The Beta version of Half-Life 2 has been updated. This update includes a fix some players were seeing for the second train in Route Kanal getting stuck and blocking forward progress. Episode 1, Episode 2, Lost Coast, and Half-Life: Source betas have also been updated because of the code they share with Half-Life 2.
Counter-Strike creator Minh Le has been talking to goRGNtv about Valve's most anticipated projects. He's seen artwork of Valve's next Half-Life game, and more of Left 4 Dead 3, which has been rumoured since the Valve database leak late last year.
"I don't know if I can talk about that, to be honest," says Minh of the new Half-Life, "but I think it's kind of public knowledge that people know that it is being worked on. And so if I were to say that yeah, I've seen some images, like some concept art of it, that wouldn't be big news, to be honest." Sorry Minh.
"But yeah, I guess I could say that I did see something that looked kinda like in the Half-Life universe. It wouldn't surprise anyone if I said they're doing it, they're working on it, yeah. So to go on a limb I'd say I did see some concept art for Half-Life 3."
Minh doesn't sound entirely sure, there. The artwork could have been for Half-Life 2: Episode 3, which Valve promised a long, long time ago. Everyone assumes that Valve have dropped the episodic structure to start a full sequel, but Valve have never commented on those specifics. Gabe Newell has repeatedly confirmed that Valve are still working on Half-Life, though, sometimes in code.
Valve haven't talked officially about Left 4 Dead 3, however. "The one thing I'm really excited about is Left 4 Dead, the new Left 4 Dead," says Minh Le. "I saw it, it looks great. I was really excited when I saw that. I was like 'wow, this looks great'.
"I really enjoyed Left 4 Dead, it was just one of those games that really just changed the industry. I think at the time there wasn't many good co-op games, so it was like yeah, this is a great co-op game."
Mihn Le left Valve years ago, so it's not clear when he saw the work he's talking about in this interview, recorded last week. He was hired by Valve to work on Counter-Strike, but he left in the late 2000s to work on Tactical Intervention. Valve, meanwhile, are also supposedly working on a new iteration of the Source engine. Will L4D3 take advantage of that new tech? Will we learn more at E3 next month?
Thanks to Total XBox for the heads up, via the many eyes and ears of GAF.
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed the skybox on 3rd party maps when using certain sky materials
In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
Allow about:blank in the MOTD
Marked mat_texture_list as a cheat to prevent client exploits
Removed the sv_voicecodec convar because it isn t necessary anymore and was being used as an exploit
Updated the con_logfile convar to checking for invalid filenames
Updated the network resource download path to check for invalid filenames
Updated the plugin_load command
Servers can only load plugins if they are not running a map
Clients can only load plugins if they are not connected to a server
Team Fortress 2
Fixed a bug that would cause the Sentry s health to look overhealed when it wasn t
Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
Fixed a bug where the Spy could not place a sapper without switching weapons first
Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
Nvidia is aiming to sell Project Shield to gamers with two highly-regarded classics. Half-Life 2 and Portal are now available natively on the device. In a short promotional video, Nvidia announced the pair of games and says it worked with Valve to bring them to Shield.