At Torn Banner HQ, we’re trying to get a better idea of players’ thoughts about Chivalry: Medieval Warfare - ranging from gameplay preferences to general happiness with the game. Help us improve Chivalry and future Torn Banner titles by participating in our survey.
Feudal fact: in the last month, Chivalry: Medieval Warfare hit the third largest number of players connected at one time, at over 13,000 concurrent lords and ladies. Plus, the Chivalry Steam Community has now reached 100,000 followers - to celebrate, we’re releasing a complete revamp of the Vanguard class model, for free!
Both the quality and volume of entries have been absolutely mindblowing. From charcoal character portraits to reverse overheads in watercolour, dozens of creators brought the world of Chivalry to life, through art.
Competition was stiff, but three winners emerged from this bloody battle. Congratulations to AngusBurgers, Sir Galagad the Pure and Mr Bunsen!
Hello dear Chivalry UGC creators! This long-overdue post is a recap of all of the community weapons & helmets we’ve added to the game since January, some data that will hopefully help creators to better decide where to put their time and talent, as well as info on our future plans.
The following UGC items have been added to Chivalry: Medieval Warfare as player customization options, according to the patch dates below.
We would also like to share the following data on the Customization Store, in order to help guide players on gaps in content offerings - so that you’re better equipped to decide what UGC to create next. We are constantly trying to keep customization offerings diverse to our players. If you make a high quality piece of work for a less represented class or weapon, it’s more likely to make it into Chivalry, sooner. The following charts represent the distribution of items - this is not sales data.
Classes Knight and Vanguard are clearly dominating the class-specific items, without as much love for the Archer and MAA.
Bundles/sets There are more options for item bundles (i.e. bundles including 1 helmet & 1 weapon) than single items. This chart does not mean that single items sell better - but that there are fewer bundled sets than individual weapons in the Customization store.
Team distribution For content accepted into Chivalry so far, we’ve maintained a very even mix between Agatha- and Mason-only content, as well as stuff open to either side. We plan to maintain this ratio moving forward.
Weapon spread In the below chart, the bottom axis shows the number of variants per weapon type. The Spear, Broadsword, Norse Sword, Longsword & Messer have the most variants, while many weapons - including Warbow, Crossbow, Hatchet, Polehammer, Short Sword and others - have none available yet.
We plan to release three more UGC update packs over the course of Summer 2015. Each pack will contain 3-4 weapon and helmet sets and 5-6 individual weapons. The data above includes what we plan to release in these three packs as well as all previous content - to give a complete sense of what our current offerings will be.
We also hope to share some general sales figures in the near future, to demonstrate what item types are selling better than others.
To sum: study the charts above and take an informed approach to designing new weapons and helmets for Chivalry. Quality of modelling and execution of concept are just as important as ensuring that your UGC items have a relevant, competitive position in the Customization store.
Thanks everyone for your hard work - keep up the incredible Chivalry Workshop submissions!
UPDATE: Due to strong demand, there is no longer a requirement to be one of the top 10 most upvoted gallery pieces. Torn Banner Studios will be judging ALL entries submitted that follow these new contest rules.
Submit your fan art to the Artwork gallery by this Thursday, June 18 at 11:59PM EST to enter.
Win one of three great prizes! We’re giving away over $500 worth of in-game content and Chivalry keys. If you don’t win, we’ll still share and attribute your awesome work all over the Internets.
Plus, enjoy the following new Chivalry content and fixes.
