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Endless Space

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Lovely 4X space-fancying game Endless Space has an expansion pack in the (space) oven. It’s going to introduce a new faction and new AI. Amplitude explain: “A new faction with a unique play style, “The Harmony”, will make its appearance. Battles will be even more intense with the addition of fighters and bombers, battle formations, a new targeting system, a redesigned weapon system and enhanced invasion mechanics. The AI opponents will be significantly more unpredictable with the implementation of the new ‘Adaptive Multi-Agent Artificial Intelligence System’.” Sounds intelligent. And adaptive.

Trailer in the depths. (more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Endless Space announces Disharmony, the turn-based strategy’s first full expansion">Endless Space - Disharmony thumb







Endless Space is already a disharmonious place, with multiple factions locked in turn-based 4X fighting. And the game's developers, Amplitude Studios, have been busy stoking the fires of this conflict, having previously released four free add-ons, introducing new units and factions to the game. Now they're set to unleash the biggest galactic overhaul yet, with Disharmony, Endless Space's first full, paid-for expansion.



A teaser trailer gives you an idea of what to expect. Sort of.







Right, yes, okay... We'll probably need to go elsewhere for firm details on what the expansion contains then. Like Amplitude Studios' Disharmony page.



The star of the pack is the new faction, "The Harmony," who are described as having a "unique play style," albeit one that hasn't yet been revealed. In addition, the expansion will include new units, including fighters and bombers, and an overhauled adaptive AI system.



Here's the full feature list:





"A brand new Faction called “The Harmony” with the main objective to ANNIHILATE DUST!"

"New fighters and bomber units that will completely change the shape of combat, especially with the new Battle Formation and Targeting systems"

"A complete rework of the Ship Design Interface giving an improved Weapon System that includes family types for modules (short, medium and long range)"

"New invasion mechanics have been added: prepare the population for bombardments, sieges and land invasions"

"Expect to face a real challenge when playing against AI opponents with the new Adaptive Multi-Agent Artificial Intelligence System (AMAS)"

"Four new heroes (Games2Gether)"

"A new option to disable exchange of technologies, as a request from the Multiplayer community"

"New Rally Points feature for newly built ships to reduce micromanagement"





"We’re lucky to have a motivated team and even luckier to have such an incredible community," said Amplitude CEO Mathieu Girard. "Our expansion pack has been designed based on player requests and community G2G votes, and we hope that it fulfills – or surpasses – their expectations."



Disharmony will launch this Summer, and will cost $9.99
Community Announcements - Steph'nie






More information available on the Dev Blog post.
Announcement - Valve
Today's Deal: Save 66% on Endless Space!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

PC Gamer
rel="bookmark"
title="Permanent Link to Endless Space celebrates selling 300,000 copies with fourth free content update">Endless Space - Virtual Awakening







Endless Space has received its fourth free add-on pack, Virtual Awakening. The update, launched in celebration of selling 300,000 copies of the 4X turn-based strategy, adds a bunch of new features unlocked during last year's free weekend. The more people who participated in that event, the more new items would be unlocked. And given the size of the changelist, it's safe to say the galaxies were swarming with would-be colonisers.



Four new heroes have been added, including the titular Virtual Endless, along with new buildings, technology, planet anomalies, random events and exploration awards. There are pirates, too.



"Driven by their need to terraform and cultivate, it was only a matter of time before the Automatons turned their eyes to the least hospitable planets: Gas giants. A probe ship departed for an uncolonized system, hoping to test technology that could transform these jovian worlds into something livable.



"It was a nice plan, but luck and reality had other ideas. The gas giant had a derelict platform orbiting it that had been of the Virtual Endless war effort -- and the Virtuals had left a guard behind. Worse yet, the system was rich in minerals from its asteroid belts, so a small but well-equipped group of Pirates was also keeping an eye on it."



Amplitude Studios have also rolled in a round of balance changes, bug fixes and AI improvements. In all, it's a meaty update to the game. The full patch notes can be found here.



If you're interested in picking up Endless Space, which we were impressed by even before the inclusion of four free add-on packs, it's 50% on Steam for the next week, reducing the price to £11.49.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Amplitude have consistently done things the right way, as far as I’m aware. They began well by making a superb space strategy game, Endless Space, which is a fundamental part of the development process. When they finished the game, they allowed the people who bought it to play, although those people did have to register the game on Steam which caused some grumbling. You’re probably thinking they slipped up by charging outrageous amounts for inconsequential DLC but you’d be wrong. The fourth expansion has just landed and it’s as free as the last three. This one adds new random events, anomalies and heroes, and allows further tinkering with gas giants. The game will be discounted by 50% until March 18th.

(more…)

Announcement - Valve
Save up to 75% on this week's Week Long Deals on Steam, available now until March 18th at 10AM Pacific time!

















