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Last week G2A, a sort of eBay but for video games keys, and tinyBuild, the publishers of Speedrunners and others, had a bit of a tussle after tinyBuild accused G2A of facilitating the sale of $450,000 worth of fraudulent game keys. Both sides exchanged demands, and today G2A seems to have pulled back on their stance and is now rolling out a program that will, in part, offer developers and publishers up to 10 percent royalties on each sale of their game. But is that going to be enough?
SpeedRunners [official site] is DoubleDutch’s sidescrolling, wall-jumping, superhero-sporting, grappling hook-tossing, competitive platformer that you may have spotted living on Early Access over the last three years. In that time, it’s accrued over one million downloads, received hundreds of updates and has gained official recognition from the eSports League – all of which makes it a great example of how the Early Access process should be handled. It’s finally out now and has marked the occasion with a host of new features and a trailer.
Time for some freerunning. DoubleDutch’s SpeedRunners [official site] is a spiffy side-scrolling competitive platformer in which each player controls a superhero attempting to reach the scene of a crime ahead of his or her cohorts. It’s a game about running, dodging, jumping and – most importantly – swinging from a lovely grappling hook. It’s a splendid game, supporting local and online 2-4 player games, as well as solo play against bots. You can try it for free this weekend, starting now, and there’s a 67% discount should you wish to buy.
SpeedRunners [official site] had my attention at the mention of walljumping and grappling hooks. Two years later and the racing platformer, still in Early Access, has grown more than I ever expected. It’s officially recognised by the eSports League and it s been downloaded over a million times. This is a look at how SpeedRunners has progressed since its initial Early Access release, and why it stands as a shining example of the development process used correctly.