Sep 26
Community Announcements - martin
We have update the demo to match the state of Alpha 25 and to fix some bugs:

  • New colony value system and highscore depending on it
  • Research budget for expansions
  • New UI for technology licenses
  • Craggy terrain has a new look and is less fertile
  • Warehouse is now available
  • Tuto mission end should no longer crash
  • Fixed crash on startup of demo

This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!
Jun 30
Community Announcements - martin
We have released a new version of the demo with all the goodness of Alpha 24.
For the the demo this means:

* Trade colony shares
* Warehouse now available in the Tuto mission
* New category for rare resources like Gold
* Planet fields have individual temperature (influences forests and farms) and even snow
* Planet fields can have multiple fossils & ore at the same time
* New user interface for field info, messages, time and research
* Shortcuts/bookmarks for cities and other planet fields
* Several new construct graphics
* Underlying MonoGame framework (replaces XNA)
* Bloom & blur graphic effects

This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!
Jan 10
Community Announcements - martin
Here comes a new version of the demo that updates it from alpha 15 to alpha 18.1. For the the demo this means:

  • The planet of Tuto that has been rebuilt from scratch
  • Stone Quarry (produces goods)
  • New graphics for the cities and some other buildings
  • The resource categories energy, food and goods now each have different types like grain, meat, fish, vegetables, etc.
  • New resource statistics interface
  • Sell colony shares to make some quick money
  • Enhanced shadows
  • Fertility and temperature for each planet field. This also affects the growth of forests
  • Multi-Build: Drag a building from the ring or keep shift pressed to build it multiple times
  • City border graphics are much cleaner now

This should be the most important things. If you want to find out more can read all about the different releases on our blog: http://www.imagineearth.info/blog/updates/

Have fun!
Sep 15, 2015
Community Announcements - martin
We have updated the demo!

It now comes with all the stuff we have added since Alpha 10 and the following list shows what is visible withing the demo (there is a lot more in the early access version):
  • graphic settings and general options
  • a smaller and re-sizable user interface
  • resource and emission statistics
  • more production details
  • new logo and menu
  • hardware mouse cursor
  • field navigation
  • reworked icons
  • new research system

Have fun!
Jens & Martin
Apr 20, 2015
Community Announcements - martin
Hi Folks,

we have updated the demo so it comes with all features that have been added lately. This includes fossil resources, the new development menu and a lot of in detail modifications.

We wish you a lot of fun with the new version and happy Easter days.
Jens & Martin
Nov 6, 2014
Community Announcements - martin
We have released a new demo that comes with many of the new features we have added to the early access version recently.

The most important update is that Tuto has been completely reworked and now comes with more buildings, new goals and a much better story presentation.

In addition we have unlocked the Free Play mode on Tuto so demo testers can play without time and growth limitations. In exchange we have taken the Joma mission ;-).

It would be really great if you could spread the word and let others know about the Imagine Earth Demo.

Cheers,
Jens & Martin

PS: The Early Access version has also been updated with these changes.

Oct 2, 2014
Community Announcements - martin


We have uploaded version 0.7.0 of the Imagine Earth Demo to Steam some minutes ago and hope you have a lot of fun with it!

This is what’s new:
  1. Enhanced research system
  2. New tools
    • Disable buildings (to save resources)
    • Relocate buildings
  3. Wildfires
  4. Gui enhancements
    • Options within main menu
    • New savegame menu (number of savegames is no longer limited)
    • Highlight player regions in navigation mode
  5. Fixed a lot of bugs
  6. #RL: Founded a company (previously we have been a partnership)

Time to play Imagine Earth now ;-)

Jens & Martin

PS: Two days ago we also released a new Early Access version of Imagine Earth.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Imagine Earth’s demo reminded me of Project Godus, which is a bit like having a face that reminds me of the kid who used to bully me at school and showed up a decade and a half later in the toilets of a dingy nightclub, horribly drunk and tearfully apologetic. In both situations, the unintended reminder inspires a mixture of anger and pity that I’m choosing to call ‘angety’. Initially, Imagine Earth was a catalyst for ‘angety’. I played on though, clicking and collecting resources through the tutorial, and soon enough I was enjoying myself. The playfields are smaller than those in Godus and rather than expanding simply for the sake of it, Imagine Earth’s colonies must be balanced and controlled. Take a look, or try the demo now.

… [visit site to read more]

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