Product Update - Valve
VIRTUAL AWAKENING (1.0.65)
CHANGES AND ADDITIONS
- Add-On introduction and illustration
- Victory warnings alert messages
- Improved blockade effects: now activated on guard and invasion only
- New scrapping button for unnecessary improvements on the Empire view
- Tax rate tooltip in the Empire view
- Reworked game speed effects:
+ Outpost are converted into colony in 15 turns (fast), 30 turns (normal), 45 turns (slow)
+ Ownership progresses 2x faster in fast and 2x slower in slow
+ Bushido, revenge and other traits linked to a turn limit are now bind to the game speed
+ Locus point limit is now affected by the game speed
+ Invasion progress is multiplied by 2 in fast and divided by 2 in slow
+ Max Invasion Limit is now 50% in fast and 12% in slow

FREE WEEKEND REWARDS
- 4 new heroes with their own biography and illustration
+ Pirate
+ Deuyivan
+ Automaton
+ Virtual Endless
- 1 new Technology
+ Gas Giant Transformation
- 2 new Buildings
+ Deep Space Facility (G2G)
+ High Energy Array
- 3 new Planet Anomalies
+ Hostile Dust
+ Endless Trouble
+ Humeris Insidentes
- 4 new random events including stackable/escalating game events
+ Mad Scientist (G2G)
+ New Religion (G2G)
+ Sleeping War machines (G2G)
+ Endless Facility
- 6 new Exploration Rewards
+ Pool of heroes is refreshed (G2G) reset or replaced
+ Unveil surrounding systems
+ Boost industry or approval (4 rewards)

AI IMPROVEMENTS
- Option to allow AI governors to auto-scrap buildings
- Enhanced hero management
- Better affinity and faction traits management

FIXES
- Fixed an issue with hero commander class skill tree that could lead to misunderstanding
- Fixed an issue with hero pilot class skill tree that could lead to misunderstanding
- Changed influence calculation to fix the bad value of the income applied during the first turn

1.0.61
FIXES
- Fixed an issue where the list of available heroes could be empty at the beginning of a game (after creating games many times without restarting Endless space)
- Fixed a potential desync occurring when a player just destroyed a pirate fleet which was blockading a system.
Mar 11, 2013
Community Announcements - Steph'nie



Endless Space 1.0.65 - VIRTUAL AWAKENING

Release notes
Product Update - Valve
1.0.60
CHANGES AND ADDITIONS
- The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one
- Add notifications when:
+ A cease fire has been finished
+ A contract has been canceled because of a lack of resource or dust
- Boost the weight on Gravitation Manipulation because the AI never researched it, or too late
- Changed how AI chose battle cards
- Changed title in battle report to lower misunderstanding on damage calculation
- Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor
- Added a speed factor for the hero arrival (25, 50, 75) and the colony conversion (15, 30, 45)
- Changed defense depending on influence zone:
+ neutral: 30 per population -> 10 per population
+ under enemy: 24 per population -> 5 per population
- Locust point are now progressing depending on the game speed:
+ Slow: x0.5
+ Normal: x1
+ Fast: x2
FOCUS ON MULTIPLAYER FIXES
- Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero
- Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow)
- Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync
- Fixed a bug in the construction queue (multiple unique planetary improvements of the same category)
- Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync
- Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier
- Revamped game states to improve the synchronization between players
- Improve simulation calculations sorting to avoid desync when joining on the fly
- Fixed a game state sync condition that caused the game to freeze under certain circumstances
- Fixed a copy/paste mistake in fleet merging
- Added a Hero ID sort in case of Hero Level equality in fleet merging
- Fixed conversion issues
- Fixed updating data simulation
- Fixed initialization of influence zones of home systems
- Fixed latency issues
- Fixed GUI that temporary duplicates/instantiates objects
- Fixed game speed management with game events
- Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly
- Fixed a desync which occurred when leaving the session after hiring all available academy heroes
- Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender
OTHER FIXES
- Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example)
- Contracts with a cease fire weren't destroyed after the cease fire end
- Some overlapping and debug texts have been corrected
- Updated description of Legendary Heroes/Micromanagers faction traits according to effect
- Corrected a Path bug on Unique Sower Improvement
- Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions
- Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event
- Systems with an AI attributed to them will have an empty queue
- Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet
- Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn

1.0.49
FIXES
- Fixed an issue where the cease fire situation was never-ending.
- Fixed an issue and possible exploit concerning contracts management and cancelation.
- Fixed the effect of a lag which enabled the player to unqueue the same unique constructible several times in MP.
- Fixed the effect of a lag which enabled the player to buy more construction than it can afford in MP.
- Fixed an issue where unique planetary improvements from different planets were not correctly handled in construction queue in MP.
- Fixed an issue with the Italian localization where CR were replaced by "_x000D_"
- Fixed some other issues of GUI and localization.
- Fixed the achievement "cultural assimilation" and "there can be only one" to work with custom factions.
- Fixed an issue where heroes assigned to destroyed fleets weren't properly unassigned when loading a saved game.
- Fixed an issue when launching a manual battle including a fleet with some ships that have just been destroyed in a previous battle.

1.0.46
CHANGES AND ADDITIONS
- Added some italian localization texts.
- Changed the effect of the Temple of the First Principle to be "+10 def per pop on system".
- Small balance of AI in construction of some buildings.
FIXES
- Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat.
- Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly.
- Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly.
- Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert.
- Fixed some text issues.
...

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