as well as offers multiplayer matchmaking facilities, friend lists, achievements and various other platform-based community features.
Such is Steam's persuasion that many top-tier publishers and developers now opt for Steamworks tools to be implemented deep within their games. This packages Steam's clever bits - multiplayer, cloud saving, authentication, etc. - so that developers can build them into games early on.
Half-Life 2 effectively launched Steam in 2004, but it wasn't until 2005 that the service welcomed its first third-party games. Today, seven years after HL2, Steam dominates the PC (and Mac) digital distribution video game market.
Nov 18, 2011
Super Meat Boy completely won us over with its slightly icky take on the good ol’ platform genre. To celebrate its first anniversary, the game has been released as part of a huge bundle on Steam, which includes the original game, Aquaria, Bit.Trip Beat, Bit.Trip Runner, Braid, Gish, Machinarium, VVVVV and World of Goo. You’ll also get the music tracks from Super Meat Boy, Braid, Machinarium, Bit.Trip Beat and Bit.Trip Runner. That’s a whole bunch of indie gaming right there, and it’ll only set you back £17.89 ($28) - or £1.78 per game. Oh yeah, it also includes Half-Life 2, for some reason.
Nov 15, 2011
Rock, Paper, Shotgun - firstname.lastname@example.org (Alec Meer)
If there’s one downside of having an SSD as your main hard drive, it’s that you find yourself aggressively removing any and all games you’re not convinced you’ll play any time soon. And so it is that I have no Source-powered games on my PC right now, and need to sit through a 5GB SDK download just to play this 200MB mod. While I wait, I’ll show you what it is I’m waiting for – Water is a mini HL2 mod about a singing Mermaid with magic powers who isn’t wearing a shirt. No Jamaican lobsters and crying here though: this puzzle-blessed action-adventure makes fish-people all grimdark, by the look of things. (more…)