Aug 29, 2012
Rock, Paper, Shotgun - firstname.lastname@example.org (Craig Pearson)
“It was never meant to be a big deal. I was just fucking about!” says Garry’s Mod creator Garry Newman. His innovative physics-based mod for Half-Life 2 turned out to be a remarkably big deal, not least by being a forerunner in iterative and community focused design, and a game that’s perennially in Steam’s top twenty game stats. It’s an exercise in giving gamers tools and no direction, one of the few games that makes just messing about a core goal. Its strength is a flexibility that makes it a platform for people to make things like comics, maps, weapons, even gamemodes. It might have grown by enabling sexually suggestive poses of Valve’s stoic game characters, but six years on there’s so more to GMod than just fucking about. Here’s how it got there. > (more…)
Pandemic is a Half-Life 2 movie made by anklove. While it's got its fair share of effects, this isn't some attempt at a blockbuster action flick. Instead, it does what Eastern European movies do best: turn the screws on a desolate, bleak landscape.
So, yeah, this isn't a feel-good project. At the end of four minutes you'll probably want to go play Half-Life 2 again, sure, but you'll also probably want to go find someone special and give them a hug. Maybe in a green, sunny park.
Aug 22, 2012
We featured the work of LEGO builder ORRANGE back in 2009, with his brilliant take on Half-Life, but a recent playthrough of the game has got him returning to the universe to take more pictures.
So thanks, Half-Life 2. And thanks ORRANGE, for reminding us all that a world in which these sets and minifigs aren't commercially available is a cold, dark place.
Aug 20, 2012
The Saxxy Awards are back, giving budding film makers the opportunity to craft a masterpiece and win a Saxxy Award in Team Fortress 2. The winniest winner of the shortlist of category winners will be flown out to Valve for a sit down session with Valve's Source Filmmakers, which is a great prize because I don't know if you've ever tried it but flying is BRILLIANT. The Valve filmmaker folk are probably quite nice as well. Once there you'll have the chance to get your work "aired on GTTV's VGA preshow this December."
There are four categories, the most challenging of which is likely to be "Original Universe" which requires that all featured assets be custom made. There are other gongs available for best action, drama and comedy. All entries must be submitted between Nobember 1 and November 15. No sooner, no later.
That's one of a number of rules Valve have come up with to stop this thing getting out of hand and turning into a "who can make the best version of Homeward Bound using nothing but bits of the Pyro" competition, which nobody wants. NOBODY. Here are those rules.
Entries must be no longer than five minutes.
Each entry must be at least 720p.
All entries must be submitted using the Source Filmmaker's upload to YouTube™ and Steam Community menu option.
Only entries submitted between Nov. 1, 12:00 AM and Nov. 15, 12:00 AM GMT will be considered.
Voting begins Nov. 16.
Winners, selected by Valve from the community-chosen nominees, will be announced by Dec. 31, 2012
All co-creators must be finalized by submission deadline to be considered.
You are free to use any Valve IP.
If you use any non-Valve IP, you must be the copyright owner or have explicit permission from the owner.
Multiple submissions per person are fine.
Submissions must be free of advertisements.
Find out more on the Team Fortress 2 site. Note that you're free to use any of Valve's IPs. It'll be interesting to see if we get many Dota 2 entries.
Everyone's been getting pretty excited this morning about the possibility of a big Half-Life 3 reveal at Gamescom. That's thanks to a pdf on the Gamescom site listing Half-Life 3 as one of the exhibits. A translation of the text at the top of the document asks readers to "Please take note of the sources: exhibitors, media, intenet forums, blogs."
They also say that "no responsibility is taken for the correctness of this information." Eurogamer have since caught up with Gamescom's organisers, who have simply dubbed the listing of Half-Life 3 and Dragon Age 3 "a mistake," which is sad, though at this stage I fear that the slightest showing of the new Half-Life will cause the internet to blow apart at the seams.
Valve are at Gamescom this year, though, so they'll be showing something. Will it simply be a bit of CS:GO, some more Dota 2 features perhaps, Greenlight, Steam hubs, or something more? Owen's in Cologne right now finding out as much as he can. Actually, he's probably having a sandwich. But after that sandwich, he'll get right on it.
Aug 14, 2012
Rock, Paper, Shotgun - email@example.com (John Walker)
UPDATE: Guess what! Gamescom are now saying that Half-Life 3 and Dragon Age 3′s appearances on the list was “a mistake”, according to Eurogamer. Although they won’t say how that mistake happened. Also, Lamda Generation heard from Valve (a rare treat) saying they weren’t showing any games this year.
Another Half-Life 3 confirmation rumour? Why not. T3 have spotted, on the Gamescom pdf designed to show press what games are appearing, the Half-Life 3 is listed as Valve’s entry. You can see it for yourself right here.
Rock, Paper, Shotgun - firstname.lastname@example.org (Jim Rossignol)
There are a few Half-Life 2 mods that basically constitute The Further Adventures of Gordon Freeman. Sometimes these isolated chapters make me want to dive headfirst back into the unfinished trilogy, and sometimes they’re just a reminder of what Source did well. Other times, though, they manage to articulate More Half-Life 2 while at the same time having a strong whiff of first-order originality, served with their own own flourishes of design brilliance. Minerva was one such outing, and Mission Improbable is another. (more…)
Some leaked footage claiming to belong to the elusive Black Mesa Source mod has appeared over on Valve Time, showing some classic weapons and environments renovated in Valve's Source engine. The video shows a bit of violence from the 'On A Rail' mission. But for the odd detail, like iron sights aiming for the Magnum, it all feels very familiar, albeit a fair bit prettier than the original. Take a look.
The footage follows the official release of some new Black Mesa Source screenshots back in June. The mod's been in development for many years and hardly anything's been shown, until now. What do you think?
Rock, Paper, Shotgun - email@example.com (Alec Meer)
Allegedly, at least. This footage of the aeons-in-the-making Half-Life 1 remake seems far too elaborate to be a hoax, so the real question mark hangs over whether it’s out there by accident or not. ValveTime.Net say they received it from an anonymous reader, and have no clue as to whether the footage represents a recent build of the Source Engine-based mod or not. (more…)
Aug 7, 2012
Shacknews - Alice O'Connor
The Half-Life remake mod Black Mesa really is coming, and now a leaked video confirmed as real has surfaced with a peek at its jazzed-up 'On a Rail' chapter. You know, that frightful section with the tedious trains then glorious rocket launch.
"The build featured in the video is between four and five weeks old," he explained. "You won't be seeing very many changes between what's in the video and what's in the final product."
As for the iron sights aiming seen on the revolver, a feature not in the original Half-Life, that's only available for the .357 and crossbow, boosting accuracy a little but lowering firing speed. After fans grumbled about seeing this in the leaked video, an option's been added to disable it.
Raminator says that following the leak, the team is going to be "moving some things forward" when it comes to showing us more of the long, long, long-in-development mod.
Some frankly unwatchable footage of an early version of the 'Surface Tension' chapter has also been leaked, though darned if I can see anything in it.