Community Announcements - [SVS] Ghetz


Tower Wars Season 4 will be ending a week from today, April 28th. Don't miss your chance to place in the top 10 to claim some awesome Tower Wars prizes!! Rewards for Season 4 can be found here under the Rewards section: http://wiki.towerwarsgame.com/index.php?title=Season_Play

You can also check your ranking by heading to http://leaderboards.towerwarsgame.com/ when not in-game.

See you on the battlefield!!
Community Announcements - [SVS] Ghetz

INTRODUCING TOWER WARS SEASON 4!

Finally the announcement that you have all been waiting for, the official SEASON 4 start date!! Beginning TODAY at 11AM PST, you may once again queue up to battle it out for the Top 100 spots on the LIVE Season 4 Leaderboards! Additionally, there are a few changes coming with the start of Season 4 that we wish to share with you.

  • Seasons will now be shorter in length. Current season length on average is 15 weeks, this number will be reduced.
  • The downtime between Season Play will be shorter (roughly 1-2 weeks).
  • We will no longer be rewarding trophies for finishing 1st, 2nd or 3rd place but will continue sending out T-shirts to players ranked in the Top 10 at the end of each season.
  • Achievements for placing within the Top 100, 50, etc will still continue to be awarded on the subsequent Season start (once you have played a Ranked Match).

    These changes have been updated on the Official Tower Wars Wiki: http://wiki.towerwarsgame.com/index.php?title=Season_Play

    You can also view your current Season 4 Rank by visiting the leaderboards within game or clicking here: Tower Wars Leaderboards

    If you have any questions feel free to post them up on the forums, have fun and see you on the Battlefield!!
Community Announcements - [SVS] whyttrash
Troops!  There is an exciting new development from the battlegrounds!  Tower Wars now supports German language!  Help us spread the word about our first stop in an effort to bring the game to a more worldwide audience!  If you are one of the many German-speaking Tower Wars fans, be sure to tell your friends that you can now cripple enemy armies and crush enemy castles in your native language!

Einheiten!  Auf den Schlachtfeldern gibt es eine aufregende Entwicklung!  Tower Wars ist jetzt auch auf Deutsch erhältlich!  Helft uns bei unseren ersten Schritten, das Spiel einem weltweiten Publikum näherzubringen!  Wenn du einer der vielen deutschsprachigen Fans von Tower Wars bist, dann erzähle unbedingt deinen Freunden davon, dass du jetzt auch in deiner Muttersprache feindliche Armeen und Burgen vernichten kannst!
Community Announcements - [SVS] whyttrash
Troops! There is an exciting new development from the battlegrounds! Tower Wars now supports the Russian language! Help us spread the word about our first stop in an effort to bring the game to a more worldwide audience! If you are one of the many Russian-speaking Tower Wars fans, be sure to tell your friends that you can now cripple enemy armies and crush enemy castles in your native language!

Воины! На полях сражений появилось кое-что новенькое! Игра "Башенные войны" теперь вышла и на русском языке! Это наш первый шаг на пути к более широкой аудитории, так что помогите распространить эту новость. Если вы любите нашу игру и говорите по-русски, то расскажите друзьям о том, что крушить вражеские армии и замки теперь можно и на вашем языке!
Community Announcements - [SVS] whyttrash
Tower Wars Season 3 Ends - Friday, October 17th!!

Tower Wars Season 3 will be ending this coming Friday, October the 17th. Don't miss your chance to place in the top 10 to claim some awesome Tower Wars prizes!! Rewards for Season 3 can be found here under the Rewards section: http://wiki.towerwarsgame.com/index.php?title=Season_Play

You can also check your ranking by heading to http://leaderboards.towerwarsgame.com/ when not in-game.

See you on the battlefield!!
Community Announcements - [SVS] Ar-Pharazon
Since our last announcement, we've released several updates to the game. Here is a round-up of this month's changes!

Change log

Design Changes:
  • Tier I and Tier II units now grant a gold bounty of 50% of their construction cost. This is intended to make the the early stages of the game a little more forgiving of mistakes, and help the losing player rebound.
  • Multiplayer games (Ranked and Unranked modes) now have a randomly increased starting pool of gold and Battle Points. This gets you to the interesting part of each game quicker, and should get us away from a tired old build order formula. You can read more extensive commentary on this forum post.

Bugfixes:
  • Fixed a bug with keys or mouse buttons getting "stuck" in an inverted state where pressed = not pressed, and vice versa.
  • Decompression errors in PNG files no longer automatically quit the program. This will hopefully make TW more tolerant to corrupted PNG files.
  • Network communications with our servers are now more fault-tolerant and should fail more gracefully, and are less frequent and shorter in duration. This will hopefully reduce freezing behavior due to server load, and due to poor internet service.
  • Disabled an unused and broken screenshot feature which seems to have somehow unintentionally triggered on one user's game. This has no effect on Steam screenshots -- those still work.
  • Casualty Creek: fans and hammers orient correctly on the blue side.
  • Casualty Creek: collision fixes to stop units from getting stuck or falling through the map.
  • GUI: Tower update UI, upon opening, now properly refreshes to the currently selected tower.

