Heaven's Hitman is pulled into a world more despicable than you can imagine. The evil demonic forces throw him into a chaotic and insane military world. American, Russian, German military forces of different eras all blend together to form one gigantic army-themed nightmare…
When the clock strikes midnight, its meat night in Daniels hemisphere. Although the edibility of demon flesh still has to be explored for the bigger part of mankind, Daniel knows that one already. Join Daniel in his newest adventure of carnival carnage with new enemies, weapons, and maps!
Evil has returned! Demonic powers are manifesting themselves as a myriad of dark creatures, fighting over the fates of imprisoned souls caught in Purgatory.
Once again, it is up to Daniel Garner, in the unenviable position of being the Curse of Darkness and the Toy of Light, to fight his way past hordes of demons and fiends.
If you already have Steam installed, click here to install or play Painkiller Hell & Damnation. If you don't have Steam, you can download it here. Note: You may need to restart your Steam client for the install to work properly.
Changelog Painkiller Hell & Damnation PC Patch BUILD_PKHD_20130108_27204 - 14th January 2013 ============================================================================================
Balancing: ---------- Grenades in multiplayer fly faster, fixed bug with possibility to overtake your own grenade Grenades trajectory adjusted Heater bolts fly a longer distance now Its not possible to enable Tarot Cards in multiplayer anymore Painkiller weapon effectiveness increased in multiplayer (speed, damage) Added slowing mechanic of enemy players in multiplayer when you hit them with certain weaponry SoulCatcher alternate mode effectiveness decreased Stakes speed increased (about 25%) Teleporters dont slow down player when bunnyhopping Flashlight intensity adjusted
Bug fixed: ---------- Achievement for unlocking all Tarot Cards working properly Colosseum map - unlocking Tarot Card by collecting ammo now works properly Compass range increased to point enemies that are further away Easier to hit an enemy with the freezer (hit detection) Enemies on Survival levels dont stop to spawn Freezing enemies in local coop doesnt block progression through level Initial loading of server list in Join Game lags removed Some sounds were non-hearable when player takes damage, this is fixed now Weapon Stay option corrected Size of chosen monsters corrected for proper scaling
Level Fixes/Improvements: ------------------------- Cemetery level - doubled checkpoint sound removed CTF-Unseen_HD - spawning without weapons bug fixed DM-Forbidden - fixed spawn points for players DM-Sacred balance fix: jumppad allows to get to the Silver Armor now Factory - Chaingun added at the start of the level, fixed secret reachability issues Fixed statistics in Tutorial level Loony Park level - collisions on trees improved Opera level - two checkpoints are not appearing at the same time OrientalCastle level - AI paths improved, fixed some bugs in collisions, ammo for rockets and grenades synchronized Orphanage - AI paths improved Shadowland level - AI paths improved, fixed some bugs in collisions
Menu: ----- Added notification on server list if server is password-protected Default Options button added FOV option added Head Bob option added HUD scale slider added Mouse Smoothing option added Numeric values display for different parameters in menu (mouse sensitivity, gamma etc.) Sort Function in Server Join Menu added Weapon Bob option added Enabled cancelling connection to server when its not responding on loading screen
Multiplayer: ------------ Pickups setup adjusted towards the original Painkiller v.1.64 Sound setup adjusted Painkiller weapon added to Survival mode Survival kill messages corrected
An update has been set live for Painkiller Hell & Damnation. Apart from turning on a load of US West & East Server we fixed the following issues: - fixed: Its possible to unlock the Evils Haste achievement without destroying every object at tutorial level - fixed: Local Co-op Save games are not made for any of the players when advancing in Local Co-op mode - fixed: demon mode erratic weapon switching - fixed: tarot cards do not have proper textures - fixed possible hangouts when game is being closed. - CTF flag statistics are now correctly updated on leaderboards - tutorial messages fit on screen in 1024x768 - increased game stability - proper game filtering in server browser - increased network bandwidth for multilayer games - inactive coop game sessions are removed from game list - MP: updating server info duirng match is implemented - MP: Waiting time after next round will be much shorter when a round is over - added console command for changing fov (ex, Fov 120 ) ________________________________________