Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Wanna... hang out?

The turn-based sneaking, leaping, climbing, stabbing, swinging, and sword-flinging of Ronin caught our eye last August with a free prototype, and my it’s come a long way since then! A new trailer shows slick sequences of its cyberninja scaling buildings, smashing through windows, dodging bullets, and stabbing the heck out of cybermen. Tomasz Waclawek’s game caught the keen eye of publishers Devolver Digital too, as they’ve announced they’re helping bring Ronin to release later this year, fleshed-out and fancied-up. Really, come see how cool this murder looks:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

yes I screencapped the streaming glitch from the first second of the video because I'm a big jerk

Do YOU want to be the next indie millionaire? Well, you can’t. There are far too many of the blighters already and not a lot of room for more. You could make a game though: that’s pretty cool. I suspect many people reading these have thought about doing so, if they haven’t already, but the question is where to start? Well, with an engine, and if you’re a raw beginner that’s either going to be Gamemaker or Unity. The former’s the best bet if you’re making something 2D, which is the best bet if you’re working solo. And then: where to start? Well, how about a new video series from affable Gunpoint creator Tom Francis? … [visit site to read more]

PC Gamer

What time is it? Disclaimer time! Tom Francis used to work for PC Gamer. Also, a portion of PC Gamer UK went to his house on New Year's Eve. Also, we were all at the pub the other night, where he told us, among other things, that he was going to do an absolute beginner's guide to Game Maker. Here's the thing, though: it's January 6. Nothing interesting is happening. So I either write about this—a cool and potentially helpful thing that a game developer is doing—or I tell you how much money Kickstarter has received in total over the last year. Do you really care how much money Kickstarter has received in total over the last year? Because I don't.

Gunpoint creator (and... well, see above) Tom Francis is making a tutorial series showing absolute beginners how to make a game in Game Maker—the tool used to make both Gunpoint and Francis's upcoming Heat Signature. The first episode was released yesterday, and you can see it below.

Tom's own disclaimer states that this isn't a great series if you're looking to be a top programmer. Instead, the point is to show you how to make a game with absolutely no experience, and in the easiest way possible. As he puts it in the video, "once you get something working, you will know if making games if for you."

I imagine for many it could prove a useful resource. One of the big barriers to game development seems to be the first step: actually realising that it's possible to just start making a game. Having someone talk you through that—showing people that with a little effort they can make something—strikes me as useful.

You can find future videos over on Tom's YouTube channel. Previously, while working for PC Gamer, Tom talked to a bunch of indies about their own preferred game making tools. We've also talked to a selection of indies—Francis included—about the smash hit games being made with Game Maker.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Judging by the new trailer for Heat Signature, two things are essential in a Tom Francis game – manipulation of interconnected systems and comical physics. Gunpoint’s infiltration often involved tapping into electrical systems and adopting a smart tactical overview, but usually ended with trouser-propulsion and instinctive defenestration. Heat Signature’s procedural spaceships provide similarly fertile ground for both forward planning and farce. The video shows two missions in full but really comes into its own when Tom decides to hijack a ship for no good reason, plotting a route to the cockpit and isolating the crew by sealing doors. Once he has the helm, explosions occur.

… [visit site to read more]

Announcement - Valve
Today's Deal: Save 80% on Gunpoint!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Important proviso – all screens and video in this piece show placeholder art. The finished Heat Signature will apparently look very different – there are some hints to its possible final appearance here, however. >

“I think the subtitle of the game should be ‘You Can Go Inside The Spaceships’,” jokes Heat Signature dev Tom Francis as he shows me his follow-up to break-out hit Gunpoint at EGX last week. “I can already tell it’s going to have the Gunpoint problem where I say ‘I made a game called Gunpoint’ and they say ‘I don’t think I’ve heard of that’, then I explain what the game is and they’re “oh yeah, I’ve heard of that, but I just didn’t remember the name because it has nothing to do with what you do in it.” A pause. “This does have heat in it, at least.”

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Important proviso – all screens and video in this piece show placeholder art. The finished Heat Signature will apparently look very different – there are some hints to its possible final appearance here, however. >

“I think the subtitle of the game should be ‘You Can Go Inside The Spaceships’,” jokes Heat Signature dev Tom Francis as he shows me his follow-up to break-out hit Gunpoint at EGX last week. “I can already tell it’s going to have the Gunpoint problem where I say ‘I made a game called Gunpoint’ and they say ‘I don’t think I’ve heard of that’, then I explain what the game is and they’re “oh yeah, I’ve heard of that, but I just didn’t remember the name because it has nothing to do with what you do in it.” A pause. “This does have heat in it, at least.”

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Zoom zoom.

You can learn a lot about someone from the games they make, I’m told. Tom Francis’s first game, Gunpoint, was about breaking into places, punching people out, bodging their wiring, stealing stuff, then leaving through a window. But look, his second game was a free game about gaily swinging on a grappling hook. That made the score 1-1 in Evil vs. Lovely. To settle the tie, today he released a new video showing a prototype for his third game, Heat Signature. It’s about, ah, sneaking up on spaceships, boarding them, sneaking around, punching men out, then stealing their stuff. Oh Tom.

… [visit site to read more]

Shacknews - Ozzie Mejia
Tom Francis' Gunpoint is getting somewhat of a new lease on life, thanks to a new patch that offers some significant changes. First and foremost, the stealth puzzle game is getting a whole new engine, courtesy of the folks at Abstraction Games.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

In a lot of ways, I feel like Gunpoint is what Watch_Dogs should’ve been. A game not about violence, but about getting around it using a bag of tricky tech tools, being fluid and improvisational like some kind of cyberpunk Bruce Lee. Your character is just a flimsy, doughy detective who goes flying out windows all the time. You have to be smart, not brutal. (Also the writing is actually good>, so there.) If you still haven’t played it, there’s no better time than the present, seeing as it just got a spiffy new game engine and Steam Workshop support. See the full list of changes below.

… [visit site to read more]

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