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Mad scientists and evil masterminds are classic villain archetypes, and defeating them is always nerve-wracking. Instead of facing you, they'd rather hide in the shadows and rely on their minions. And when it does come to combat, they usually love to show off their deadliest creations.
We gathered some well-known crazies; a mustache or a white coat seems to be a must-have.
source: Sonic Generations
source: Half-Life Wiki
source: The LBA Relentless Movie Project
source: BioShock Wiki
source: Resident Evil Wiki
source: tuwoa's LP
Make sure to submit below the craziest evil scientists you know with visual support.
With the Oculus Rift getting people all hot and bothered about virtual reality once again, one canny modder has prepared for its launch by whipping up a VR mod for Half-Life 2 and its episodes. Able to track the player's head and any plastic weaponry they may be holding, the mod looks jolly impressive in a new video.
If you have some VR kit of your own, you can download it right now and get playing.
It's not as simple as adding tracking, oh no, as HL2 must be tweaked to better suit having the display fill your entire vision. The HUD is split into individual elements which fade in and out when relevant, and you can manually lower Gordon's gun so it's not always in your face. It also removes any head-jerking effects, like when shooting or hit by a shock baton, presumably because if your head snaps back in the game it also kicks back in real life and snaps your neck.
Creator Nathan Andrews himself controls the gun with a Top Shot Elite, a plastic gun controller which came with the Cabela's Dangerous Hunts games, with a tracker taped on top. Firing is entirely independent from where Gordon's looking, as you can clearly see later in the demo video. You can also use control it any old regular way, though he recommends an Xbox 360 controller over mouse and keyboard "because analog movement is an absolute must for a good experience with head tracking."
When the Oculus Rift APIs launch, Andrews will hook those into the mod. This isn't the only way to play Half-Life 2 with Oculus Rift, mind, as the open-source Vireio Perception also supports it and several other older games but lacks the fancy tailored touches.
I have no interest in wearing a VR headset myself, but the tracking and independent aiming do convey a fine sense of physicality, even just watching someone else play. Now, if more games would show you an actual body when you look down, that'd be gravy.
What you see above is Nathan Andrews' full head- and weapon tracking mod for Half-Life 2, which he created in preparation for the release of the Oculus Rift virtual reality gaming headset. It looks insane.
The Oculus Rift, which raised millions of dollars on Kickstarter in 2012, is hopefully coming out later this year.