PC Gamer
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title="Permanent Link to Purgateus is a dark remix/mod for Proteus, and it looks fantastic">Purgateus







Paradise/Hiversaires/Oquonie developer Devine Lu Linvega is modding Ed Key's Proteus, words which probably shouldn't feel as strange to type as they actually do. Inspired by Ian Snyder, the developer/musician is overhauling Proteus' colour scheme, reducing the palette to a collection of stark, muted shades, while adding new sprites, and crafting a new interactive soundtrack. Stick around for a trailer for Purgateus, and a link to that elegiac soundtrack.







In Devine Lu Linvega's own words, Purgateus' world "behaves just like Proteus, but looks and sounds different. In some strange ways, this is a video game remix". The mod will be made available on Brandon Boyer's terrific Venus Patrol soon, and if it's inspired you to mod Proteus yourself, you can grab the base game here.



As with the original Proteus, you'll make a unique version of Purgateus' soundtrack while you play by simply exploring its world, but Lu Linvega has recorded one of the possible arrangements and put it on Bandcamp here.



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Community Announcements - Ed Key
Hi!
From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/

We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2)

Any problems, let me know at ed@visitproteus.com or @edclef on twitter.

cheers
Ed

(Never tried posting an announcement before - hope it shows up!)
PC Gamer
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title="Permanent Link to Humble Indie Bundle 8 discounts Hotline Miami, Awesomenauts, Dear Esther, and more">humblebundle8







Summer has always been a bit of a lull when it comes to video game releases. It’s the time of year where we hear more about the upcoming fall releases rather than actually, you know, playing games. Luckily, we have the Humble Indie Bundle 8 to keep boredom, UV rays, and those treacherous, shark-filled oceans at bay.



The Humble Indie Bundle traditionally features recent indie darlings for the low, low price of “whatever the hell you want”, and this year is no exception. No matter what you pay, you’ll get access to Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, Dear Esther and their soundtracks (and Steam keys if throw in a dollar or more). Linux users should be happy to know that the Linux versions of these games are also debuting with the bundle.



Forking over more than the average purchase price (a modest $5.72 as of this writing) will net you Hotline Miami and Proteus plus its soundtrack. Yes, you might be saving up for the pricey GTX 780 that your annoying friend already has, but maybe you could skip eating today?



Like always, you can choose where your money goes, rationing out which developers and charities get your hard-earned bitcoins. You have a full two weeks to decide who gets what while stocking up on harpoons for the inevitable shark invasion.
Announcement - Valve
Today's Deal: Save 50% on Proteus!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Mar 5, 2013
PC Gamer
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title="Permanent Link to Proteus review">PCG251.rev_proteus.pic6







Proteus is a peaceful first-person exploration game set on a cheery pixellated island. There are no enemies. You can’t die. You can’t jump, shoot, dodge or pick anything up. Your only objective is to roam, observe and enjoy the evolving soundtrack triggered by your path. You’ll encounter more danger doing a lap of Kew Gardens than exploring Proteus’s serene, procedurally generated world.



"Your only objective is to roam, observe and enjoy the evolving soundtrack."

Once you’ve spawned at sea and wandered ashore, you can start getting a feel for the island’s layout. Every playthrough rearranges a series of geographical elements that you’ll come to recognise, like an abandoned shack, some mysterious ruins, and a strange circle of stone animal carvings that regularly grace the peak of one of Proteus’s easily scaled mountains.



By day, there’s no purpose to your exploration. At night, you’ll discover a delightful way to shift the island to its next phase, which I won’t spoil. The change alters the island’s weather, colour palette and wildlife, and evolves the soundscape.







If you have a decent pair of headphones, plug them in for Proteus. The island responds to your rambling with a deeply satisfying emergent arrangement. The hop and flutter of Proteus’s creatures is accompanied by an electronic riff. The hoot of a digitised clarinet serves as the call of an owl. Flies swarm to the scattered notes of a frenzied cyber-fiddle. Rain falls in cascading chimes. I charged into the midst of every gaggle of monsters and absorbed the resulting wall of sound with childish glee.



"The joy faded in the latter stage - I found myself walking aimlessly, unstimulated and bored."