Brand new set of community-made weapons and helmets
Circled Princial Cervelliere, an Agatha Archer helmet
The Rat Set, an Agatha Knight set that replaces the Heavy Flail
The Tenderizer, a replacement for the Maul
Infidels Bane, a replacement for the Messer
Chaos Set, a Mason Knight set that replaces the Messer
Winged Wraith, a replacement for the Holy Water Sprinkler
Blade Brothers Sun Sword, a replacement for the Norse Sword
Shark, a replacement for the Billhook
Kraken, a Mason Vanguard set that replaces the Halberd
removed touch returns - flag must timeout and auto return now
spawn ramp fix
fixed big tower axe, it was flipped to deal damage while stationary and not deal damage while rotating
moved oasis trees that were intersecting rocks
removed oasis trees that were intersecting the flag stand
spring trap fix
water volume / drowning fixed to not be permanently disabled after being unloaded - you were unable to drown if the boats were loaded twice
spawnpoints that were underwater fixed to not be underwater
underwater post processing volume was being overridden, fixed, underwater processing restored
set FFA to 10 minutes from 30
cave lighting: modified lighting to better facilitate faction differentiation (fill lighting is now all cool colors creating spots of hot and cold lighting rather than almost all the lighting in cave being warm tone and creating situations where agatha blue looks green)
made the cave mason spawn under the king’s platform easier to exit
raised buried grass meshes in cave
darkened grass outside, it appeared to glow
Added blocking volume along back of king’s area to prevent players from jumping onto and over the fence
fix bug where people spawn in the wrong area - a couple spawn points were malfunctioning and had to be deleted
fix exploit/bug where you can spawn late and you spawn in the wrong area - changed logic to switch spawn points immediately on LTS Round end rather than after a delay after level reset
modified lighting slightly to add some cooler tones in addition to the warm lighting
removed bad spawn point for defenders on final objective
10 second torch respawn from 20
replaced flag with new AOCFlagAutoReturnOnly variant. The flag now can’t be returned by touch, only by time.
set final objective flag return time to 4.5 seconds from 15
Set time limits to standards: Set FFA to 10 minutes from 4, LTS to 4 minute from 5, TD to 15 from 5
moved spawn points, blocked off a couple corners of the map
Map exploit in final area blocked
Navigation Pylons weren't building properly
Block reverse overhead gate exploit
first wave enemies just have fists now
added AOCFlagAutoReturnOnly - works just like a standard CTF flag with the exception that the enemy team cannot touch it, they must instead defend it until it auto returns.
server CPU performance enhancements
fix issue where "ghost" Agatha MAAs spawn once every tick until the server crashes
#1: Grand Prize! Winner receives all current Chivalry in-game weapons & armor (worth over $200) + 4 copies of Chivalry to share
#2: 5 Chivalry in-game helmet & armor sets of your choice + 2 copies of Chivalry to share
#3: 5 Chivalry in-game weapons of your choice + 1 copy of Chivalry to share
Enter a new artwork of your own design to the Artwork gallery by June 18 at 11:59PM PT
Include “Chivalry Fan Art Contest” in the description
Plus, make sure you’re a member of the Chivalry Community on Steam to unlock an exclusive Muffin Top hat and in-game player name badges representing Agatha or Mason. Help us reach 100,000 followers for a secret content update!
Today, join the Chivalry: Medieval Warfare Community on Steam to automatically unlock a special in-game name badge and an exclusive Muffin Top hat for your warrior – your choice of Agatha or Mason design. A fashionable delight, for Chivalry Steam Community members only!
To cap it all off, we’re having a Trounce Torn Banner public play session where the community can come in and trash the entire Torn Banner team - Friday, May 29 at 6:00 pm EDT. Stay tuned to our Twitter account for details.
Torn Banner Studios is holding a Chivalry Community Fest, which will see the addition of new maps and weapons to the bone-crunching first-person brawler Chivalry: Medieval Warfare, some exclusive in-game swag, and free access to the game over the weekend.
Chivalry: Medieval Warfare earned a very respectable review score of 81 around these parts (though you'll have to take my word for it, the review itself isn't online), and while I was less impressed by the Deadliest Warrior DLC that came out in 2013, I still had some stupid fun going full Braveheart with it. And as of 10.00am PDT today you'll be able to try it out for yourself at no charge on Steam.
Chivalry is also being updated with seven new, community-created maps and nine weapons and helms, an exclusive in-game "brand," and a swanky—you might even say foppish—"Muffin Top" hat for players who follow the game on Steam. And finally, if you like what you see, you can snag the game for keepsies for 80 percent off the regular price, which works out to $5/ 4.
The Chivalry: Medieval Warfare free weekend wraps up at 11 am PDT on May 31, while the sale price will hold until 10 am PDT on June 1. Enjoy the bludgeoning!