Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

Strike Suit Zero, to use a perfect term, is my jam. Sci-fi? Check. Space Transformers? Check. Almost comical disregard for the sanctity of life and natural resources? Check. It’s bombastic, beautiful insanity that, to my eternal anger, proved rather unplayable on my aging hulk of a machine. Nathan proved measurably harder to impress a year ago, which may in part by why things have ended up here: a special edition of the game, initially for console release but eventually spreading out into our sector. It’s designed to fix many of the issues players and critics alike had with the campaign, as well as include DLC at no extra cost. Morph this post to its heavier form for a look at the trailer and details.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Showing off your mod tools by modding your own game seems like a bit of a cheat to me. It would be like me showing you how easy it was to write a hilarious and witty SEO-filled RPS post by writing a hilarious and witty RPS SEO-filled post, because you’d expect that from me (and also ipad facebook jolie football gaga 22cans xboxone). But that’s what Born Ready Games chose to do, and though I expect it was easier for them than it would be for the average user, it is interesting to see them turn their space-bot fighting game, Strike Suit Zero, into a racing game, shooter, and a parcel delivery simulator. Explainingey videoey belowey. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Enjoyed space-shooter Strike Suit Zero, did you? Well then, this news might excite or disappoint in equal measure: Born Ready Games send word that they’re bringing out another Strike Suit game, although this one’s a little simpler than you might have expected from a sequel, being a straightforward multiplier-driven score-chasing shoot ‘em up. Strike Suit Infinity “has been designed to provide endless challenge for competitive players through online leaderboards.” That’s the infinity part, I suppose. Not sure what that implies for the zero on the original game, though? Hmm.

Strike Suit Infinity is out on April 30th at a price of $7.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

The latest patch for space-combat blaster Strike Suit Zero looks like a cracker, with a much-demanded in-cockpit view (haha, cockpit is a funny word) which – like the game’s other views – should apparently work well with a three-monitor setup. So that’s fancy. In more practical news: the checkpoint system has been overhauled, the targeting systems has been reworked, and there are new difficulty levels. Strike Suit Zero Point Three>, more like.

Watch it all get explained by handsomely becapped community spokesman Jamin Smith, below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

What would you do if some malevolent genie offered you the choice between either a) a rip-roaring, physics-defying spaceship, or b) a star-destroying giant robot? I would cry. Born Ready, though, presumably encountered that exact situation and decided to create an alternate reality in which they got both. In Strike Suit Zero, you play as a ship that transforms into a giant robot. Take that, evil genie. But is it the dream come true it sounds like it should be? And can it carry an entire arcade space shooter on its cannon-coated shoulders? Here’s wot I think.>

(more…)

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