The Steam Holiday Sale continues today with huge savings throughout the store! Check back often to take advantage of our eight-hour Flash Sales. You can even help select what goes on sale with our Community's Choice Voting Sales.
In addition to Flash and Vote sales, more than a hundred games and apps will be featured as Daily Deals throughout the sale, with new deals popping up every 24 hours.
Participating in the 2013 Steam Holiday Sale will also earn customers exclusive Holiday Sale Trading Cards. Collect, trade, and craft 10 Holiday Snow Globe Cards that can only be earned during the sale. Every craft of a Holiday Sale badge will also generate a random item drop from 10 participating Free-To-Play games, featuring exclusive in-game items from Warframe, Path of Exile, Team Fortress 2, DOTA 2 and more. These items are both tradable and marketable.
Learn more about this year's Steam Holiday Sale features at HERE.
The Steam Holiday Sale will run until 10AM PST, January 2nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found HERE.
Map Changes: -Maps have undergone major optimization passes to increase performance -Collision on all maps have been reviewed and improved upon -Added better level loading camera spawns to various maps -Spawning bugs fixed on Hadrians Wall -The sky is now present in TD Battlegrounds -Slight increase to defender spawn time in TO Battlegrounds on second objective. -Added ammo box for attackers in TO Battlegrounds -Wheat material on battlegrounds now show proper texture -Minor optimizations to the main menu map -Introduced checks to prevent players from entering the Agatha spawn house on the final objective of Darkforest -Turned collision off on meshes not within the playspace to increase performance -Smoothed over landscape and fixed multiple stuck spots -Falling into lava kills players more reliably in Citadel -Players are no longer able to leave the map in the first area of Citadel
General fixes -Networking optimizations to improve performance -General assets optimization to improve overall performance -Fixed Low texture quality to render properly -First person Weapons are unaffected by low graphical settings -Resolution list is now properly represented in configuration menu -News ticker introduced in main menu -Torch fire effect shows in 3rd person
Gameplay Changes -Death animations now properly play -Sticky projectile (throwing weapons, arrows) now properly display on surfaces -Fixed death camera jittery behaviour -Dropped weapons now properly show -Shields dropped now properly customized -Fixed shield attachments disappearing -Shield blocking now requires the animation to play before a block can occur -Strafing while sprinting no longer causes the player to stutter -Ammo can now properly be retrieved from corpses -Blood splatter on weapons will now properly display -Spawn time Added for every 20 dmg done to team members -Players can now retaliate after being hit while controlling the ballista -Fixed an issue with interrupting reloading the crossbow -Fixed an issue where staggered players take no damage from projectiles -Firepot now properly damages in a restricted area after thrown directly at a player -Fixed an issue when a player picks up a torch immediately after throwing one -Dying with a torch properly shows the torch as the correct size -Fixed 3rd person camera going through walls -Jumping is now possible with no stamina -Max length combo now ends correctly -Players are now able to customize the pavise shield -Projectiles now properly appear on player heads -Fixed shove bug for heater and buckler -Head explosions now behave properly for all characters -Improved behaviour of helmets and other attachments on death -Players are now able to pick up ammo thrown at corpses (affects javelin and non-incendiary thrown weapons) -Players will receive no team damage penalty for hitting peasants -Shield no longer appears on Vanguards in customization menu -Canceling javelin throw no longer resets stance at any stage of the wind up -Removed team damage penalty in LTS -Players will no longer instantly respawn on death -Created a single new loading screen to reduce storage usage
FFA Changes -Players can now spectate any player in the FFA game mode -Chase mechanic now properly functions in FFA game modes
Last Team Standing Changes -Map start times are delayed for 20 seconds -Players no longer spawn while viewing the character select menu -Players are now notified when waiting for the next round -Added AFK kill timer, players can no longer be AFK and survive a round -New enemy and friend HUD markers (placeholders, images themselves will be updated) -Enemy markers show when 10% of players are left or round running out of time (server customizable) -Draw victory is now properly represented
SDK Changes: -Code mods are now completely supported, including Workshop support
The first video developer blog since Torn Banner has moved from remote development all over the world to a physical office, discussing the upcoming focus on optimization and bug fixing in both Chivalry:Medieval Warfare and the new expansion, Chivalry:Deadliest Warrior.