Community Announcements - Yarlen

Ironclad Games and Stardock Entertainment are pleased to announce the release of version 1.86 of Sins of a Solar Empire: Rebellion today. Today's update further optimizes the CPU and AI systems, while including several fixes for the Outlaw Sectors DLC.

Change Log
  • Advent Reanimation and any other form of cloning will no longer clone Militia units.
  • Truce Amongst Rogues is now with just the pirates - not rebels, neutrals or militia.
  • Modders can now make use of the new ResearchModifierTypes "FriendlyWithPirates" and "FriendlyWithRebelNeutrals" in addition to the original "FriendlyWithPiratesRebelNeutrals".
  • Fixed smuggling data showing up when looking at crystal or metal tooltips. Smuggling only affects credits.
  • NPC and Militia carriers now build their strikecraft squadrons.
  • Militia will now spawn carriers.
  • Militia no longer receive research benefits that are tied to weaponclass. This solves the problem of races who don't use the militia ship classes being at a research disadvantage.
  • Mod users no longer need to move their mods to a new mod folder if the executable version changed unless the new game version breaks the previous version's mods. (e.g. 1.85 mods can stay in the Mods-Rebellion v1.85 folder even though this is game version 1.86).
  • CPU optimizations in large battle situations, late game situations and mass militia situations.
  • Reduced memory usage (particularly during large battles).
  • Reduced memory fragmentation (particularly during large battles).
  • AI CPU and memory optimizations.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I remember when it were all Sins of A Solar Empire [official site] ’round these parts. Couldn’t move for Rossignols and Gillens talking about spaceship real-time strategy/4X games. Over eight chuffing years later, oh God I am so old, Ironclad and Stardock’s space management’n’war-em’up is still going strong. It was reinvigorated with the shinier Rebellion expandalone in 2012, which has just now received new, criminal empire-focused DLC that also includes a slew of new maps.

… [visit site to read more]

Community Announcements - Yarlen


Outlaw Sectors DLC is here with a new gameplay option and lots of new maps

Challenge yourself with new strategies and unique setups with the new “Outlaw Sectors” gameplay option and brand new maps for Sins of a Solar Empire: Rebellion. The variety of map sizes and designs will let you enjoy any kind of match you want, from intimate 1v1 duels all the way to epic 10-player brawls.

Gameplay Options

The lawless fringe is increasingly hostile, but for those with a criminal mind it's also rich with new opportunities.

Smuggling Specialization: Choose this planetary development to grab a cut of everyone's trade income - but at a cost. The increased corruption from this black market activity will reduce that planet's tax income.

Rampant Militias: Autonomous planetary militias will grow, raid nearby systems, and repopulate over time. Use them to help defend your worlds, or coordinate your attacks with their strikes for maximum impact.

Pirate Turf: Vicious when in their home sector, pirates can now raid multiple players simultaneously, drastically changing the art of the bidding war. And, just to make sure they are fully motivated to do what they do best, all credits spent on bounties will receive an automatic bonus.

Included Maps
Power Struggle - Contest the distant resource fields and nearby planets before striking at the enemy’s homeworld.
Slim Pickings - Claim what remains among the war-torn stars and seize what you can from the other empires.
Crossfire - Take your enemy’s homeworlds and coordinate your assault with your ally in order to win.
High Stakes - Build a powerful fleet and seize the resource rich planets from enemy militia.
Ironheart - Flanked by an enemy on each side, you must prioritize your resources carefully to achieve victory.
Titans of Cimtar - Secure your planet from among the 8 gas giants dominating the map, then make war upon your neighbors.
Death Spiral - The system is falling into a black hole and your enemies aren’t about to let you leave without a fight.
Dogfight - Lead your allies into glorious battle amongst the stars in this huge map.
Buzzsaw - Make one mistake and you may lose more than you bargained for in this spiral galaxy that leaves no room for error.
Rising Empires - Secure your star system amidst the crushed local resistance and set your sights on your rivals’ territories.
Desolation - Claim what little the Vasari have left behind and forge what remains of the worlds in the massive cluster of stars into a force capable of conquest.

Outlaw Sectors DLC is now available on Steam or through Stardock.
www.sinsofasolarempire.com
Community Announcements - Yarlen
Ironclad Games and Stardock Entertainment are pleased to announce the release of version 1.84 for hit strategy game today. This latest update adds more options for modders, bug fixes, better multiplayer stability and more.

For a full change log, please visit the forums.
Community Announcements - Yarlen
Ironclad Games and Stardock are pleased to present an opt-in for Sins of a Solar Empire version 1.83 today. Since there are many code changes in this build, it will be opt-in only until sometime in January.

For a full change log, please check out the Steam forum.
Announcement - Valve
Today's Deal: Save 75% on Sins of a Solar Empire®: Rebellion!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Announcement - Valve
Today's Deal: Save 75% on Sins of a Solar Empire®: Rebellion!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
PC Gamer
SinsRebellion_June_2


Sniper Elite studio Rebellion Developments filed a lawsuit against Ironclad Games in 2012 over Sins of a Solar Empire: Rebellion, claiming that the title infringed on Rebellion's trademark. A judge dismissed the case more than a year ago, ruling that the title qualifies as "expressive speech" and is thus protected by the First Amendment, and if you're wondering why you didn't hear anything about it until now, it's because Ironclad opted to not to publicize the victory in an effort to "let bygones be bygones." But now Rebellion has launched new legal action against the game in Canada and the U.K., and that's prompted Ironclad to speak up.

