Community Announcements - Klei-JoeW
Bug Fixes:
  • Various fixes and optimizations seen on the PS4 version of the game.
    • Fixed a crash that sometimes occurred when the player tried to use the "Deconstruction Staff" on an open chest.
    • Fixed a crash that sometimes occurred when depleting the "Star Caller's Staff"
    • Fixed a bug that caused the player to land where they died when re-entering the caves after a death.
  • Fixed a bug that caused Wes to show up less than intended while playing adventure mode.
  • You can no longer sleep in a tent when your hunger is low.
Changes:
  • Added support for DLC.
  • Top Mods screen now randomly displays 5 mods pulled from the top 20 mods instead of simply showing the top 5 mods.
  • Added several new options to the world customization screen.
Community Announcements - JoeW
Bug Fixes:
  • Various fixes and optimizations seen on the PS4 version of the game.
    • Fixed a crash that sometimes occurred when the player tried to use the "Deconstruction Staff" on an open chest.
    • Fixed a crash that sometimes occurred when depleting the "Star Caller's Staff"
    • Fixed a bug that caused the player to land where they died when re-entering the caves after a death.
  • Fixed a bug that caused Wes to show up less than intended while playing adventure mode.
  • You can no longer sleep in a tent when your hunger is low.
Changes:
  • Added support for DLC.
  • Top Mods screen now randomly displays 5 mods pulled from the top 20 mods instead of simply showing the top 5 mods.
  • Added several new options to the world customization screen.
Announcement - Valve
Save 60% on Don't Starve during this week's Midweek Madness*!

Don’t Starve is an uncompromising wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

Now with Steam Workshop!
Create and upload new mods to add new characters, items, and game mechanics to Don't Starve. Explore new ways to survive in the wilderness, or create new challenges for yourself and others. Click here to learn more and get started!

*Offer ends Friday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It’s been nearly a week since Klei ROCKED THE HEADLINES by changing its turn-based strategy stealth game’s name from Incognita to Invisible, Inc. “What could it possibly mean?” nearly every human on Earth pondered simultaneously. Then they all caught the hidden pun, embedded with a deadly precision, and chuckled in perfect harmony. With that blanket of sound covering their actions, Klei quickly slipped all sorts of new features into the rechristened game before anybody even knew what hit them. They thought they got away with it, but I knew what was up. I tracked designers James Lantz and Jason Dreger back to Klei’s secret cyber-noir rooftop lair and forced them to divulge secrets about the new name, the game’s (some would say) too-high difficulty, plans for upping replayability, how much content will be in the final game, and when Klei’s hoping to release it for real. All that and more is below. >

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

A giant, perhaps? Or maybe the smallest enemy in Don't Starve history, but under an extremely powerful microscope.

To those who haven’t invested tens of hours in Don’t Starve and uncovered every last one of its randomized secrets, it may seem like an endless onslaught of hungry, hungry horrors. Some people, however, have ventured deep into its howling forests and emerged with their stomach linings largely intact. They want more. They need> more. One might say they are starving for more Don’t Starve. I wouldn’t, because I’m better than such an easy joke. You, though? Well, I won’t judge. At any rate, those people will get their wish soonishly when Klei unleashes Don’t Starve’s first major DLC expansion: Reign of Giants.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It’s dangerous being an international master of espionage. In between all the hideously interesting intrigue, early exposure to crazy cool tech, and bottomless piles of hot, filthy sex that just happen> wherever you are, there’s all sorts of horrible stuff. You could, for instance, get captured and have your memories wiped, your entire identity brainwashed away as though merely gum on an old tennis shoe. I assume that’s exactly what happened to Klei’s espionage XCOM Incognita, which is now going by new alias Invisible, Inc for mysteeeeeeeeeerious reasons>. I have inquired for further information, but for now we’ll just have to make do with a new trailer and information on the Early Access alpha‘s latest major update.

(more…)

Announcement - Valve
The Steam Sale is here! Take advantage of huge savings on thousands of PC, Mac and Linux titles. Check back often to take advantage of our eight-hour Flash Sales.

Today's Daily Deals include:


Add games to your Steam Wishlist and be notified when a game from your Wishlist goes on sale, or shop for games using the Steam Mobile App, available for iOS and Android.

Be sure to check Steam every day to see new featured deals.

Community Announcements - Klei-JoeW
Chester Plush KickStarter - LIVE

Chester is a furry & loyal friend from the game Don't Starve. Klei & ESC-Toy want to bring him to life as a functional plush replica!