Proteus captured me completely for the first 20 minutes. I found a weird hopping box creature, and chased it into the sea. I discovered a glittering fallen star that leapt away from my advances. I chased that into the sea as well. Its cheerful chirping fell silent as it vanished beneath the waves, replaced by the calm orchestral hum of the tides and a faint sense of regret. As darkness fell, the sky was suddenly sliced apart by a gleaming meteor shower. With no clear objectives, the joy of discovering the unexpected is the only reason to keep going. That was enough, for a while.



The joy faded in the latter stage of Proteus’s 45-minute arc. The creatures that make the first half feel so busy and interesting become increasingly sparse. I found myself walking aimlessly, unstimulated and bored. Proteus’s bubbling symphony has a disappointing coda, and you may feel shortchanged by its length.







The procedural generation offers a reason to restart, but the island felt deeply familiar in my playthroughs. Players on Proteus’s forums mention a couple of surreal, well-hidden secrets, but my experience each time was largely identical, and I found no deeper meaning or binding narrative to the island’s mysterious landmarks. Proteus is mood music. If you’re looking for a soothing green oasis to return to every now and then, this will do the job nicely.



Expect to pay: $11 / £7

Release: Out now

Developer: Ed Key and David Kanaga

Publisher: Twisted Tree

Multiplayer: No, lol

Link: www.visitproteus.com
Kotaku

The Secret Ingredient Needed to Make Anything a ‘Real Game’ There's been some heated discussion as to whether Proteus—Ed Key and David Tanaga's award-winning lo-fi ambient exploration game—can be called a game. All the back-and-forth boils down to just so much fooferaw. But, if you want to nail Proteus down to a more restrictive, AAA-centric definition of what a game is, then cartoonist Zac Gorman is here to help you.





Want to see more of Zac's work? Head over to his personal blog and game-themed site Magical Game Time. If you're feeling commercial, you can buy prints and shirts here. He'll be back on Kotaku with a new comic same time next month!






PC Gamer
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title="Permanent Link to The Walking Dead and Far Cry 3 score big at BAFTA Video Game Award nominations">Far Cry 3 Vaas thumb







BAFTA have released the nomination shortlist for the upcoming 2013 round of their Video Game awards. PS3 exclusive Journey tops the nomination leaderboard - it's up for eight categories. But Telltale's The Walking Dead and Ubisoft's Far Cry 3 aren't far behind, receiving nods in seven and six categories respectively. There's also strong indie recognition. Dear Esther is nominated for five awards, Thomas Was Alone for three, and both Proteus and Super Hexagon both receive a mention.



The ceremony takes place on March 5th, and will streamed live on Twitch.tv. Tune in to find out if we live in a world where CoDBlOps2 can be given an award for "Game Innovation".



Full list below:



Action

Borderlands 2

Development Team

Gearbox/2K Games

Call of Duty: Black Ops 2

Development Team

Treyarch/Activision

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methe

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Hitman: Absolution

Development Team

Io – Interactive/Square-Enix

Mass Effect 3

Development Team

BioWare/EA



Artistic Achievement

Borderlands 2

Development Team

Gearbox/2K Games

Dear Esther

Robert Briscoe

Thechineseroom/thechineseroom

Far Cry 3

Jean Alexis Doyan, Genseki Tanaka, Vincent Jean

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games



Audio Achievement

Assassin's Creed III

Mathieu Jeanson

Ubisoft Montreal/Ubisoft

Beat Sneak Bandit

Simon Flesser, Magnus "Gordon" Gardebäck,

Simogo/Simogo

Dear Esther

Jessica Curry

Thechineseroom/thechineseroom

Far Cry 3

Dan Hay, Tony Gronick, Brian Tyler

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe



Best Game

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methè

Ubisoft Montreal/Ubisoft

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Casey Hudson

BioWare/EA

The Walking Dead

Development Team

Telltale Games/Telltale



British Game

Dear Esther

Daniel Pinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

LEGO: The Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Need for Speed Most Wanted

Development Team

Criterion Games/EA

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Hexagon

Terry Cavanagh, Niamh Houston, Jenn Frank

Terry Cavanagh/Terry Cavanagh



Debut Game

Deadlight

Raul Rubio, Luz Sancho, Oscar Cuesta

Tequila Works/Microsoft Studios

Dear Esther

DanielPinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

Proteus

Ed Key, David Kanaga

Twisted Tree Games/Twisted Tree Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

