login
|
language
Български (Bulgarian)
čeština (Czech)
Dansk (Danish)
Nederlands (Dutch)
Suomi (Finnish)
Français (French)
Ελληνικά (Greek)
Deutsch (German)
Magyar (Hungarian)
Italiano (Italian)
日本語 (Japanese)
한국어 (Korean)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português-Brasil (Portuguese-Brazil)
Русский (Russian)
Română (Romanian)
简体中文 (Simplified Chinese)
Español (Spanish)
Svenska (Swedish)
繁體中文 (Traditional Chinese)
ไทย (Thai)
Türkçe (Turkish)
Help us translate Steam





STOP: If you haven’t watched
Everyone, I have some regrettable news: I woke up this morning with the sudden realization that – in my heart of hearts – my truest wish has always been to lead a life of megalomaniacal supervillainy. So, incredibly long and spellbindingly interesting story short, I’ve wired the entire world to explode. Unless! You can tell me – without glancing about one nanometer below this sentence – what’s come of the Team Fortress
It’s been a long time coming, but finally…
I remember when games used to be obstinate, unyielding creatures. They’d prance through the room, coated in all manner of dust and bugs and glitches, and they just didn’t care. Now, though, they heed developers’ every beck and call post-launch. The things can practically grow extra arms on command. Case in point: 