Known issues:
  • Casualty Creek: fan wind visual effect seems to blow in reverse in some locations. Please note that the gameplay effect of the fan still works correctly. It's a subtle bug in the visuals only.
  • In any update, there is a small chance of files failing to download properly. If you have any trouble, please Verify Integrity first before reporting a bug.
Product Update - Valve
Tower Wars combines elements of tower defense, RTS, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!

Along with the third season of competitive play, the latest updates include new ranked maps, gameplay changes, and an extended tutorial. Check it out!

Community Announcements - [SVS] whyttrash
INTRODUCING TOWER WARS SEASON 3!

On the heels of our latest update which introduced NEW MAPS to all play modes and many balance changes within the game, today marks the start of Tower Wars Season 3! Both Season Play and participation is really simple and it doesn't require any special sign-ups or setup. All you need to do is play the game! From here on out, any time you play a Ranked game, it will count toward the current season! Easy! The more you play, the more you have a chance to climb the Season Leaderboard!

Of course, there is still a full suite of options for unranked, bot matches and custom game setups all which are playable on the new maps, so no pressure! We will finalize the end date and reveal prizes soon, so stay tuned!

For those who might have missed the information on the latest update, check out below!

Tower War Update v.1.1133 Information

New Map
  • We've added a new map for use in ranked/unranked Multiplayer and in Meat vs. Metal -- "Casualty Creek".

Maps added to multiplayer dedicated servers
  • Lava You Deeply (reinstated)
  • Casualty Creek (new)

Game balance update
Units:
  • Increased Zoombot’s BP generation by 10%.
  • Buffed Mortimer by 10% to health, armor, and shield. Buffed Gold-level Mortimer by 20% to H/A/S.
  • Reduced gold cost to unlock Mortimer by 10% (leaving BP unlock cost alone).
  • Reduced gold cost to produce a Mortimer by 10%.
  • Removed 10% of Mortimers from scripted waves in single-player "tower defense challenges".
  • Bounties: all tier 3 units and up, gold bounty for killing these units increased to a flat 1/3 of build cost.
  • Increased berserk response to juggling -- units move faster and stay berserk longer, especially with repeated juggling.

Scout Tower:
  • Increased damage boost effect to 15 / 25 / 35%.

Lava Tower:
  • Specialized damage to health and armor; now does minimal damage to shields.
  • Damage-over-time to anyone who walks through, with an extra hit to anyone making a bucket pour.
  • The net result is expected to be a significant upgrade to the damage output of this tower.

Hammer Tower:
  • Increased stun duration to 2 / 2.5 / 3 seconds.

Level 3 Mines and Miners:
  • Reduced cost of a Level 3 miner to 300 gold, 90 BP.
  • Increased the gold disadvantage of Bots 1, 2, and 3, to prevent them from benefiting from this change.

Miscellaneous changes
  • Tips added to loading screens.
  • "Interactive tips" added to bots 1, 2, and 3 -- we chat hints and situational updates to the player.
  • Bots 1 and 2 made easier (slower progress up the tech tree). They are still allowed to win.
  • Clicking on a tower no longer upgrades the tower -- use shift-click to upgrade.
  • Text chat can be disabled. (type /off in the chat window)
  • Music volume reduced while in multiplayer queue.
  • Pre-game "ready" box no longer times out in bot games, so you can go to the fridge during the loading screen.

Bugfixs:
  • Fixed the elusive random "navmesh" crash.
  • Fixed invisible ready timer in multiplayer games. Now works as before.
  • Fixed text chat disable only working for bot tips. Now works for regular chat too.
  • Fixed high-level bots falsely introducing themselves as low-level bots, promising tips that never happen. Now high-level bots don't chat, as intended.
  • Fixed a bug in Unranked Private Match: if the host selected Random Map, and it picked Lava Mines or Casualty Creek, then the host would see many missing textures.


Community Announcements - [SVS] whyttrash
Huzzah! The Tower Wars soundtrack is now available! 7 tracks from composer extraordinaire Robb Mills (who is much more talented than the TW house band...as you can see). Now enjoy the music of Tower Wars while doing things besides raiding castles and firing cannons at your enemies...things like sitting in a traffic jam, or pretending to study!

Available at http://towerwarsgame.com/store.html for just $2.99!
Community Announcements - [SVS] whyttrash
We will be restarting the Tower Wars game servers to convert all the levels to their pre-Halloween state. You will not be able to play games while we are performing this update.

Servers should all be playable by 4:30PST.
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