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It'd look great with that last set of Half-Life LEGO we saw, give those Combine someone to chase after.
You can check out more pics of Lil' Gordon, and some of Brandon's other work, at the link below.
Good evening, Kotaku. I hope you weren't trying to get any sleep tonight.
This Garry's Mod masterpiece is a little bit Dead Space, a little bit Half-Life 2, and a whole lot of never going to sleep ever again.
Made internet famous by similar projects based on the weapons of series like Mass Effect and World of Warcraft, the gun has that post-apocalyptic finish you'd expect, along with some amazing lighting effects that bring the whole thing to life.
If you actually want to own it? It's being auctioned off at a Child's Play dinner in Seattle. Details on how you can take part (and more photos from Dan Almasy, who took all the snazzy pics) at the link below.
A Valve employee has been spotted out in the wild sporting a Half Life 3 T-shirt.
As reported by VG247, the unnamed individual was snapped by Chandana Ekanayake of Monday Night Combat studio Uber Entertainment at a Seattle developer event last night.
Ekanayake then posted the image to his Twitter feed, adding that he had asked permission to take the picture.
So, just a spot of cruel trolling on the part of the individual concerned, or is something else afoot?
Valve co-founder and CEO Gabe Newell believes piracy stems not from price, but from convenience. And as Steam boasts fast access to a dizzying selection of games, so piracy has become "basically a non-issue" for Valve.
"For example, if a pirate offers a product anywhere in the world, 24x7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.
"Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.
"For example," Newell added, "prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.
"We were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe."
Gabe Newell, CEO and co-founder, Valve
Steam's digital distribution platform requires you download and log into a Steam application each time you wish to play a game. This simple check performs a service many DRM services are criticised for. Steam also ensures games are up to date, as well as offers multiplayer matchmaking facilities, friend lists, achievements and various other platform-based community features.
Such is Steam's persuasion that many top-tier publishers and developers now opt for Steamworks tools to be implemented deep within their games. This packages Steam's clever bits - multiplayer, cloud saving, authentication, etc. - so that developers can build them into games early on.
Half-Life 2 effectively launched Steam in 2004, but it wasn't until 2005 that the service welcomed its first third-party games. Today, seven years after HL2, Steam dominates the PC (and Mac) digital distribution video game market.
If there’s one downside of having an SSD as your main hard drive, it’s that you find yourself aggressively removing any and all games you’re not convinced you’ll play any time soon. And so it is that I have no Source-powered games on my PC right now, and need to sit through a 5GB SDK download just to play this 200MB mod. While I wait, I’ll show you what it is I’m waiting for – Water is a mini HL2 mod about a singing Mermaid with magic powers who isn’t wearing a shirt. No Jamaican lobsters and crying here though: this puzzle-blessed action-adventure makes fish-people all grimdark, by the look of things. (more…)