Arguably the biggest patch since Fallen Enchantress: Legendary Heroes’ release more than a year ago, version 1.7 improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities.
Download the patch free simply by signing into your Steam client.
Among other things, patch 1.7 includes:
Class-specific items - Commanders lead better than ever with unique banners, mages command the elements with new staves, and more
Significant AI improvements - AI rivals now develop their empires more effectively, for example through upgrading their outposts
Balancing across the board - Unrest modifiers have been tweaked to make sprawling empires less overwhelmingly powerful, and many unit and item stats have changed
Revamped army-strength logic - The method used for calculating army strength has been completely reworked, making evaluating threats easier for human and AI players alike
Arguably the biggest patch to date for Fallen Enchantress: Legendary Heroes is now available for opt-in beta testing. Frogboy has made huge improvement to many areas of the AI, Commanders get new class-specific items, rival sovereigns are a lot chattier, and balance has gotten a hard look across the board.
LH 1.7, like all of Stardock's patches, will be free for everyone who has purchased the game.
To download the beta, do the following:
Log into your Steam client.
Right-click Fallen Enchantress: Legendary Heroes and choose Properties.
Select the BETAS tab.
In the drop-down menu, choose "1.7 Beta".
Close the Properties window.
Steam should automatically download the update.
Note that saved games from previous patches will probably work with the 1.7 beta, but will be missing many of the balance changes. Start a new game to check out LH 1.7 the way it's meant to be played.
Please report any bugs or other issues you encounter to the LH Support forum so that we can make the 1.7 release the best it can be.
Thanks as always for your support, and happy conquering!
Sniper Elite studio Rebellion Developments filed a lawsuit against Ironclad Games in 2012 over Sins of a Solar Empire: Rebellion, claiming that the title infringed on Rebellion's trademark. A judge dismissed the case more than a year ago, ruling that the title qualifies as "expressive speech" and is thus protected by the First Amendment, and if you're wondering why you didn't hear anything about it until now, it's because Ironclad opted to not to publicize the victory in an effort to "let bygones be bygones." But now Rebellion has launched new legal action against the game in Canada and the U.K., and that's prompted Ironclad to speak up.
In a blog post that went up last week, Ironclad Games Director Blair Fraser spoke in detail about the studio's First Amendment victory over Rebellion, explaining what led to the legal action, the nature of its defense and the potential impact of the decision on the gaming industry as a whole. What he didn't make clear is why the studio opted not to speak about the dismissal of the suit, which actually happened in May 2013, until now.
"We don't like to talk about the business side of things in public. The focus should be on the games themselves," Fraser told us. "We never brought up the cease and desist. We never talked about being served. We never commented when the story broke in the news. We never spoke when we won the case. We kept silent for over two years. However, last week we decided to break our silence."
Fraser said Ironclad decided to speak out now for two reasons: moral and strategic. "For years now there has been a growing sense in our company that trademark issues in the gaming industry were getting out of hand and that talking about our experience might help," he explained. "Our hope is that other developers will see this and be willing to explore, maintain and defend their freedom of expression without as much worry."
On the strategic side of the coin, he said that exposing this kind of behavior to the public can be a "powerful force" in its own right. "The gaming community is not simply content with buying the next cool widget regardless of who made it or how it was made," he continued. "Negative public response increases the cost of legal action to more than just legal fees - there is a public relations bill to pay on top. When we received confirmation last week that Rebellion Developments was taking this global we decided to direct attention to the facts and publicly available documents. We ll let the public decide how to interpret them."
Despite the decisive win in U.S. courts, differences in trademark law, precedents and various other factors means that a victory in Canada, the U.K. or anywhere else is far from a sure thing. Nonetheless, he has no interest in changing the name of Sins of a Solar Empire: Rebellion in order to suit Rebellion's demands.
"I don t know why Star Wars: Rebellion was renamed to Star Wars: Supremacy in the U.K. but I ll quit my job before I ever let there be a Sins of a Solar Empire: Supremacy or any other bastardization," he said. "Everything in Sins of a Solar Empire: Rebellion, including the gameplay, the lore, the cinematic, the logo, the factions, the research subjects, the capital ships, the Titans, and every single asset was designed to fit into the overarching theme of 'rebellion.' No other word in the English language comes even close."
