Community Announcements - jerry
In memory of TimmyB

Contents:  
- Decorations for your ship:  
- 4 figureheads*
- 3 deck themes*
- 5 balloon decals
- 6 ship paint colors
*Each figurehead or deck theme can be used for all ships.
- Female Khovansky costume
- New Ship Collision FX
- New First person locomotion animations
- Practice Mode renamed to Blumer’s Blastyard
- All items in Store 50% off til 5/23

Features
- Community System:  
There is now a Community section in game accessible from the header.  This section has quite a few new shiny things in it.  The most prominent is the Clan system.  From now on, you’ll be able to create your clan as well a permanent clan name and clan page.  You will be able to manage your clan by promoting officers and accept new clan members.  You’ll also have demote and kick functions for your clan, so use wisely.  Your clan can be given commendations by other players, and this will determine your clan’s visibility in the clan list.  Your clan will now also have it’s own chat channel and members list alongside Friends and Party.  The leaderboard for the competitive season in game is now also available, and you can see your new shiny profile page, with a character viewer to boot.  All upcoming community events will be displayed in Community, and you can favorite any of them for your clan page.  As events become available, you can join them (if permissions allow) directly from event list.  

Community Section
Clan System:  Clan registration, member management, clan list, clan chat
Events
Competitive leaderboard
New Profile page

- Ship Customization:
The ability to decorate your ships is finally here!  There is a new section in the Store called Ship, where you can get deck themes, figureheads, balloon decals, and paint colors for your ships.  Some of the decoration items will also be unlockable through your Progression.  After you get the items, you can go to the new Ship screen to decorate with them.  The new Ship screen is also more streamlined, with bigger ship previews, where you can simply drag to rotate and zoom in and out.  Gun slot customization is also cleaner with less clutter.  

New deck themes, figureheads, balloon decals, and paint colors for ships
New Store section for ship decorations
New and streamlined Ship customization page with enhanced ship preview (drag to zoom and rotate ship)

- Updated Tutorials:
The tutorials have been updated to cover more of the essential elements of the game.  A basic tutorial allows you to explore the different components on the ship - helm, guns, and repair points - and trigger tutorials for each component.  The basic tutorial also instructions and reminds about all the communication tools, such as voice chat, text chat, and voice commands.  It shows how guns are used in tandem or complements.  The class specific tutorials then dive into more specifics about the individual components, skills, and mechanics of each player class.  

- Notification alerts
- Stopping animations
- Additional hooks for balance data analysis

Balance
- Portable Flak: Arming Distance of 150m (no AoE under 150m, from 225m), 2.5x Zoom (from 2x), 1000m Max Range (from 875m), Pitch Speed 50 degrees/s (from 120), Yaw Speed 50 degrees/s (from 120), Rate of Fire 2.857 bullets/s (from 2.5), Reload Time 4s (from 5), Damage 50 Direct Explosive/30 AoE Explosive (from 45/30)
- Harpoon: Maximum Harpoon Duration 5s (from 120s), Max Rope Length 800m (from 600m), Max Range 800m (from 600m), Reload Speed 16s (from 4s), Force 270000N (from 20000)
- Flamethrower: Fixed major hit detection bug so flames actually hit reliably now, AoE Radius 6m (from 10), 1.6 Direct Fire Damage with 27.4% of igniting 1 fire stack (remember that flamethrower always has 6m AoE Radius even without AoE damage)
- Tar Barrel: Fixed exploitation bug where damage would not be dealt until the end of the tick.  Reduced engine damage to 20 damage (from 25), Increased Cloud Duration to 35s (from 30), and Increase Cloud Damage to 15 Shatter/s (from 12)

