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Feels like it’s far too soon to be remaking Star Wars: Knights of the Old Republic but a) they’ve rebooted the Spider-Man movies 48 times in 18 months and b) KOTOR is, in fact, 13 years old oh god I’m so ancient how did this happen help help. So maybe the time isn’t too un-wrong for someone to take a crack at making one of the most beloved 3D-accelerated Star Wars games look a whole lot more modern. Waitaminnit: isn’t this just like George Lucas and his bloody Special Editions? SHUT IT DOWN SHUT IT DOWN SHUT IT DOWN.
The fans making Apeiron carefully classify it as a mod rather than a standalone project, in the hope that Ian Disney won’t force-choke it to death. It’s a remake of KOTOR in the Unreal 4 engine, and while it’s a million parsecs away from completion, or even from showing how it will function as a game (including an apparent move from third- to first-person blasting), we do get a look at some extremely pretty and really quite Star Warsy environments.
Three months ago, out of nowhere, the decade-old Star Wars RPG Knights of the Old Republic 2 received a significant update on Steam that incorporated support for controllers and widescreen displays, 5K resolution, and Steam Cloud saves. Today, it happened again.
This patch isn't as extensive as the one from July, mainly because the previous patch covered so much ground. But it nonetheless makes some big changes to the game, as detailed on Steam:Universal Changes:
KOTOR2 was developed by Obsidian and published by LucasArts back in the day, but the Steam release, which came out in 2012 and is one of the best $10 games you'll ever buy, is being handled by Aspyr. And I think it's fair to say that, so far, it's doing a pretty good job with it.