Ubisoft last week announced the Assassin's Creed: The Americas Collection, a bundle including Assassin's Creed 3, Assassin's Creed: Liberation and Assassin's Creed IV: Black Flag (sick of the words 'Assassin's Creed' yet? I'm sorry). That's all well and good, but it appears PC owners in North America will not be able to buy the bundle. While a PC edition of The Americas Collection has been confirmed for Europe and Australia, the same won't be true for the US.
It's especially strange since the Xbox 360 and PlayStation 3 editions will be available in North America. Nonetheless, Ubisoft confirmed with Gamespot that there are no plans to release the PC edition in that region. No doubt there's some arcane corporate logic to this, and given how easy it is to get these games at a discount digitally I'm sure few people mind. Nevertheless, Ubisoft did admit in August that it needs to work harder to do right by PC gamers, and this seems to clash with those sentiments.
Assassin's Creed: The Americas Collection releases October 3 in Europe and Australia and October 28 in North America.
The American Colonies, 1775. Its a time of civil unrest and political upheaval in the Americas. As a Native American assassin fights to protect his land and his people, he will ignite the flames of a young nations revolution.
Assassins Creed® III takes you back to the American Revolutionary War, but not the one youve read about in history books...
More and more new games every year are sequels, so I guess the next logical step is enormous collections of previously released games. Bethesda announced at QuakeCon that every Elder Scrolls game would be available, and now Ubisoft is following suit with the Assassin’s Creed Heritage Collection. Available on November 8, the Heritage Collection will include Assassin’s Creed, Assassin’s Creed 2, Assassin’s Creed: Brotherhood, Assassin’s Creed: Revelations, and Assassin’s Creed 3.
The official price has not been announced, but some listings are starting to pop up in the neighborhood of $70/£40, which isn’t outrageous for five games plus DLC. Still, at that price you’re paying a premium for the packaging and whatever extras they throw in there, and we have no idea what those extras might be.
Of course, Assassin’s Creed 4: Black Flag lands on November 19. Technically speaking, I suppose gamers brand-new to the series could pound through the first five games in time for the launch of Black Flag, but only if they’re willing to give up showering and eating. Still, die-hard fans might appreciate having the games and their individual DLCs all in one tidy package.
As worthy a goal as liberation may be, most of us aren't going bother if it means dealing with those ugly "low" definitions. Not only that, but playing Assassin's Creed 3 spin-off Liberations would have meant buying a PS Vita, which, according to sales figures, is not something a lot of people have done. Perhaps because of this fact, Ubisoft have announced Assassin's Creed: Liberation HD; appending the near-meaningless suffix to an upgraded version of the game that's due for release on PC and the less portable consoles.
Liberation was set in 1765 New Orleans, starring a new protagonist, Aveline de Grandpré, and continuing the series' penchant for batshit fisticuffs between Assassins and Templars. For the HD version, new missions are planned, as well as an upgrade to the shiny graphics department.
Assassin's Creed: Liberation HD is, according to the trailer, "coming soon". Meanwhile, Ubisoft are also pretty hot for pirates, and will release Pirate's Creed 4: Hooray, It's Got Pirates! in November.
It’s a pretty good day to be a wallet at Ubisoft. Newly released financial statements reveal that the French publisher and developer pulled in $1.615 billion in revenue after selling more than twelve million copies of Assassin’s Creed 3 and six million copies of Far Cry 3. Not only was overall revenue up 18.3% from last year, but take-home profits rose a staggering 73.7% over 2012. “The expertise and talent of our teams enabled Ubisoft to manage the year’s difficult market conditions and the drop in the casual segment remarkably well,” Ubisoft CEO Yves Guillemot said. “In addition, the success of Far Cry 3 confirmed our strong comeback in the major segment of shooter games.”
Though it was admirably restrained and professional, that statement should be understood for what it truly is: investor-speak for “we are seriously rolling in it, and things are awesome.” Ubisoft is the fourth largest independent publisher in the United States and the third largest in Europe.
“Our franchises are underpinned by recognized creative know-how and premier development capacity,” Guillemot said. “With more than 7,000 developers, Ubisoft has the necessary caliber to offer its fans exceptionally rich and immersive gaming experiences on a regular basis.”
Ubisoft’s next big release, Call of Juarez: Gunslinger, is out next week.
Ubisoft’s stock jumped about 10% on Thursday after financial statements were released. You can find statements for the fiscal year ending March 31, 2013, here. (PDF)
So just where has the illustrious Peter Molyneux's pet project, Godus, been lately? Well, there was a lot of talk about Mud Huts in their last update for backers, but for the most part, the usually hyper-talkative Molyneux has been uncharacteristically quiet about 22 Cans' next project. Secretly, though, it seems he's been putting some of that Kickstarter money towards securing some top-notch talent - a casual namedrop in the latest update video reveals that his newest employee is Jamie Stowe, a former level design director who's worked on the likes of Assassin's Creed 3.
Aside from the fact that Molyneux steals apples from the desks of his employees, the other big news imparted in the update is Stowe's arrival. Stowe takes up the position of 22 Cans' Technical Director now, which sounds decidedly less thrilling than determining the placement of hilariously hatted foes in AC3. Stowe's helping the team piece together new builds of Godus, working on balancing the game, data-mining, various analytic hoo-ha, and developing the homeworld that we'll be playing in the eventual alpha release.
The leap from level design lead to technical director is quite vast, so I'm interested to see how Stowe adapts his existing skillset in shaping the world of Godus. I'm also hoping that going from AC3's 600-person team to 22 Cans' 20-ish allows for more creative freedom, because I'm hoping this spiritual successor to Populous can remain relevant to today's gamers while still retaining that earth-shaping, population-controlling charm. In other words, those better be some damn fine mud huts that 22 Cans is building.
Ratonhnhaké:tons journey concludes in the third and final episode, The Redemption. Arriving in New York, Ratonhnhaké:ton will call upon all of the abilities tied to his native heritage in order to break into the monarch fortress and put an end to the tyranny of King Washington. Live history as it never happened and rise a new revolution.
SINGLE-PLAYER •Added support for DLC The Tyranny of King Washington: The Redemption. •Guards will no longer be equipped with Washingtons sword. •Tyranny of King Washington intro videos now pause if controller is unplugged. •Fixed incorrectly displayed stealth icon sometimes appearing when leaving Wolf Cloak. •Increased Wolf Pack effectiveness versus firing lines. •Wolf Pack no longer interrupts counter-kills. •Eagle Flight will no longer generate reactions when taking-off/landing in The Betrayal. •Fixed remaining known issues (lockpicking, Memory Fragments, locked items) in The Betrayal.
•Boost Cooldown now works as intended.
•The Artifact is no longer reset to its base while carried by a player under certain circumstances.
•Anti-cheating measures against specific techniques have been put into place. •Issues that could lead the Abstergo Store to become unavailable have been fixed.