Bugs:
- Fixed bug with notification UI overlaying on top of other UI elements
- Fixed graphical glitch with multiple slot swap requests
- No more 2 rubber goggles in store
- Fixed incorrect texts in achievements
- Removed duplicate tracks in soundtrack DLC
- Fixed extension/file type inconsistencies in soundtrack DLC
- Fixed incongruous terrain/obstacle on Northern Fjords
- Removed invisible collider/wall in Anglean Raiders
- Fix for mic usage preventing turning
- Fixed disappearance of friend and block lists
- Fixed player loadout screen issue with quick esc press
- Fixed issue with 3rd person view and mounting mine launcher
- Fixed display inconsistencies of the player class usage piechart in player profile
- Fixed shader of gratings so they receive shadows properly
- Fixed scrollbar positioning for Friends, Blocked, and Recent lists in Social
- Fixed issue of player popup being overlapped by lobby name
- Fixed issue of captain target selecting allied ships
- Fixed gun class mislabeling in ship customization screen
- Fixed functioning of exit game button on loading screen
- Fixed formatting issue with skill tooltips
- Fixed choppy movement speed when player falling
- Fixed issue with pilot’s FOV not resetting when ship destroyed
- Fixed issue with buffing changing rebuild time
- Fixed issue with not being able to repair component when inside them
- Fixed issue with Home/End keys scroll the chat too while typing
- Fixed issue with blue teams' ship type going off-screen in spectator if ship's name is long
- Fixed issue with player leave/join status reporting in global chat
- Fixed positioning of yes/no confirmations
- Fixed positioning of character models in character preview
- Changed wording of practice loading
- Fixed misplaced button when choosing practice/form crew at main menu
- Fixed invisible collider in Canyon Ambush
- Fixed issue of missing buttons when clicking too fast
- Fixed issue of buttons not being properly blocked by profile popup
- Fixed issue with clouds being invisible under Shader Model 2
- Gun notes now have arming time info
- Notification added when failing to join a friend
- Female Skyrider goggle now matches its equipped position
- Fixed issue with spawning off ship
- Fixed issue with player titles not matching their class
- Fixed issue with Artemis missile display

HotFix 1.3.6
- Adjustments to figurehead positioning
- Fixed female Khovansky’s deploy issue
- Increased character limit of clan messages
- Improved ship previewing in Store and fixed minor UI display issues
- Improved scaling for a few UI icons
- Adjustments for Royal theme on Spire
- Adjustments for Industrial theme on Spire
- Adjustments for Industrial theme on Squid
- Adjustments for Industrial theme on Junker
- Fixed object blocking the view while being on helm in 3rd person on Galleon with Industrial theme
- Fixed Hwacha sound effect
- Fixed ‘last online’ not being updated
- Fixed color consistency of pie charts
- Fixed display issue showing clan officer functionality for non-officers
- Fixed UI issue when clicking Options at player’s badge selection screen
- Fixed/changed store and community 'new' label to resolve UI bug
- Fixed overlapping text in game manual
- Fixed Tutorial text blocking ship respawn points during match
- Fixed Community Ambassadors’ list being covered by community panel
- Fixed 'ESC' key closing wrong window and causing UI to break
- Fixed animation when cart is full
- Fixed profile statistics inconsistencies
- Fixed duplication of Industrial theme in Prizes
- Fixed/renamed a pilot achievement not fitting its window
- Fixed using line-feeds in ‘Clan quotes’ breaking the UI
- Fixed Pilot tutorial text showing the actual key instead of default
- Fixed ‘clear all’ on notifications disabling the expand chat box when nothing
Community Announcements - jerry
System will shut down from 4/30 4:30am to 5:30am EDT for a hotfix. The notes will be up shortly.
Community Announcements - jerry
In memory of TimmyB

Contents:
- Decorations for your ship:
- 4 figureheads*
- 3 deck themes*
- 5 balloon decals
- 6 ship paint colors
*Each figurehead or deck theme can be used for all ships.
- Female Khovansky costume
- New Ship Collision FX
- New First person locomotion animations
- Practice Mode renamed to Blumer’s Blastyard
- All items in Store 50% off til 5/23

Features
- Community System:
There is now a Community section in game accessible from the header. This section has quite a few new shiny things in it. The most prominent is the Clan system. From now on, you’ll be able to create your clan as well a permanent clan name and clan page. You will be able to manage your clan by promoting officers and accept new clan members. You’ll also have demote and kick functions for your clan, so use wisely. Your clan can be given commendations by other players, and this will determine your clan’s visibility in the clan list. Your clan will now also have it’s own chat channel and members list alongside Friends and Party. The leaderboard for the competitive season in game is now also available, and you can see your new shiny profile page, with a character viewer to boot. All upcoming community events will be displayed in Community, and you can favorite any of them for your clan page. As events become available, you can join them (if permissions allow) directly from event list.

Community Section
Clan System: Clan registration, member management, clan list, clan chat
Events
Competitive leaderboard
New Profile page

- Ship Customization:
The ability to decorate your ships is finally here! There is a new section in the Store called Ship, where you can get deck themes, figureheads, balloon decals, and paint colors for your ships. Some of the decoration items will also be unlockable through your Progression. After you get the items, you can go to the new Ship screen to decorate with them. The new Ship screen is also more streamlined, with bigger ship previews, where you can simply drag to rotate and zoom in and out. Gun slot customization is also cleaner with less clutter.