In a blog post that went up last week, Ironclad Games Director Blair Fraser spoke in detail about the studio's First Amendment victory over Rebellion, explaining what led to the legal action, the nature of its defense and the potential impact of the decision on the gaming industry as a whole. What he didn't make clear is why the studio opted not to speak about the dismissal of the suit, which actually happened in May 2013, until now.

"We don't like to talk about the business side of things in public. The focus should be on the games themselves," Fraser told us. "We never brought up the cease and desist. We never talked about being served. We never commented when the story broke in the news. We never spoke when we won the case. We kept silent for over two years. However, last week we decided to break our silence."

Fraser said Ironclad decided to speak out now for two reasons: moral and strategic. "For years now there has been a growing sense in our company that trademark issues in the gaming industry were getting out of hand and that talking about our experience might help," he explained. "Our hope is that other developers will see this and be willing to explore, maintain and defend their freedom of expression without as much worry."

On the strategic side of the coin, he said that exposing this kind of behavior to the public can be a "powerful force" in its own right. "The gaming community is not simply content with buying the next cool widget regardless of who made it or how it was made," he continued. "Negative public response increases the cost of legal action to more than just legal fees - there is a public relations bill to pay on top. When we received confirmation last week that Rebellion Developments was taking this global we decided to direct attention to the facts and publicly available documents. We ll let the public decide how to interpret them."

Despite the decisive win in U.S. courts, differences in trademark law, precedents and various other factors means that a victory in Canada, the U.K. or anywhere else is far from a sure thing. Nonetheless, he has no interest in changing the name of Sins of a Solar Empire: Rebellion in order to suit Rebellion's demands.

"I don t know why Star Wars: Rebellion was renamed to Star Wars: Supremacy in the U.K. but I ll quit my job before I ever let there be a Sins of a Solar Empire: Supremacy or any other bastardization," he said. "Everything in Sins of a Solar Empire: Rebellion, including the gameplay, the lore, the cinematic, the logo, the factions, the research subjects, the capital ships, the Titans, and every single asset was designed to fit into the overarching theme of 'rebellion.' No other word in the English language comes even close."

But while he's not willing to give up the title, he is hopeful that something can be worked out. "The disappointing part is that if one of the Kingsley brothers had called us up on the phone from the start and discussed the matter in a polite and reasonable manner I think this would have turned out a lot different. As a means of introduction, having a third party send a letter containing threats, demands, and accusations can set things off on the wrong foot. I can see all the business hawks rolling their eyes at what they see as an overreaction to what I assume is par for the course, 'Lawyers will be lawyers and companies have to act aggressively to defend their trademarks or else risk losing them.' Well, that isn't how we do business," he said. "Surely, there is a better way to defend a trademark. Perhaps it s not too late to get back on the right foot."

Announcement - Valve
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Sins of a Solar Empire: Rebellion
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*offer ends Monday at 10AM Pacific Time

Community Announcements - Yarlen
Ironclad Games and Stardock Entertainment are pleased to announce the final release of Sins of a Solar Empire: Rebellion v1.82 today. This latest version addresses balance issues in the Stellar Phenomena DLC.

Changes include:

Stellar Phenomena DLC
  • Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.
  • Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.
  • Removed defenders from Antimatter Fountain.
  • Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.
  • Updated Allegiance progression in Gameplay.Constants on the later stages to drop by .05 on levels 7-8. This should help prevent very distant planets from instantly going neutral from Open Rebellion.
  • Added potential for 0-2 (from 0) neutral crystal extractors at Comets.
  • Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.
  • Increased minimum neutral metal/crystal extractor count to 1 (from 0) at Radiation Storms.
  • Increased minimum neutral metal extractor count to 1 (from 0) at Shattered Moon.
  • Increased random event allegiance check from 240 to 600 seconds. This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.
  • Reduced minimum allegiance threshold for random events from 30% to 15%.
  • Increased max respawn count on Magnetic Storm from 4 to 9.
  • Increased max respawn count on Plasma Storm from 4 to 9.
  • Reduced trigger weight on Partisans event from 25% to 10%.
  • Reduced trigger weight on Open Rebellion event from 10% to 5%.
  • Reduced fleet point range on Open Rebellion event from 150/350 to 100/250.
  • Increased volume on random event warning sound by 3db.
  • Dramatically shortened Pulsar particle so that it doesn't touch other gravity wells and made the tails less sharp.
  • Removed Fighters from target list on Gas Giant's pre-explode buff since they can never lose it; will still take damage from nearby explosions.
  • Added new Commodity Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 minutes. Should never appear on: Dead Asteroids, Pirate Bases, Antimatter Fountains, Magnetic Clouds or Wormholes. (Thanks to Goafan for the suggestion!)

Forbidden Worlds DLC
  • Removed 'Ferrus' from PlanetRandomUncolonizable in GalaxyScenarioDefs.
  • Removed 'FerrusFair' from PlanetRandomUncolonizableFair in GalaxyScenarioDefs.
  • Added new planet bonuses to GalaxyScenarioDefs (thanks Goafan!).
  • Changed Rusted Core planet bonus to no longer require points in exploration.

AI
  • Revised AI bonus income rates to try and scale less drastically past Normal.

Misc.
  • Updated SDActivate.exe so folks shouldn't need to open up IE if it fails on new installs.
...

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