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Indie Game The Movie Bundle

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Jun 26
Community Announcements - Naysayer
We've been updating the Braid executable on Steam recently and will continue to do so in the near future. We're not adding anything to the game or changing the gameplay in any way; the updates are just about fixing problems running the game for people whose operating system / driver / hardware config is causing problems.

The biggest things we've done are:

* Add a launcher in Windows which will help you set options easily. If you have a mysterious crash, you might try running in windowed mode, for example.

* Enabled Steam's crash reporting, which will help us see what kinds of problems are out there in the world and how widespread they are. (This feature of Steam did not exist when Braid was launched).

It appears that some people are still having crashes even after the update. Usually these crashes are related to graphics drivers, so we always encourage people to try updating their drivers. Apart from that we'll be looking at the newly-instituted error reports and seeing what we can improve.
Community Announcements - renaudbedard
Hey there!

Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.

Without further ado, here's the changelog :


  • Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
  • Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
  • Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
  • Fixed rare case where waterfall would never open
  • Added fix for old savefiles with the telescope double-item spawn glitch
  • Sound effect volume now affects map navigation sound effects
  • Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
  • Separated X and Y look invert based on player feedback (old option affects both on first run)
  • Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
  • Merged in new version of music streaming library which should lead to better performance
  • Music streaming CPU usage fix applied to Mac and Linux versions as well
  • Garbage-textured blocks no longer rendered in perspective view
  • Fixed credits entries
  • Clock tower level has more permissive fall damage
  • Traversing levels downwards with flying cheat is easier
  • Fixed bright edges on some 3D art objects
  • Fixed minor collision issues


The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.

It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.

Enjoy!
Renaud / Polytron
Community Announcements - Indie Game: The Movie
The Indie Game: The Movie Steam Bundle is currently on $9.99!


The Bundle includes...

  • Indie Game: The Movie
  • Indie Game: The Movie Special Edition DLC
  • Super Meat Boy
  • FEZ
  • Braid


Click here to check out the bundle

It's part of the Two Year Anniversary of the film happening over at IndieGameTheMovie.com

Also, if you've ever been interested in an IGTM Poster, T-Shirt, DVD or Blu-Ray, you may want to check out the IGTM Shop Sale also going on.

Thanks for reading!
Community Announcements - Indie Game: The Movie
IGTM turns two this week!


...yikes! That happened quickly. We have some fun birthday stuff happening. Including a live event on Twitch, This Friday!

We'll be streaming the movie with live commentary/AMA from Edmund & Tommy of Super Meat Boy and hosted by Northernlion.

Should be a lot of fun. Read about it all here:

Here are the details...

What: IGTM Screening Event with Team Meat Live Commentary
Date: Friday, June 13th
When: 4pm PST
Where:http://www.twitch.tv/northernlion
Schedule: 4-5pm, Video AMA with Ed, Tommy & Northerlion, 5-7pm IGTM Screening.

Hope to see you there!
Community Announcements - Indie Game: The Movie
Hi everyone,

We posted an update earlier today that added English Subtitles to the IGTM Special Edition DLC (along with some other bug fixes).

Currently only English subtitles are available for the DLC.

The entire 24 language subtitle set for the original feature film was made possible by a community-driven translation effort. It's was a pretty big undertaking with volunteers all over the world helping make it happen.

We may add more language to the DLC in the future. If you are interested in helping, please feel free to contact us at IndieGameTheMovie.com

But in the meantime, we hope the English Subtitles help out a lot of you.

Huge thank you and shout out to Adam Saltsman for help with the App and Update!

Thanks so much for reading and checking out the film!

-James
Community Announcements - Naysayer
If you have been having problems on AMD cards running Braid, this driver is likely to fix the problem:

http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx

Over time this fix should make its way into the non-beta driver.
Jan 20
Community Announcements - Naysayer
There is a new beta up that will hopefully fix crashes and other misc problems that people have been having.

To try it, pick "newbeta" from the betas tab. Then (for good measure) right-click on Braid, to a Delete Local Content, and install the new version.

Please let me know if this version works for you! If it does not cause any major problems I would like to move it to the main branch.
Dec 25, 2013
Community Announcements - Naysayer
Changed package format. (May reduce crashes on startup.)
Dec 25, 2013
Community Announcements - Naysayer
The beta has been updated. Fixes since the last beta include:

Mouse handling robustness improved; mouse drift on puzzle screen should be gone.
More-robust selection of fullscreen display modes. Fall back to windowed mode if a fullscreen mode cannot be found.
In windowed mode, the window can be resized.
(Note: -width and -height arguments will not currently affect fullscreen mode; they only affect windowed mode).
Hopefully runs on Windows XP again (not yet tested locally, but if someone out there could try it, that would be great).
Dec 25, 2013
Community Announcements - Naysayer
The new update solved some problems for some people, but apparently it created new problems for other people. So I am rolling back the main version of Braid to the old one until all problems are solved.

Among the problems introduced in the new update:

* The game no longer worked on Windows XP (this was caused by the updating of the game to the new Visual Studio 2013 compiler; Visual Studio now breaks XP compatibility by default).
* The mouse got stuck on the puzzle screen for some players, making puzzles unplayable.
* The game sometimes cannot find a good display mode for some players, whereas it found one before.

I apologize for the inconvenience. It's very hard to know what a Windows game is going to do when released to a large number of people, these days. Developing for Windows now is basically a giant disaster (Windows has become very complicated). The strategy with new versions going forward will be to minimize the amount of Windows functionality that they rely on for the game to be playable (for example, the next release will no longer attempt to go into a fullscreen display mode; it will just render to an offscreen buffer and then stretchblit that to a fullscreen window). Also, I'll test the next update much more thoroughly before releasing it as the main version.

The new update is still live on the beta branch and the password has been taken off the beta branch to make it easy for everyone to get at. New updates will be published on the beta branch until such time as they are determined to be working very well.

Expected features for next update:

* Fix XP compatibility for new version
* Render 'fullscreen' without attempting to switch display modes
* Change the way the game interfaces with the mouse, to minimize problems

Thanks for your patience and again I apologize for any inconvenience.

If the old version of the game doesn't work for you, you might want to try the beta in the meantime and see if that works better.
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