The Unfinished Swan

Ian Dallas, Nathan Gary

Giant Sparrow/Sony Computer Entertainment Europe



Game Design

Borderlands 2

Development Team

Gearbox/2K Games

Dishonored

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Patrick Methè, Jamie Keen

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



Family

Clay Jam

Chris Roem Iain Gilfeather, Michael Movel

Fat Pebble/Zynga

Just Dance 4

Alkis Argyriadis, Matthew Tomkinson, Veronique Halbrey

Ubisoft Paris/Ubisoft

LEGO Batman 2: DC Super Heroes

Jon Burton, Jonathan Smith, John Hodskinson

TT Games/Warner Brothers Interactive Entertainment

LEGO the Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Minecraft: XBOX 360 Edition

Development Team

Mojang/4J Studios/Microsoft Studios Xbox LIVE Arcade

Skylanders Giants

Paul Reiche, Fred Ford, Scott Krager

Toys For Bob/Activision



Game Innovation

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Fez

Development Team

Polytron Corporation/Microsoft Studios Xbox LIVE Arcade

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Kinect Sesame Street TV

Development Team

Soho Productions/Microsoft Studios

The Unfinished Swan

Ian Dallas, Nathan Gary

Development Team

Giant Sparrow/Sony Computer Entertainment Europe

Wonderbook: Books of Spells

Development Team

London Studio/ Sony Computer Entertainment Europe



Mobile & Handheld

Incoboto

Dene Carter

Fluttermind/Fluttermind

LittleBigPlanet (Vita)

Tom O'Connor, Mattias Nygren, Lee Hutchinson

Tarsier Studios/Sony Computer Entertainment Europe

New Star Soccer

Simon Read

New Star Games/New Star Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Monsters Ate My Condo

Development Team

Adult Swim Games/Adult Swim Games

The Walking Dead

Development Team

Telltale Games/Telltale



Online - Browser

Amateur Surgeon Hospital

Development Team

Mediatonic/Adult Swim Games

Dick and Dom's HOOPLA!

Adam Clay

Team Cooper/CBBC

Merlin: The Game

Development Team

Bossa Studios/Bossa Studios

Runescape

Development Team

Jagex/Jagex

The Settlers Online

Christopher Schmitz, Guido Schmidt, Rainer Reber

Blue Byte Software/Ubisoft

SongPop

Olivier Michon, Thibaut Crenn, Daouna Jeong

FreshPlanet/FreshPlanet



Online - Multiplayer

Assassin's Creed III

Damien Kieken, Mathieu Granjon, Yann Le Guyader

Ubisoft Montreal/Ubisoft

Borderlands 2

DevelopmentTeam

Gearbox/2K Games

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Need For Speed Most Wanted

Development Team

Criterion Games/EA



Original Music

Assassin's Creed III

Lorne Balfe

Ubisoft Montreal/Ubisoft

Diablo III

Development Team

Blizzard Entertainment/ Blizzard Entertainment

Journey

Austin Wintory

That Game Company/Sony Computer Entertainment Europe

Thomas Was Alone

David Housden

Mike Bithell/Mike Bithell

The Unfinished Swan

Joel Corlitz, Ian Dallas, Peter Scaturro

Giant Sparrow/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale



Performer

Adrian Hough (Haytham) - Assassin's Creed III

Danny Wallace (The Narrator) - Thomas Was Alone

Dave Fennoy (Lee Everett) - The Walking Dead

Melissa Hutchinson (Clementine) - The Walking Dead

Nigel Carrington (The Narrator) - Dear Esther

Nolan North (Nathan Drake) - Uncharted: Golden Abyss



Sports/Fitness

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

F1 2012

Development Team

Codemasters Birmingham/Codemasters Racing

Forza Horizon

Development Team

Playground Games/Turn10 Studios/Microsoft Studios

New Star Soccer

Simon Read

New Star Games/New Star Games

Nike+ Kinect Training

Development Team

Sumo Digital Ltd/Microsoft Studios

Trials Evolution

Development Team

Antti llvessup, Kim Lahti

RedLynx/Microsoft Studios



Story

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Jeffrey Yohalem, Lucien Soulban, Jeffrey Yohalem

