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Gunpoint

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Shacknews - Ozzie Mejia
Tom Francis' Gunpoint is getting somewhat of a new lease on life, thanks to a new patch that offers some significant changes. First and foremost, the stealth puzzle game is getting a whole new engine, courtesy of the folks at Abstraction Games.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

In a lot of ways, I feel like Gunpoint is what Watch_Dogs should’ve been. A game not about violence, but about getting around it using a bag of tricky tech tools, being fluid and improvisational like some kind of cyberpunk Bruce Lee. Your character is just a flimsy, doughy detective who goes flying out windows all the time. You have to be smart, not brutal. (Also the writing is actually good>, so there.) If you still haven’t played it, there’s no better time than the present, seeing as it just got a spiffy new game engine and Steam Workshop support. See the full list of changes below.

… [visit site to read more]

Announcement - Valve
Today's Deal: Save 75% on Gunpoint!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Community Announcements - Pentadact
Our big Gunpoint patch has just gone live for everyone! It converts Gunpoint to a whole new engine and adds Steam Workshop, so you can see all the awesome new missions people have been making in the level editor. They are nuts. Here are the major changes:


  • New engine, implemented by Abstraction Games. Should fix many technical issues and make the game run faster for everyone, and it'll enable us to develop Mac and Linux versions next.

  • Steam Workshop added, for browsing and sharing user-made levels. Yes, we listened to the 1,779 post petition you guys started even after we'd already announced we would do it.

  • Option to turn off swearing. Up to you whether this makes "Grow a ####ing #### and shove it up your ###" kid-safe.

  • Reconfigurable keyboard controls.

  • Vertical sync option. I didn't know we needed this, but the folks at Abstraction added it and now the animation is at least 23% more beautiful.

  • Level editor. The level editor has been in there since launch, but some people still ask for one so I'm just going to keep announcing I've added it until everyone knows it's there.

  • You can now place multiple elevators in a level without it crashing. That's more than I could do when I was making the game, so I expect your levels to be at least twice as good as mine.

  • If you have any technical troubles with the new version, you can still use the old one by going to Properties > Betas and selecting 'oldversion'. Post your issue on the forums too, so we can fix it.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

The GDC War Train of Impossible Enrichment trundles on, and RPS is on the scene with gusto, aplomb, and a stuffed lion. Each day this week, I’ll be gathering impromptu panels of colossal brains inside frail (but very handsome) human bodies to dissect the show piece-by-piece. Yesterday, John, Cara, Hayden, and I did so by crawling into bed and talking about our socks. Also games. But day two was different. John fell to exhaustion, and Cara was carried away by a throng of adoring fans, presumably to be worshipped and then made into soup. Fortunately I was able to drag Gunpoint creator Tom Francis, writer and camera whisperer Nika Harper, and Incredipede creator Colin Northway over forests, woods, hills, and plains to fill their not-shoes. … [visit site to read more]

Shacknews - Ozzie Mejia
Humble Bundle is best-known for its pay-what-you-want bundles, but has now launched something a little less fleeting: the Humble Store. The permanent storefront will sell games for Android as well as PC, Mac, and Linux. It all kicks off with a sale on nine games, including Don't Starve, Gunpoint, and Rogue Legacy.
Announcement - Valve
Save 50% on Gunpoint during this week's Midweek Madness*!

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a light switch to a trapdoor, then flick it when a guard walks across to make him fall through.

*Offer ends Thursday at 4PM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Go up, to the New York penthouse, or wherever it is Tom lives now

I should be very pleased for now ex-PC Gamer writer and fine fellow Tom Francis, whose lovely debut Gunpoint, made in his spare time over the last three years, has proven wildly successful enough for him to “quit jobs, as a concept” and grant him total creative freedom for whatever he wants to do next and for the foreseeable future. Instead, I feel physically ill with envy and crippled by self-loathing at my own failure to work on a game as yet, all compounded by worry that feeling that way is a sign that I am a bad person. I am attempting to purge all these unpleasant emotions by posting about Tom’s amazing news. (more…)

Product Update - Valve
Bug fixes

- You can't change the past. At least, you can't change more than the first 11 missions of the past. At least, you can't if you don't have a scroll wheel on your mouse. At least, you couldn't until this patch, which fixes that. The Up and Down keys (W/S) now work to scroll through the Previous Missions menu.

- With apologies to Mad Men fans, knocking the final boss through his own office window no longer causes him to fall in extreme slow motion.

- If you bought so many batteries that you can no longer afford the Gatecrashers needed for the final mission, a) wow, and b) you can now sell batteries at that point. Unless your battery fixation prevents you from parting with them, in which case your adventure ends here.

- Due to new breakthroughs in microphone technology, Sound Detectors are now so sensitive they can even pick up gunshots. (They previously only triggered if the player was the one who fired).

- Did you know you can patch a soundtrack? We patched the soundtrack so that the track numbering makes more sense for the Special Edition.

- You can no longer teleport backwards through left-facing windows by pressing Down. Sorry speedrunners.

New features

- If you're having music problems, I feel bad for you son. So I'm working hard to fix them, and in the meantime I've added a button to restart the music: press M if you're not hearing music and should be.

Product Update - Valve
Gunpoint update released

New features:
  • Added a more visible and obvious way to abort a mission and change your screen settings if they turn out to look weird.
  • The first time you play after this patch, you'll be asked to choose your resolution. This is a one-time thing for the benefit of anyone who's stuck in one that doesn't work.
  • Added a 'Safe mode' resolution that should work for everyone, and which you can get to using only the keyboard if necessary (in case the current setting is so bad you can't even click on the right buttons).
  • Added a 'Native mode' resolution option that'll detect and match your screen's native res. Be aware, though, that anything over 1920x1200 is always going to look odd, because Gunpoint's levels don't actually *have* that many pixels. Something around 1280x720 usually looks better and runs smoother.

Bug fixes:
  • Fixed a thing the resolution menu was doing when switching between two non-native resolutions that I thought was clever but then turned out not to be clever and, in fact, confusing and annoying for all.
  • Tweaked the way manual savegames work to prevent a) loading savegames from older versions and causing a crash (my fault), and b) accidentally loading a savegame from several missions ago and regretting it (your fault, but I wasn't helping).
  • An achievement misconfiguration caused the game to believe all players had found all laptops and defeated the final enemy in all possible ways. Understandably impressed, the game unlocked these achievements for almost everyone. Since it no longer knows your real laptop/takedown counts, I think we'll just call this part of Conway's backstory and remove those achievements. Each way of dealing with the final enemy still has its own achievement.

...

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