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Official Steam time: Monday, November 23, 2009 - 12:17 am

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World in Conflict Update Released

June 22, 2009, 9:54 am - Valve - Product Update

Update 1.011 for World in Conflict has been released. The update will be applied automatically when your Steam client is restarted.

This update adds four completely new multiplayer maps in new settings. Apart from the new maps, changes have mainly focused on balance tweaks to medium helicopters, medium artillery, and infantry units. In addition several bugs and minor issues have been fixed. For additional details on this update, please visit the World in Conflict forums at www.massgate.net.

New features:

  • Four new multiplayer maps:
  • do_Apocalypse
    Deep in the jungles of the Mekong, Soviet and U.S. forces struggle for possession of a vital intelligence dispatch.
  • do_Canal
    A tranquil canal divides Soviet and NATO forces as they fight for control of a small French Village.
  • do_Studio
    In an attempt to crush the morale of the hated Americans, Mother Russia has decided to attack the heart of their enemy's entertainment industry!
  • do_Tequila
    A sleepy Mexican village is shaken out of its siesta by the sound of roaring Soviet and U.S. tanks.
Units and balancing:
  • All Anti-Air Strike timings are now much more similar, based on the USSR version.
  • NATO Air-to-Air Strike has a changed animation of the airplane and is now identical to US and USSR.
  • NATO Air-to-Air Strike missiles now have the same speed as on the US and USSR Air-to-Air Strike.
  • Visual change: Ground marker on the Air-to-Air Strike changed to more accurately reflect target area. This does not in any way affect the functionality of the TA.
  • Infantry squads now drop with a larger spread.
  • Infantry squads now have a larger formation spread after move orders.
  • Forest clearing has been removed from all units except for artillery units and special abilities on medium tanks.
  • Medium Helicopters has had a decrease in health.
  • Medium Helicopters has had a decrease in missile and cannon range.
  • Medium Helicopters now has decreased cannon blast damage.
  • US Medium Helicopters can now fire at targets behind it, making it more similar to the other factions.
  • Medium Artillery has had its maximum range decreased.
  • Medium Artillery Special Ability now has increased reload time.
  • Medium Artillery now receives less reload time improvement when leveling up.
  • Visual change: Changed the special ability effect on US/NATO Medium Artillery to a larger WP cloud, lingering flames and slight terrain deformation. Overall duration now matches gameplay effect.
  • Tweaked deployment zones on do_Mauer in favor of USSR.
  • Tweaked deployment zones on do_Fjord in favor of NATO.
Bug fixes:
  • Changed the health of a stone bridge that had 50% more health than it should. All bridges should now be destroyable with two Laser Guided Bombs.
  • Fixed a bug where infantry squads would sometimes get deselected when a member of the squad died.
  • Fixed a bug where Sniper units inside buildings would sometimes fire at units they did not have line of sight to.
  • Fixed a bug where infantry would run out of the forest when dropped from a helicopter.
  • Fixed a bug where the LOS shader would in some cases calculate incorrectly.
  • Fixed a bug where the movement lines in the megamap would remain after the units had been ordered to stop.
  • Fixed a bug where the stone bridge used on do_Canal and do_Village would move when terrain was deformed close to it.
  • Fixed a bug where the server would crash when certain orders were stacked.
  • Fixed a bug that caused heat-haze not to render.
  • Slight tweaks to USSR Medium Artillery special ability: crater size is more consistent, and the effect no longer occasionally fails to play an impact sound.

World in Conflict: Soviet Assault Expansion Now Available

March 13, 2009, 4:20 pm - Valve - Product Release

The game that was universally hailed as Strategy Game of the Year 2007 returns with all new content! World In Conflict Soviet Assault features 6 new single missions a bevy of new weapons and even more explosive World War III action.

World in Conflict Update Released

March 11, 2009, 10:22 am - Valve - Product Update

Updates to World in Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features:

  • Improved in-game vote system.
  • Special Ability icons now show the number of selected units ready to fire.
  • Extrapolation added to the network code. This should decrease lag caused by high packet loss. To disable extrapolation, append “-noextrapolation” (without the quotes) to the target path of the WIC shortcut.
  • Expanded the ignore functionality on Massgate to cover clan challenges and chat rooms.
  • Unit shields will now always be enlarged on mouseover regardless of selected unit.
  • Unit movement arrows are now more visible on the Megamap.
  • Added a hyperlink pop-up when the client is missing map or mod content.
  • Remote admins can now switch a ranked server to unranked and back.
  • Added explanatory text to the abuse report window.
  • Added Massgate banner.
Units and balancing:
  • Improved infantry forest cover logic. When ordered into forest cover, infantry units should now always find actual cover.
  • Increased accuracy and tweaked fire rates for Armored Transports.
  • Improved stealth slightly for Demolition Engineers.
  • Improved power of Demolition Engineers’ Demolition Charge. It now destroys most bridges with one charge.
  • Fixed discrepancies with US Medium Tank and US Light Tank view ranges compared to USSR and NATO.
  • Fixed discrepancy with the duration of the USSR Medium Artillery special ability compared to US and NATO.
Bug fixes:
  • Fixed a bug where the Special Abilities buttons stopped responding to mouse clicks.
  • Fixed a bug that increased the loading times before map cycles.
  • Fixed a bug that caused disconnects with wireless network cards.
  • Friendly fire warnings are not triggered by stray bullets anymore.
  • Fixed a Reinforcement Point exploit that used unit drops and role changes to get additional Reinforcement Points.
  • Fixed a bug that caused units dropped by Tactical Aid to be blinking and untargetable.
  • Fixed buildings on several maps that could not be targeted by air units.
  • Fixed fortifications on several maps that could become untargetable.
  • Fixed a bug that caused Kick-vote to be active in clan matches.
  • Fixed a bug that caused Kick-on-idle to stop working.
  • Fixed a bug that required spectators to click “ready” for servers in match mode to start. Only players in teams count now.
  • Fixed a bug that caused the TA cooldown to not reset when matches started in match mode. It should no longer be possible to deploy Tactical Nukes prematurely.
  • Fixed a clan challenge bug that caused the wrong number of members to be shown as online on the clan you challenged.
  • Fixed a crash related to map voting and custom maps.
  • Fixed an issue with TA ground markers behaving incorrectly in single player.
  • Max camera height settings no longer affect single player.

World in Conflict Available Now

December 4, 2008, 11:16 am - Valve - Product Release

The hit Real-Time Strategy game World in Conflict is now available for steam customers in North and South America for just $29.99. Save 10% when you buy before December 11.


News Archive (2009)