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Mac Walters

BioWare/EA

Thomas was Alone

Mike Bithell

Mike Bithell/Mike Bithell

The Walking Dead

Development Team

Telltale Games/Telltale



Strategy

Dark Souls: Prepare To Die

Development Team

From Software/Namco Bandai Games

Diablo III

Development Team

Blizzard Entertainment/Blizzard Entertainment

Football Manager 2013

Development Team

Sports Interactive/SEGA

Great Big War Game

David Moss, Steve Venezia, Paul Johnson

Rubicon Development/Rubican Development

Total War Shogun 2: Fall of the Samurai

Development Team

The Creative Assembly/SEGA

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



BAFTA Ones to Watch Award in association with Dare to Be Digital

Pixel Story

Martin Cosens, Thomas McParland, Ashley Hayes, Benhamin Rushton, Luke Harrison

(Loan Wolf Games)

Project Thanatos

Hugh Laird, Andrew Coles, Thomas Laird, Alexandra Shapland, Thomas Kemp

(Raptor Games)

Starcrossed

Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean

(Kind of a Big Deal)



Given that they've been recognising games for a few years now, shouldn't BAFTA update their acronym to reflect the fact? BAFTGA, maybe? BAGFTA? Perhaps not.
Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Opinions on Ed Key and David Kanaga's newly released game Proteus are likely as mixed as the crowd at a Justin Bieber/Mastodon double-bill. Personally, I think it's just lovely. It relaxes me, which certainly isn't true of most games I play these days. It's a rare game that just sort of is, and it manages to forge a connection with nature that's more spiritual than photorealistic. It's got soul, I guess, is what I'm trying to say. And it's mysterious.



But hey, maybe you're not sold. After all, there have been plenty of folks making the (increasingly pointless-feeling) argument that because there are no clear-cut rules, Proteus isn't a game. (Personally, I made it a game: It's a game for me to see if I can hear all of Kanaga's music, and find all of the music-making little critters. I'm the only one keeping score, though.) Maybe you just want to see it in action to get what people are talking about.



If you'd like to get a sense of what Proteus is all about, check out this commentary-free playthrough by YouTube user OmGarrett. Watching really isn't the same as actually exploring on your own, but that doesn't mean it's not a pleasant, relaxing thing to do.


Kotaku

Proteus' Creator Defends His Game—as a GameProteus, which went on sale on Steam on Wednesday, is the latest art piece to kick up a fuss over whether something deserves to call itself a game. Twitter's self-appointed video game cop has weighed in on the discussion, as have thousands of his deputies in message boards and comments. Now one of Proteus' creators has his say.



"I find this rather burdensome to write," begins Ed Key, who made the game with David Kanaga, and I feel his pain, even though I don't have much interest in his game. Key is responding to this piece on Gamasutra, which said, "It's currently not cool at all to say that you didn't enjoy Proteus, or to even hint at the idea that this isn't one of the most important video game releases of the here and now ."



Speaking as a member of the games-writing cabal, I didn't get that memo. But if we're going straw-man here, then I'm going to say this is a basically stupid slapfight perpetuated by the idea that everything in video gaming is a zero-sum proposition, and that the existence of a game one doesn't approve of deprives more meritorious games of praise, attention, money or whatever.



Back to Key. "I don't call Proteus an antigame or a notgame," he said, "I call it a game, but obviously I am at pains to make it clear that it doesn't have explicit challenge or "winning." Key points out that SimCity or The Sims also have been said, by some, to be "not games."



"Proteus doesn't have or even aspire to the same systemic complexity as SimCity, but it does have systems," Key says. "It's just 95 percent optional whether you engage with them and it generally doesn't give you any confirmation when you do. There's a design reason for this."



There seems to be a larger reason that it's worth standing up to this navel-gazing game/notgame argument. "Outside of academic discussions, encouraging a strict definition of "game" does nothing but foster conservatism and defensiveness in a culture already notorious for both," Key says. Amen. But this is video gaming, where everyone feels the instant and constant need to express their disappointment in something they never had any intention of playing.



What Are Game [Ed Key, Proteus]


Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Last year, I wrote about the beautiful digital island found inside of Proteus. Proteus is an exploration game where the world is reactive to the player. Stones will hum as you walk by. Frogs will sing to you. I'd tell you more but it's best that you experience it yourself; there's nothing quite like it.



And now, it's out for the public to enjoy on Steam. Check out the trailer above, which gives you an idea of just how gorgeous Proteus looks and sounds. It's a dream-like place you'll want to get lost in.



You can buy Proteus here on sale for $8.99. If you liked Journey, I'd reckon this is right up your alley.


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