I've just published a new build that has a few bug fixes relating to the Origins mode. Some of these bugs allowed players to get an unfairly high score. This also means I've had to reset the leaderboards to make things fair again. Sorry about this!
In good news, we've added a restart button to the pause menu, so getting a new highscore should be easier! :)
SpeedRunners now has animated win poses for all the characters, and we decided to make them into gifs, so you guys can share them :) Feel free to decompile the frames and rearrange however you want. I did that with Hothead's animation as you can see.
Plus srennuRsdeepS is in the roulette now! There is a chance you will play mirrored levels as a modifier :)
We recently discovered that foosball is fun, so most of the days are now spent screaming at each other playing foosball, then cursing while playing SpeedRunners, and wrapped up with several hours of really bad jokes about speed, and running. We're slowly building up an archive of recorded playsessions which are... in need of editing. I'll get to that. Soon.
Here's what we've added in the latest release:
- added a new character (welcome Moonraker!)
- added a new level (in Prototype for now)
- tweaked movement
- new lead detection system
- achievements (yay)
- bug fixes
Moonraker is the first female character. She fits really well into the SpeedRunners universe. She's probably the most well-defined character in our loading screen tips & tricks.
The new level is based around this weird idea Casper had a few weeks back. It's a prototype level where you have a "perfect path". A path where if you do it right, you are constantly going SUPER fast. The map is also very friendly for new players, so on difficulty scale it's easier than Powerplant.
If you haven't played the game for some time, you will see plenty of improvements - both visual and gameplay wise. We've been working really hard to make SpeedRunners a bigger, better game -- and the trailer clearly demonstrates that :) Hope you like it!
Welcome to Factory, the first map to feature LEVELATION in SpeedRunners. In the middle there is a destructible part that opens up an alternate path. It has plenty of alternate paths and a very tricky section on the right with a SPIKE WALL OF DOOM. I died about 5 billion times in it today.
We got a little bit carried away with the LEVELATION ;) After playing it with other people online, it became apparent that the central area wasn't that fun to destroy, and the shortcut it formed just made the level too short. So it's now gone.
Also the two-tunnels area in the beginning was reworked to give more chances of overtaking. It feels much nicer, check it out!
Halloween is continuing for us this weekend, and I'm not just talking about prolonging the SpooOoOOooOOokRunners event. Just now, I've uploaded a new level called Theme Park! It fits perfectly in the halloween theme, as it features a chilling haunted house and some huge thrilling swings.
Check it out now and let us know what you think of it at the feedback thread.