But while he's not willing to give up the title, he is hopeful that something can be worked out. "The disappointing part is that if one of the Kingsley brothers had called us up on the phone from the start and discussed the matter in a polite and reasonable manner I think this would have turned out a lot different. As a means of introduction, having a third party send a letter containing threats, demands, and accusations can set things off on the wrong foot. I can see all the business hawks rolling their eyes at what they see as an overreaction to what I assume is par for the course, 'Lawyers will be lawyers and companies have to act aggressively to defend their trademarks or else risk losing them.' Well, that isn't how we do business," he said. "Surely, there is a better way to defend a trademark. Perhaps it s not too late to get back on the right foot."
Ironclad Games and Stardock Entertainment are pleased to announce the final release of Sins of a Solar Empire: Rebellion v1.82 today. This latest version addresses balance issues in the Stellar Phenomena DLC.
Stellar Phenomena DLC
Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.
Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.
Removed defenders from Antimatter Fountain.
Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.
Updated Allegiance progression in Gameplay.Constants on the later stages to drop by .05 on levels 7-8. This should help prevent very distant planets from instantly going neutral from Open Rebellion.
Added potential for 0-2 (from 0) neutral crystal extractors at Comets.
Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.
Increased minimum neutral metal/crystal extractor count to 1 (from 0) at Radiation Storms.
Increased minimum neutral metal extractor count to 1 (from 0) at Shattered Moon.
Increased random event allegiance check from 240 to 600 seconds. This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.
Reduced minimum allegiance threshold for random events from 30% to 15%.
Increased max respawn count on Magnetic Storm from 4 to 9.
Increased max respawn count on Plasma Storm from 4 to 9.
Reduced trigger weight on Partisans event from 25% to 10%.
Reduced trigger weight on Open Rebellion event from 10% to 5%.
Reduced fleet point range on Open Rebellion event from 150/350 to 100/250.
Increased volume on random event warning sound by 3db.
Dramatically shortened Pulsar particle so that it doesn't touch other gravity wells and made the tails less sharp.
Removed Fighters from target list on Gas Giant's pre-explode buff since they can never lose it; will still take damage from nearby explosions.
Added new Commodity Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 minutes. Should never appear on: Dead Asteroids, Pirate Bases, Antimatter Fountains, Magnetic Clouds or Wormholes. (Thanks to Goafan for the suggestion!)
Forbidden Worlds DLC
Removed 'Ferrus' from PlanetRandomUncolonizable in GalaxyScenarioDefs.
Removed 'FerrusFair' from PlanetRandomUncolonizableFair in GalaxyScenarioDefs.
Added new planet bonuses to GalaxyScenarioDefs (thanks Goafan!).
Changed Rusted Core planet bonus to no longer require points in exploration.
Revised AI bonus income rates to try and scale less drastically past Normal.
Updated SDActivate.exe so folks shouldn't need to open up IE if it fails on new installs.
Stardock released today the latest downloadable content (DLC), the Leader Pack, for its critically acclaimed turn-based fantasy strategy game, Fallen Enchantress: Legendary Heroes. The Leader Pack is available now through Steam for $4.99.
The Leader Pack adds an all-new sovereign to each of the game's 10 factions. These leaders provide fresh gameplay experiences with new abilities and items. Prove might makes right with the hardy but magically impaired General Tarth, bring death magic to the kingdoms of men with Sanjo of Gilden, or absolve Lord Relias' mistakes by leading Altar to glory as Shirayn.
Players can also customize their own sovereigns with additional traits and equipment. Treasure Hunters have supernaturally good luck at finding loot, leaders with Lifeblood heal their own wounds with every spell cast, and anyone wielding powerful Ruvennan Bracers is destined for glory on the battlefield with their dramatically boosted combat capabilities.
Fire up your Steam client to get the latest patch to Fallen Enchantress: Legendary Heroes. The free 1.6 update paves the way for the DLC coming soon and offers a little something for everyone.
Heroes get access to some new abilities (Dragon Born, Master Archer, Death Blow), many of the late-game champions get significant boosts to make it a little less disappointing when Gallowman doesn’t offer to join your cause, and modders now have some additional tools for creating abilities of their own.
As always, a raft of balance tweaks and bug fixes are folded into the patch as well.