We've been updating the Braid executable on Steam recently and will continue to do so in the near future. We're not adding anything to the game or changing the gameplay in any way; the updates are just about fixing problems running the game for people whose operating system / driver / hardware config is causing problems.
The biggest things we've done are:
* Add a launcher in Windows which will help you set options easily. If you have a mysterious crash, you might try running in windowed mode, for example.
* Enabled Steam's crash reporting, which will help us see what kinds of problems are out there in the world and how widespread they are. (This feature of Steam did not exist when Braid was launched).
It appears that some people are still having crashes even after the update. Usually these crashes are related to graphics drivers, so we always encourage people to try updating their drivers. Apart from that we'll be looking at the newly-instituted error reports and seeing what we can improve.
Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.
Without further ado, here's the changelog :
Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
Fixed rare case where waterfall would never open
Added fix for old savefiles with the telescope double-item spawn glitch
Sound effect volume now affects map navigation sound effects
Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
Separated X and Y look invert based on player feedback (old option affects both on first run)
Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
Merged in new version of music streaming library which should lead to better performance
Music streaming CPU usage fix applied to Mac and Linux versions as well
Garbage-textured blocks no longer rendered in perspective view
Fixed credits entries
Clock tower level has more permissive fall damage
Traversing levels downwards with flying cheat is easier
Fixed bright edges on some 3D art objects
Fixed minor collision issues
The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.
It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.
What: IGTM Screening Event with Team Meat Live Commentary Date: Friday, June 13th When: 4pm PST Where:http://www.twitch.tv/northernlion Schedule: 4-5pm, Video AMA with Ed, Tommy & Northerlion, 5-7pm IGTM Screening.
Currently only English subtitles are available for the DLC.
The entire 24 language subtitle set for the original feature film was made possible by a community-driven translation effort. It's was a pretty big undertaking with volunteers all over the world helping make it happen.
We may add more language to the DLC in the future. If you are interested in helping, please feel free to contact us at IndieGameTheMovie.com
But in the meantime, we hope the English Subtitles help out a lot of you.
Huge thank you and shout out to Adam Saltsman for help with the App and Update!
Thanks so much for reading and checking out the film!
The beta has been updated. Fixes since the last beta include:
Mouse handling robustness improved; mouse drift on puzzle screen should be gone. More-robust selection of fullscreen display modes. Fall back to windowed mode if a fullscreen mode cannot be found. In windowed mode, the window can be resized. (Note: -width and -height arguments will not currently affect fullscreen mode; they only affect windowed mode). Hopefully runs on Windows XP again (not yet tested locally, but if someone out there could try it, that would be great).
The new update solved some problems for some people, but apparently it created new problems for other people. So I am rolling back the main version of Braid to the old one until all problems are solved.
Among the problems introduced in the new update:
* The game no longer worked on Windows XP (this was caused by the updating of the game to the new Visual Studio 2013 compiler; Visual Studio now breaks XP compatibility by default). * The mouse got stuck on the puzzle screen for some players, making puzzles unplayable. * The game sometimes cannot find a good display mode for some players, whereas it found one before.
I apologize for the inconvenience. It's very hard to know what a Windows game is going to do when released to a large number of people, these days. Developing for Windows now is basically a giant disaster (Windows has become very complicated). The strategy with new versions going forward will be to minimize the amount of Windows functionality that they rely on for the game to be playable (for example, the next release will no longer attempt to go into a fullscreen display mode; it will just render to an offscreen buffer and then stretchblit that to a fullscreen window). Also, I'll test the next update much more thoroughly before releasing it as the main version.
The new update is still live on the beta branch and the password has been taken off the beta branch to make it easy for everyone to get at. New updates will be published on the beta branch until such time as they are determined to be working very well.
Expected features for next update:
* Fix XP compatibility for new version * Render 'fullscreen' without attempting to switch display modes * Change the way the game interfaces with the mouse, to minimize problems
Thanks for your patience and again I apologize for any inconvenience.
If the old version of the game doesn't work for you, you might want to try the beta in the meantime and see if that works better.