3DMark 11 has been updated to version 1.0.4 and is now fully compatible with Windows 8. This update addresses compatibility issues and a few uncommon bugs. Benchmark scores are not affected and scores from this new version can be compared with scores from the previous version 3DMark 11 v1.0.3. The update will be applied automatically when your Steam client is restarted. The major changes include:
* Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
* 3DMark 11 now remembers the last custom resolution used.
* GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
* 3DMark 11 will now prevent Windows from entering Sleep during the test.
* The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.
* SystemInfo updated to version 4.15 for full Windows 8 compatibility.
* Updated DirectX redistributable.
* Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
* Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.
* Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
* Fixed several memory and texture leaks, improving stability during very long looping runs.
* The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)