Rock, Paper, Shotgun - contact@rockpapershotgun.com (Shaun Green)

Screened is a fiendish little free platformer in the vein of Super Meat Boy with a scratchy, itchy post-punk soundtrack that’s a perfect match: both are like fingernails run down a blackboard, yet both unavoidably draw you in.

The game was built for the Ludum Dare 31 game jam, the theme of which was “the entire game on one screen”. Screened spins its single screen out into multiple levels by moving around obstacles and barriers every time you reach the exit, with each new spin on the screen throwing new challenges into your face whilst laughing at your incompetence and displeasure.

… [visit site to read more]

Announcement - Valve
Today's Deal: Save 80% on Super Meat Boy!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
PC Gamer
Super Meat Boy Forever


In case you missed it: Team's Meat's teased A Voyeur for September turned out to be Super Meat Boy Forever, an auto-scrolling platformer starring everybody's favourite sentient cube of meat. Now, more details have come to light at PAX: details like it's "not an endless runner", and lots of other interesting stuff. Also the sad news that Mew-Genics Team Meat's cat-based cat game about cats is now on hold.

As an FAQ at the above link explains, Super Meat Boy Forever is "not a simple endless runner" and "not a one button game", but rather a meaty platformer featuring six chapters, a dark world, twice the bosses of Super Meat Boy, and "a vast randomly generated level structure" that will change the level layout after each death. There will be an endless mode, and Meat Boy will scamper along levels without you having to hold down an analog stick/d-pad, but the platforming does seem a bit more embellished than that in most endless running type games.

Team Meat's "goal with SMB:F is to design a new full length platformer for touch devices from the ground up to avoid tacking bad controls on an existing design. we want to make something that embodies the original Super Meat Boy but is designed around a simple yet intuitive control scheme allowing for pin point accuracy and surprisingly deep controls without the use of multiple buttons/analog sticks." Don't let that "touch devices" bit worry you: it's also coming to PC.

As for Team Meat's other in-development game, "Mewgenics is not canceled, we just put it on hold to work full time on this one. Once SMB:F is released we will hop back on it".

Super Meat Boy Forever looks like this:





Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Team Meat, makers of Super Meat Boy, have announced their intent to become an indie game developer. What does that mean? That’s my cruel way of saying that the two-person team have put their previously announced new game Mew-Genics on hold, and released a fuzzy, live-action trailer for a new game called A Voyeur For September, about which there are no details other than that it’s a “live action stealth game”. That video is embedded below.

… [visit site to read more]

PC Gamer
0


Team Meat, the two-man studio behind the indie hit Super Meat Boy, is apparently working on something entirely new called A Voyeur For September. You can ask me what it is, but I will tell you only this: It is a riddle, wrapped in a mystery, inside a trailer.

Do you ever get the feeling that Team Meat has a little trouble staying focused? Back in October 2012, Edmund McMillen announced that the new version of Super Meat Boy the team was working on was being put on hold so it could focus on Mew-Genics, and then last month he revealed that Mew-Genics had also been put on hold so he and Team Meat partner Tommy Refenes can work on something entirely different.

That "something" has now come to light, sort of, as A Voyeur For September. All it is at this point is a snowy, distorted trailer consisting primarily of a creeper's view of somebody's living room, intercut with random, black-and-white clips of stuff. There's a website at avoyeurforseptember.com but it consists of nothing but a title, a copyright message, the Team Meat logo and the trailer in question.

In a post that went up earlier this afternoon, McMillen confirmed that Mew-Genics is "on hold till the next Team Meat game comes out," and said that it will be officially announced and shown later this month at PAX. So with nothing else to do until then, let's take a closer look:

Dandelions on the lawn. Men in ties. An empty room, through a window. Plants, and a man at a desk. More dandelions. A back yard. A punching bag? Upside down, in color then right-side up. A buzzing bee. The picture comes into focus. A goat head on the wall. A woman walks up the stairs. Dandelions. A sharp breeze. Life, to death; and from death, life.

Okay, fine. You explain it to me, then. You've got until August 29 to figure it out; after that, the doors to PAX will be flung open, and all the secrets will be laid bare.
PC Gamer
The best living room PC games
PC Gamer
Braid


Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

Like Braid's protagonist himself, webcomic artist David Hellman's soft, painterly style has stood the test of time, and while the visuals here aren't sharp like a Broken Age or indeed Broken Sword given that they were never intended to display at such ludicrous resolutions, this is at the very least a nice experiment.

Until now, to the best of my knowledge, there's never been a single 4K shot of Braid. Now there are 15, all worthy of your desktop wallpaper.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.





Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.





Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.



Download the full-sized image here.
Announcement - Valve
To celebrate Canada Day, we're sorry to announce our Canada Day Daily Deal. We apologize in advance for great deals on a set of Canadian-developed titles, with discounts from 33% to 75% off*.

So put down those creatively flavored potato chips and see all the deals here. Poutine not included.


*Offer ends July 3rd at 10AM Pacific.

Jun 26
Community Announcements - Naysayer
We've been updating the Braid executable on Steam recently and will continue to do so in the near future. We're not adding anything to the game or changing the gameplay in any way; the updates are just about fixing problems running the game for people whose operating system / driver / hardware config is causing problems.

The biggest things we've done are:

* Add a launcher in Windows which will help you set options easily. If you have a mysterious crash, you might try running in windowed mode, for example.

* Enabled Steam's crash reporting, which will help us see what kinds of problems are out there in the world and how widespread they are. (This feature of Steam did not exist when Braid was launched).

It appears that some people are still having crashes even after the update. Usually these crashes are related to graphics drivers, so we always encourage people to try updating their drivers. Apart from that we'll be looking at the newly-instituted error reports and seeing what we can improve.
Community Announcements - renaudbedard
Hey there!

Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.

Without further ado, here's the changelog :

  • Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
  • Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
  • Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
  • Fixed rare case where waterfall would never open
  • Added fix for old savefiles with the telescope double-item spawn glitch
  • Sound effect volume now affects map navigation sound effects
  • Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
  • Separated X and Y look invert based on player feedback (old option affects both on first run)
  • Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
  • Merged in new version of music streaming library which should lead to better performance
  • Music streaming CPU usage fix applied to Mac and Linux versions as well
  • Garbage-textured blocks no longer rendered in perspective view
  • Fixed credits entries
  • Clock tower level has more permissive fall damage
  • Traversing levels downwards with flying cheat is easier
  • Fixed bright edges on some 3D art objects
  • Fixed minor collision issues

The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.

It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.

Enjoy!
Renaud / Polytron
...

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