Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jem Alexander)

It takes a very special something to make me excited about a pinball game. I played Pokemon Pinball to death, way back when, but very few pinball games since have really captured my attention. Until now. Until the Aperture Science Heuristic Portal Pinball Device. It s a Portal themed table for Zen Pinball [official site] and it looks fantastic. See for yourself in the trailer below the cut.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

There is a peculiar irony to the impression people have of gaming. When videogames are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, They d probably like it if it had a gun floating at the bottom of the screen. The first-person shooter is the most emblematic genre of gaming, and yet it s now the most under-served, under-developed, and rarest of mainstream releases. There are barely any new non-indie FPS games. And it s all Half-Life s fault.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

The world’s most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Zap me.

Today in News You Should Probably Be Glad You Never Heard About At The Time Because You’re Already Disappointed Enough And This Would’ve Been Frustrating And Yeah I Guess You Would’ve Written A Lot Of Annoyed Comments On The Internet And TBH Neither You Nor I Want That But Boy, What If This Had Happened: Deus Ex director Warren Spector and his (now-closed) studio Junction Point were at one point working on a Half-Life game.

The mystery game would’ve been a Half-Life 2 episode separate from Valve’s own core episodes, introducing a new physics-y magnet gun. But it was not to be, and Junction Point went on to focus on Epic Mickey instead.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I just thought the Spy looked like a bookie here okay.

I lost interest in Team Fortress 2 [official site] around the time that I became good enough to regularly top public servers but had neither the skill nor the interest to jump to organised competition. A little matchmaking, pitting me against other pubstar-tier fraggers, would’ve been wonderful. So huzzah! After many, many years, Valve are finally planning proper matchmaking.

Details are a little thin for now, based on memories of conversations that TF2 community folk had during a recent visit to Valve, but one thing’s clear: competitive matchmaking is coming.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Would you pay 33p for this?

It used to be that the only way to make money from a mod was a) make a standalone sequel or remake b) use it as a portfolio to get hired by a studio or c) back in the pre-broadband days, shovel it onto a dodgy CD-ROM (and even then, it almost certainly wasn’t the devs who profited). As of last night, that changed. Mod-makers can now charge for their work, via Steam.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

It s over ten years since Half-Life 2 was released. The other day I found myself arguing that there still hadn t been a first-person shooter released that was better. Then wondered if I was talking out of my hat. In an effort to learn whether Half-Life 2 is as great nay, as perfect as the version in my head, I ve replayed it, and realised there s so much I d forgotten.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Zapping Combine soldiers with the supercharged gravity gun was a right lark, a fine moment in Half-Life 2. Today I’ve been larking around with a different type of turbo gravity gun in a new mod, and I think I prefer it. See, it lets me ‘rocketjump.’

HL2 mod Transmissions: Element 120 [official site] is a short singleplayer mod introducing a new zapgun. It blasts balls of concussive force that send enemies and physics objects flying (and its levels are heavy on blastable props) and, of course, you. Look down, jump then blast a ball, and go sailing through the air like a beautiful murderous butterfly.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

It seemed initially like the Source Filmmaker community might be content to make only short and silly videos, but there’s now a growing selection of long> and silly videos starring Team Fortress 2 [official site] characters. The one that’s making the rounds today is The Winglet’s Live and Let Spy, a 20-minute epic that starts out with sneaking but escalates until chaos erupts. Watch it below.

… [visit site to read more]

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