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Auditorium

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It also makes me really hungry for black liquorice jelly beans for some reason.

I just got done playing an all-too-brief demo of Auditorium developer Cipher Prime’s new sounds-and-shapes-a-majig Splice, and I’m feeling quite charmed – somewhat like a snake in a pot who’s trying to decide if he should buy a videogame or not. And, much like the proverbial snake, I’m leaning (and perhaps gyrating a bit) very strongly toward yes.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

They are moderately happy.

Last night Alec mentioned that Auditorium 2 was narrowly short of meeting its necessary Kickstarter funding to spring into existence. Well, the good news for them is that they made it, just. With 67 hours to go, they’ve sneaked over the $60,000 target, so it looks like the sequel to a well-loved indie project will be going ahead. It’s fair to say that Cipher Prime are quite pleased, reporting, “There are not enough exclamation points in the world for us to give to you.”

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

It takes two, baby

Remember atmospheric, reflection-based music game curio Auditorium? Presumably, despite being received with hugs and even awards the world over, it didn’t rake in quite all the readies it could have done, otherwise sequel Auditorum Duet perhaps wouldn’t be Kickstarter-funded.

With three days left to go on its crowdsourcing, it’s at $51,000 of its $60,000 goal, so odds of pulling it off are reasonable at this stage. (more…)

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