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$57 million US is a lot of money. So’s $58 million, but I mention $57m specifically because that’s how much Valve have paid out since 2011 to folks who made and sold in-game items for their games. It’s over $57 million dollars from hats, knives, guns, staves, and swords across TF2, Dota 2, and Counter-Strike: Global Offensive. And those last two games only sell cosmetic items. And that’s after Valve have taken their cut. Crumbs!
Hey, it’s the weekend: relax. Kick back. Kick your shoes off. Treat yourself. Have a banana. Have a cup of good, hot, black coffee. Have a beer. Take a nice long shower. Soak in the bath. Read a little. Stab a man. Sit under a tree in the rain. Go for a nice walk. Stomp over the corpses of your conquered foes. Chat with a close friend. Swim in a pond. Swim in rivers of blood. Crack a man’s skull with a maul. Murder. Mutilate. Conquer. Kill.
If you like your videogames to include beheadings, or just to have a sheen of medieval multiplayer blood-letting, then you could do far worse than a game of Chivalry, the Kickstarted-formerly-a-mod game from Torn Banner. Those handsome devils have had quite the hit on their hands, and seek to capitalise on it with an expansion called Deadliest Warrior. Sounds a bit like reality TV, yes, but actually it’s a sort of time-and-space spanning archaic warrior toolkit, with “five new warrior classes from different lands and times, unique weapons, combat techniques, game modes, customization options, and themed battlegrounds”. Sounds hairy, and it will come out swinging on November 14th, with a closed beta for pre-orderers happening from today.
Yes, a first-person medieval combat game with loose roots in actual history has teamed with the enriching, life-fulfilling network that’s given us hits like Bar Rescue, Manswers, Hooters Swimsuit Pageant, and ugh I can’t even look at its website anymore. The reason? Well, it makes slightly >more sense than you’re probably expecting. Spike also lacquers its barbs with a program called Deadliest Warrior that’s – wait for it – often centered on medieval combat and has incredibly> loose roots in actual history. Basically, it pits one type of fighter against another they’d have never actually faced in a million years and has them duke it out in hypothetical combat. And now, that’s more or less what Chivalry: Medieval Warfare is doing as well.
They say chivalry is dead, but that hasn’t stopped it selling 1,200,000 copies on the internet. Sadly that’s because it’s actually a game about smacking people’s head off with a big piece of metal, rather than a noble code of courtesy and gallantry. But that giant milestone of downloadable seems like reason to celebrate, nonetheless: The latest update brings glad tidings for Chivalry players, too. There’s lots of small tweaks to gameplay, and a new character customisation thingum. Very handsome its results are, too. Chivalric, one might say. Heraldic, at the very least. (more…)
It is Friday. Very little is happening, because that’s how Fridays work. But there’s a reason for that: everyone’s exhausted. It’s been a long week of whatever it is you actually do, and while you’re normally some grand mover-and-shaker or titan of industry, today you’re almost out of steam. You need something to help you make it through the next few hours. Just a little> something. Let’s call it a pick-me-up. Yes, actually, let’s definitely call it that, because this Chivalry video involves armored men being plucked from terra firma’s loamy embrace and rocketed screaming into the sky against their wills. Literally screaming. If you don’t laugh yourself to the point of wheezing purple pain, you’re a better person than me.
We love a bit of Torn Banner’s elegant game of violent multiplayer dismemberment, Chivalry: Medieval Warfare, and that romance is made all the sweeter by the gifts it keeps bestowing upon us. The first content update, which has now arrived, brings new game modes, and their relevant maps, as well as a bunch of new environments for the existing game. (And frankly, they look gorgeous.) Then there are new weapons, and a bunch of game tweaks, from being able to swing your weapon differently, to blood splatters on the ground. It’s a wealth of bonus stuff for those of you awash in the unattached parts of your digital enemies.
Get your eyes plucked out as a warning to other games by the latest trailer, below. (more…)
Chivalry‘s not dead. Actually, it’s doing very well, I have heard. Adam had quite the time with it at launch, and Torn Banner’s promised so many free updates that, eventually, I imagine we’ll see medieval knights obtain trusty steeds, and then trade those steeds for rideable rockets. So yes, it’s probably about time you give it a go. But how? I bet it’s impossible. You should probably just give up. No wait! My mistake. It’s actually the easiest thing ever. Chivalry’s free on Steam this weekend, you see, so the ancient art of horrifically violent trash can battling is just a download away.
Limb-lopping sword ‘em up Chivalry: Medieval Warfare rather impressed Adam, and it seems like it’s been popular with you guys, too, because Torn Banner are toasting their success with a new patch, a Q&A video (below) and the promise of free updates for the game in the near future, fleshing out things like spectator mode. Relatedly, they’re talking about pushing towards e-sports support, even. The patch already did a lot of work with the issues people had raised, and you can see the the full patch notes here. (more…)