Announcement - Valve
Save 50% on Dear Esther during this week's Midweek Madness!

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Product Update - Valve
change notes:
-Fixed issues with the game refusing to launch on some video cards (directx)
Product Update - Valve
- Expanded language support
- Fixed cubemap issues on NVidia cards which was causing cubemaps not to render on some models in the caves level
- Fixed some sound stuttering issues
- Misc. maintenance for upcoming Mac Release
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Hip to be square-with-bits-on

Bundles, crowdsourcing – these are not the only ways to bring in suitable monies for an independently-developed videogame. Fascinatingly strange IGF Technical Excellence award-snatcher Antichamber – as experienced by one John Walker here - has been signed up as the seventh beneficiary of the Indie Fund. That’s the investment initiative arranged by the likes of 2D Boy, Jon Blow, Capy and thatgamecompany. It follows in the proud footsteps of Dear Esther, Qube, and Monaco, and is to receive the funding necessary to push it over the finish line for a PC and Mac release later in this year of our endless, ursine lord, 2012. If it works out as well as it did for Dear Esther, both developer Alexander Bruce and the Indie Fund team will be terribly happy. (more…)

Product Update - Valve
-Added support for Serbian community translations

Kotaku

How Game Value is Like Six Boxes of HorseshitThis is from Dan Pinchbeck, writer of PC indie story/thing Dear Esther, while giving a presentation at GDC earlier today.


For reference, the full quote is below:


Of all the turds in the pipe, this is the granddaddy. Games are not too expensive. If you go to the store to buy granola and accidentally buy horse shit, getting six boxes for free is not extra value. Games do not need to add extra content to be a better value. I used to spend a long time pumping money into slots as a kid with this. 'The gameplay never changed, there was no kind of like change in the experience, this kind of stuff/ I played it, I put a lot of money into it because I loved it.


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Sweep up a Dustforce demoOnlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY. (more…)

Product Update - Valve
Updates to Dear Esther has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

Fixed
- Updated default video settings to reduce likelihood of getting blank screen/incorrect resolution/refresh rate on start-up
- Updated UI to include support for more languages
- Updated UI to support Bulgarian Cyrillic
- Fixed graphics settings breaking visuals for some
- Fixed crash when switching between high>low shader detail settings in-game
- Fixed Controller Options Menu crash
- Fixed Mat_Wireframe Crash
- Fixed collision issue on goat shed next to bothy

Known Issues
- Some Non Xbox360 controllers have unusual configuration
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

This little piggy had none

As it was rumoured, so it shall be. Dear Esther’s lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia’s world, although it won’t be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899 and finds that his body is plagued with fever and his mind is plagued with nightmares that revolve around an ominous machine. Possibly for pigs. Probably not some sort of mechanical pig disco and daycare centre.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

It's only sleeping

Breaking news, if you were reading the internet a couple of days ago. Following a brief ARG, a tiny, hopeful squeak of detail has emerged for the next game from Amnesia devs Frictional. Frankly anything is more useful than ‘it might be set in China, possibly‘, but in this case we have a couple of pieces of creepy, bloody concept art and a possible title.

That title? ‘A Machine For Pigs.’ Which sounds ever so slightly like a change of direction for George R.R. Martin’s reader-mocking novels, but also appears to refer directly to the abbatoir-esque scenes in the concept art. But is that the real name, or just a codename? I’ve done some research into animal-slaughtering equipment and come up with some EXCITING ALTERNATIVES. (more…)

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