New deck themes, figureheads, balloon decals, and paint colors for ships
New Store section for ship decorations
New and streamlined Ship customization page with enhanced ship preview (drag to zoom and rotate ship)

- Updated Tutorials:
The tutorials have been updated to cover more of the essential elements of the game. A basic tutorial allows you to explore the different components on the ship - helm, guns, and repair points - and trigger tutorials for each component. The basic tutorial also instructions and reminds about all the communication tools, such as voice chat, text chat, and voice commands. It shows how guns are used in tandem or complements. The class specific tutorials then dive into more specifics about the individual components, skills, and mechanics of each player class.

- Notification alerts
- Stopping animations
- Additional hooks for balance data analysis

Balance
- Portable Flak: Arming Distance of 150m (no AoE under 150m, from 225m), 2.5x Zoom (from 2x), 1000m Max Range (from 875m), Pitch Speed 50 degrees/s (from 120), Yaw Speed 50 degrees/s (from 120), Rate of Fire 2.857 bullets/s (from 2.5), Reload Time 4s (from 5), Damage 50 Direct Explosive/30 AoE Explosive (from 45/30)
- Harpoon: Maximum Harpoon Duration 5s (from 120s), Max Rope Length 800m (from 600m), Max Range 800m (from 600m), Reload Speed 16s (from 4s), Force 270000N (from 20000)
- Flamethrower: Fixed major hit detection bug so flames actually hit reliably now, AoE Radius 6m (from 10), 1.6 Direct Fire Damage with 27.4% of igniting 1 fire stack (remember that flamethrower always has 6m AoE Radius even without AoE damage)
- Tar Barrel: Fixed exploitation bug where damage would not be dealt until the end of the tick. Reduced engine damage to 20 damage (from 25), Increased Cloud Duration to 35s (from 30), and Increase Cloud Damage to 15 Shatter/s (from 12)

Bugs:
- Fixed bug with notification UI overlaying on top of other UI elements
- Fixed graphical glitch with multiple slot swap requests
- No more 2 rubber goggles in store
- Fixed incorrect texts in achievements
- Removed duplicate tracks in soundtrack DLC
- Fixed extension/file type inconsistencies in soundtrack DLC
- Fixed incongruous terrain/obstacle on Northern Fjords
- Removed invisible collider/wall in Anglean Raiders
- Fix for mic usage preventing turning
- Fixed disappearance of friend and block lists
- Fixed player loadout screen issue with quick esc press
- Fixed issue with 3rd person view and mounting mine launcher
- Fixed display inconsistencies of the player class usage piechart in player profile
- Fixed shader of gratings so they receive shadows properly
- Fixed scrollbar positioning for Friends, Blocked, and Recent lists in Social
- Fixed issue of player popup being overlapped by lobby name
- Fixed issue of captain target selecting allied ships
- Fixed gun class mislabeling in ship customization screen
- Fixed functioning of exit game button on loading screen
- Fixed formatting issue with skill tooltips
- Fixed choppy movement speed when player falling
- Fixed issue with pilot’s FOV not resetting when ship destroyed
- Fixed issue with buffing changing rebuild time
- Fixed issue with not being able to repair component when inside them
- Fixed issue with Home/End keys scroll the chat too while typing
- Fixed issue with blue teams' ship type going off-screen in spectator if ship's name is long
- Fixed issue with player leave/join status reporting in global chat
- Fixed positioning of yes/no confirmations
- Fixed positioning of character models in character preview
- Changed wording of practice loading
- Fixed misplaced button when choosing practice/form crew at main menu
- Fixed invisible collider in Canyon Ambush
- Fixed issue of missing buttons when clicking too fast
- Fixed issue of buttons not being properly blocked by profile popup
- Fixed issue with clouds being invisible under Shader Model 2
- Gun notes now have arming time info
- Notification added when failing to join a friend
- Female Skyrider goggle now matches its equipped position
- Fixed issue with spawning off ship
- Fixed issue with player titles not matching their class
- Fixed issue with Artemis missile display
Community Announcements - jerry
System will shut down from 4/28 4am to 6am EDT for build 1.3.6! Sorry for the inconvenience, and the new release notes will come up shortly.
Announcement - Valve
Today's Deal: Save 75% on Guns of Icarus Online!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
Community Announcements - [Muse] Keyvias
For a video overview of the notes:
https://www.youtube.com/watch?v=Pc8Rjl10ask