Check him out at Kickstarter now!

http://dontstarvegame.com/kickstarter
Community Announcements - Klei_Wade
Changes from the preview
-Fix for are corrupted stretched textures on the map when two world settings are set to "lots"
-Fix for The 'Save and return to main menu' overlay can be continuously looped by spamming the 'I said quit!' button repeatedly
-fix for placing chests on ponds
-Stencil bug fix fixes shadow creatures.
-Fixed red/green lines on minimap.
-Add inspection text for a planted pinecone on Maxwell and Wickerbottom
-Fix for "placing" an item out of a container instead of inventory was not removing the item from the container, resulting in a crash
-Minimap rendering optimizations.
-Fix for - The user becomes stuck on a non-functional debug screen when using the 'Deconstruction Staff' on a open 'Chest'
-objects aren't deployable from containers
-Fix for - The title crashes upon depleting the 'Star Caller's Staff'
-cancel deploy/plant action if selected inventory item is changed
-deerclops targets you after he finishes attacking your base
-Fix not being able to re-map an analog axis between positive and negative without remapping it to something else first
Community Announcements - Klei_Wade
Controller stuff
-Added a controller debug menu
-Improved attack/interaction picker
-Added vibration (it can be toggled off)
-added controller hints to the front end screens and made them more consoleish when a controller is attached
-When using dpad to use un-equipped item on the scene, it will now be equipped if required
-Fix for item-on-item interactions with controller
-Fix "for science!" button controller focus when you beat the game
-Inventory hint stays up longer
-Added trigger tooltips to inventory and crafting bars
-Controller tips for inventory and container items are at more sensible offsets
-add louder controller focus change sound
-added repeat rate for controller page/value changes
-hooked up sounds to page flips
-don't play scrolling sounds after the ends of the crafting menu
-When using a controller pressing the "INVENTORY_USEONSELF" bind will now first toggle deployable mode on (if applicable) a 2nd press will execute any action related to the bind if deployable mode was triggered.
-Keep the crafting menu open as you open and close the map
-make controller scrolling move a page at a time in the character select screen
-changed the sense of the rotation buttons to be more logical
-controller focus movement in FE has repeat when held
-Use the correct string (based on type, not index) to name the controller you're configuring on the controls screen
-Added default PS3 controller bindings on OSX
-Added various missing control bindings across platforms
-Split ui focus controls from movement
-Split prev/next controls from prev/next page, bound to spinner
-Controls screen listens for pgup/pgdown, scrolls by half-screens so you can see some paired controls better
-Deprecated "custom control" values which are unused inhouse, hopefully unused in mods
-Increment control mapping version, invalidating users' current mapping settings (sorry!)
-When hovering a stackable item over a stack of the same type the hint now says "Put" instead of "Swap" to match the behaviour

Performance
-Re-enabled mipmapping on pc - the game should look much cleaner at low resolutions now
-Set up better timer code for osx and linux
-Lots of GPU / shader optimizations - the game should run better on older cards
-made killer bee brains cheaper
-made controller button popup checker cheaper
-Fire fighting :o) - Perf improvement with burning trees (lights in general). Light buffer is now quarter res (actually it's fixed res)
-Lua spike prevention - no defered userdata cleanup, timeslicing "built-in"

UI fixes
-disable crafting/inventory opening when you are a beaver
-adjust recipe description text over slightly
-properly pause game when prompting the player to confirm activation of adventure portal so that controller input isn't picked up by the game
-The audio settings are automatically changed when starting a new game on a fresh install
-fix scrolling issue with crafting UI
-Fix mousewheel zoom on map screen
-clock is now more legible
-Don't stop FE music when a character is selected
-Updated fonts in inventory bar for legibility
-Spoilable inventory items now also have a highlight outline behind their icon/text
-fix text cut-off in crafting menu
-replaced big arrow button anims with image buttons
-hide hud and squelch interaction when going through wormhole
-map screen panning is smooth instead of chunky
-Remove non-functional open/close prompt for equipped containers when using controller
-arrow added to hud for backpack
-inventory bg is one solid image
-move chester open menu up to the top of the screen
-opening chester will close chests and vice-versa (so they don't overlap)
-Display deaths recorded as "unknown" as "shenanigans" instead

Misc
-Did full string pass - there should be no more missing strings
-Player character Art is high-res for nicer closeups

...

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