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Super Meat Boy Forever [official site], the auto-running sequel to 2010’s super-rad deadly platformer, has reappeared after several years in that Team Meat ‘missing-presumed-cancelled’ limbo state. Team Meat last night announced it’ll hit in 2018. Forever is an auto-runner, sure, but just as deadly and tricky as ever. This time, Meat Boy and Bandage Girl do have the ability to fight back, biffing enemies as they dash around. Forever also brings the twist of procedurally-generated levels which regenerate into a more difficult variant each time you beat them. Peep the re-announcement trailer: (more…)
The Witness designer Jonathan Blow has shown off an early prototype of a new game. While not official in any capacity, the unveiling happened during his talk at the Reboot Develop conference in Croatia. Thankfully, it was livestreamed on Twitch, so we're able to get a look at it as well—it's been uploaded to YouTube by , and you can see it in the embed above.
It looks like it's a puzzle game that consists of pushing blocks around. According to Blow, it's still very early on in development, as most of the work has been focused on creating the level editor and engine, which will be made available to other developers for free. He said that he "should make and ship" a game on this engine, so we could could end up seeing it come to fruition. And apparently, he's already thrown together more than 25 hours of single-player gameplay, but he noted that it's unpolished and the visuals aren't final.
It might be a while before we see or hear anything else about this untitled game, but we'll be sure to report back when something is revealed. Blow's last two games, Braid and The Witness, were both puzzle games that garnered many positive reviews. In fact, The Witness received glowing remarks from critic Edwin Evans-Thirlwell .
Kentucky Route Zero, the game so good we declared it our game of the year back when only two of its episodes were out, is currently half-price. That’s always worth pointing out, that. Sales from this latest sale will go to the American Civil Liberties Union, joining similar fundraisers with other cracking games. Also joining in are the delightful Fez, frightful treasures from Kitty Horrorshow, and the next game from Tetrageddon dev Nathalie Lawhead. … [visit site to read more]
We probably won't ever see Fez 2, but we can console ourselves, maybe, with this surprise, whopping patch for the original game, which has just been uploaded to Steam, three years after the game launched on PC. Update 1.12 whacks in a speedrun mode, better music streaming, and various other tweaks and fixes, as elaborated in this news post over on Steam.
To access that speedrunning mode, it appears you have to type in "--gotta-gomez-fast" after launching the game, although the post is a bit vague so I could be wrong.
Fez programmer Renaud Bedard began work on the patch over a year ago, an update he sees as the game's last:
" Since I shipped FEZ 1.11 I had little intention of making additional fixes or features to the game because I simply don t have the time with a kid and a fulltime job and working on FEZ is getting old after 9 years. So I did want to address problems that people have with the game, but I don t want to do it for the rest of my life. I had spent enough time away from the game that I was somewhat enthusiastic about coming back to it, especially if it s at my pace, and that it s my last time doing so."
Hey, do you remember Fez [official site]? You know, the clever little platformer where you could rotate your 2D world on a 3D plane to solve puzzles? The PC version may have released all the way back in 2013, but Fez has just this week, quite secretly, gotten its final patch.
Earlier today, The Witness and Braid creator Jonathan Blow posted an image on Twitter of what appears to be a makeshift catheter and a tub of his own pee. "Here is another thing I helped make, to help finish The Witness," Blow wrote proudly above the image, which has sent social media into overdrive.
Finding a way to urinate without leaving one's seat is an enduring concern for humanity, but few have nailed an adequate solution. Indeed, creating makeshift catheters is something society is more likely to frown upon than celebrate. It's more sensible to buy a professionally made one.
Still, is this merely a tub of apple juice, or is it a stinging indictment on video game development crunch time? Is that the right colour for pee? Does the lighting influence its hue?
On January 17, Blow posted a Tweet which seems to suggest that if he is using a catheter to pee into during the development of The Witness, he hasn't been doing so for long:
Perhaps Blow's tube supplier had temporarily run out. Maybe he's been peeing into a catheter for many years now. Or maybe, just maybe, he borrowed a tube to make a pee joke on the internet, which he concocted and brewed over a five-day period.
What do you think? Is that really Jonathan Blow's pee? Please advise below.