Features:
- Main screen adjustments: Removal of Quick Join, renaming of Matches as Play (with the removal of Quick Join, the language of the UI needed to be made more direct)
- Match List rearrangement - listing of matches will now go as follows (from top to bottom): scrambled not yet started, unscrambled not yet started, scrambled in progress, unscrambled in progress.
- Ability to block/mute during match via crew screen (with tab key)
- Rank numerals displayed in match via crew screen (with tab key)
- Progression page adjustments - removal of Summary page, with relevant information displayed on Log page
- Adding sound for equipping and changing the zoom level of the Spyglass
- Switched crew signals (voice command) sound from 2D to 3D sound
- Adding sounds for 'miss hit' with the tools (for the extinguisher, chem spray)

Bug Fixes:
- Fixed inability to rejoin a match you were just spectating
- Fixed a bug where going to spectator from crew slot right before match start, then leave match from spectator after match start causes leave count to go up.
- Fixed a bug where switching to spectate last second as a captain breaks the lobby and keeps people in the connecting window till they exit the game. People should no longer get a leave count.
- Fixed a bug where when someone is on the helm no engine noises are being played.
Fixed a bug where explosion spark was missing a material (showed as occasional pink squares in ship death effect)
- Fixed a bug where join match from friend list didn’t work
- Fixed a bug where the spot box became massively skewed when looking through heavy flak sights
- Fixed the snapping issues when trying to stand on guns/engines (most visible on Spire)
- Fixed a lighting glitch in ship customization
- Improved performance on ship transform hierarchy
- Fixed an issue where --resetToDefaults was not correctly applied at startup
- Fixed a bug that could cause no skills to be loaded on entering a match

Balance
- Refinery—Goals 600 from 650 points, Capture Time: 25s from 30s
- Labyrinth—Goals: 525 from 600 points, Capture Time: 20s from 35s
- Scrap—Goals: 600 from 800 points, Capture Time: 20s from 25s
- Anglean—Goals: 550 from 675 points, Capture Time: 25s from 35s
- Flayed—Capture Time: 30s from 40s

- Artemis— Muzzle Speed reduced to 575m/s from 700m/s (Shell Life adjusted to maintain ~1330m range), Project Expansion (where the bullet hitbox expands as it travels) Reduced by 30%, AoE Burst Size Reduced to 2.5m from 3.5m, Yaw Speed decreased to 25 degrees/s from 30 d/s
Community Announcements - [Muse] Watchmaker
Hi everyone!

We'll be going down for some scheduled maintenance the morning of February 3rd; downtime will start around 8AM EST and should finish by 11AM EST. This will include the release of the 1.3.5 patch.

(that's UTC/GMT 1PM-4PM)

Release notes to follow.
Community Announcements - [Muse] Keyvias
We're featured on the Humble Store! We're 75% off and instead of the normal 10% to charity we asked for 30% of the sales to go to the amazing charities that humble supports.

So if you'd like a $3.74 copy of Guns of Icarus and want to support the American Red Cross, Child's Play Charity, Electronic Frontier Foundation, World Land Trust, and charity: water, check us out!
https://www.humblebundle.com/store/p/gunsoficarusonline_storefront
Community Announcements - jerry
We had a hotfix deployed (build 403) at 6AM EST! Changes include:

- "Black screen" bug on returning from matches should be fixed
- Spawn adjustments. Initial-spawn and single-use spawn points work as intended now. There are also corresponding data changes in pursuit of awkm's master plan.
- Fixed a memory leak (which contributed to out-of-memory crash reports)
- Fixed an exception during equipment load that could leave you unable to use any tool or get on helm/gun
- Fixed some exceptions during match end screen (may have caused stability problems there)
- Fixed a bug with reconnection that would cause the message "login failed: no valid session"
- Fixed some leaking explosion/audio effects
- Fixed a bug that could cause an AI crewmember to never replace a missing human, if they left during loading
- Fixed bugged reticle after getting off the Lumberjack
- Fixed a networking bug that would cause severe "lag spikes" in the face of minor packet loss
- Fixed a bug that could cause friend list to disappear
Community Announcements - [Muse] Bubbles
Attention everyone! We'll be taking the servers offline from 2am-6am US Eastern time Monday morning for maintenance and deployment of the new update! Release notes to follow.
...

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