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A Valley Without Wind

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Community Announcements - x-4000
This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too.

The game has always run well under WINE, but we're really glad to finally have proper native support for the game under linux!

License Keys No More

Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;)

Enjoy!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

It’s been interesting watching post-AI War Arcen at work. Their idiosyncratic drunken approach to genres has always resulted in games worth talking about. Granted, some of those words might not be all that complimentary, but they’ve never once released a game that had any hint of hubris. Not even when they return to the space strategy genre that pays the bills. The Last Federation’s a strategy/tactics game set inside a simulation game, which sets it apart from AI War’s ridiculous spectacle of death. It displays the one thing that’s true of Arcen’s game: it was announced in January, and it’s coming out next week. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Older readers may recall that in February we took a peek at The Last Federation, the new space strategy game from Arcen Games. Even older readers may recall that Arcen first came to our attention for AI War – and lo, many a joke about Quintin and iron was spawned. After confusing everyone with A Valley Without Wind, and some appealing experiments in between, they’ve now returned to the genre which made them.

But what manner of beast is The Last Federation exactly? AI War too, or something very different? That’s the kind of question which can only be answered by watching an hour long (and change) alpha video. And also by saying that’s a hybrid of intergalactic simulation, grand strategy and RTS. … [visit site to read more]

Announcement - Valve
Save up to 75% on this week's Week Long Deals on Steam, available now until April 22nd at 10AM Pacific time!



























Product Release - Valve
A Valley Without Wind 2 is now available on Steam and is 25% off until February 25th at 10AM Pacific time!

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Back in the mists of October we mentioned that procedurally-generated platform-adventure A Valley Without Wind would be getting a sequel, and that it would be free to people who purchased the original game. Now Arcen have begun to reveal a little of what they’ve been working on for that important follow-up, and you can see that below. There are glimpses of many of the things that make this a fresh take on the concept, rather than a rehash, include the isometric world map, which should give a little more context to the world you are exploring. It’s still pretty early, but there’s a lot of commentary in there to make it clear what’s going on (or not, given some of the audio issues.) (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

A new enemy, probably. I think.

Arcen Games’ side-scrolling random-o-action game A Valley Without Wind continues to divide opinion, mostly due to its unusual appearance, but perhaps the warring tribes of Like and Don’t Like may be united by the sequel. It sports a new look, a bunch of new features such as building and it’s going to cost the princely sum of no-pennies to anywho who bought AVWW The First. (more…)

Announcement - Valve
Today's Deal: Save 50% off the A Valley Without Wind!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
* New, fleshed-out citybuilding system that plays on the world map and utilizes NPCs
* New procedurally-modified spells added to crafting framework and as loot
* Vastly better intercontinental level progression
* Added the incinerator for getting rid of inventory clutter
* Added peaceful retirement to select a new character without killing your old one
* Added ghost copies of inventory items for assigning the same item to multiple ability bars at once
* New NPC features including dispatch missions, gifts, and unique attributes by time period
* Reworked enchant system
* New mystery: The Story of Jinsiek and John
* Improved mystery clues seeding
* 100 new rooms
* New underwater buildings
* New unlockables
* New music track
* Improved intro mission
* Improved encyclopedia
* Improved tooltips and help popups
* Multiplayer tweaks and improvements
* Full release notes: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_2_Release_Notes

We also have the following resources that would be of particular interest to players:

* A Strategy Guide For Citybuilding In A Valley Without Wind 1.2: http://christophermpark.blogspot.com/2012/07/strategy-guide-for-citybuilding-in.html
* A Guide To Upgrading To A Valley Without Wind 1.2 From 1.0 Or 1.1: http://christophermpark.blogspot.com/2012/07/guide-to-upgrading-to-valley-without.html
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Before A Valley Without Wind was released I excitedly emailed Jim to demand we discuss the game verdict-style after he’d told everyone wot he thought. I was bewitched by the idea of exploring the worlds it built and was even determined to be that guy>, the one who actually liked the graphics. Once I read Jim’s words and played for a while myself I realised that we were of similar mind so a verdict would involve us nodding sagely at one another over a decanter of port, occasionally ‘harrumphing’. I couldn’t even make myself like the way it looked, even as an exercise in contrarian lunacy. Version 1.1 promises significant changes though and Arcen might just be on to something.

(more…)

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