STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Forget everything Fallout has ever taught you because war is changing. We already knew about upcoming geographical expansions in Crusader Kings II [official site], making areas that were previously impassable playable, but fresh news arrived in today’s dev diary and it involves changes to fundamental systems. The major shift will be in the causes of war, which will no longer require justification in every instance. That could be a dramatic change, given that one of the most important aspects of CK II is the need for a Casus Belli to not only declare war but to inform the goals of a war. The other alterations will come in battle itself, specifically sieges. More below.
Jon Shafer was 21 years old when he became lead designer of Civilization V. Now working at Paradox on an unannounced project and on his own historical strategy game At The Gates in his spare time, he says he’s learning from the likes of Spelunky along with the more obvious strategic influences. We spoke about how the second half of every Civ sucks, the part the series played in his life, the perils of boredom in strategy design, how much we love maps, and what the future holds for both Shafer and Paradox.
I began by asking how he ended up sitting at the Paradox Convention, in Stockholm, the city that has now been his home for two weeks: “It’s quite a long story, actually.”
That story begins in Denver, around 2003.
Crusader Kings 2 [official site] is secretly Crusader Kings 5 or 6. The specific number isn’t important; the point is, Paradox’s alternate history generator has grown in all directions since release. The timeline covered has expanded, the map is much bigger, there are more cultures and religions, and you can join a cult and give birth to the antichrist.
There wasn’t an official expansion announcement at PDXCON, the media event and fan gathering that I returned from yesterday, but today game director Henrik F hraeus published a post discussing some future changes. The playable world is getting bigger, again: “the Himalayas and the vast Tibetan plateau” are opening for business.
I ve been hanging around with a bad crowd, staying up all night, attending weird orgies and torturing rivals until they embrace the teachings of Lucifer. Last night I ate my cousin because the Devil told me to do it. Crusader Kings 2 [official site] has always had a bit of a dark side, but with the new Monks and Mystics DLC, it s been cranked up to 666.
Ostensibly, Monks and Mystics is all about opening up new roleplaying possibilities in regards to faith. You can join a variety of societies, including monastic orders, secret organisations and devilish cults. These sects offer new ways to interact with the religious side of medieval society and for the adventurous can offer strange powers, forbidden knowledge, and the ability to champion heretical religions. Guess which path I followed?
Cults and orders of assassins, satananiacs, Hermetics, monks, and more are now roaming the historical simulation of Crusader Kings 2 [official site], if you buy the latest expansion anyway. Paradox today launched Monks and Mystics, which boshes in secret (and not-so secret) orders who reward loyalty with handy abilities, pops in holy relics and masterwork weapons, and more. In short, yes, you can sacrifice people in Lucifer’s name and try to summon a familiar.
As is the Paradox way, also out today is a big new update free for all players. It brings new features, useful changes, welcome fixes, and things that, y’know, sound funny. Sadly, the endless carousing has ended. … [visit site to read more]
It s that time again Crusader Kings II [official site] is already obese with DLC and expansions but that is not stopping Paradox from bringing yet more obscure possibilities to the historical son-murdering simulation. The next addition, Monks & Mystics, is going to let you join religious sects and shadowy groups of clandestine devil worshippers among others. It s release date has today been confirmed as March 7. And there s a dev video below explaining some of the features. … [visit site to read more]
What is Crusader Kings II [official site] missing? I’ve been playing again recently, drawn back in by The Reaper’s Due and its perfect simulation of the general snotty sickness of an English winter. I’d never have thought of disease as such an important addition, which is a bit silly really considering the historical impact of the Black Death, and the fact that entire military campaigns could be undone by infection and illness. Disease is important.
So too are religious societies and cults, and that’s what the next expansion, Monks and Mystics, will bring. … [visit site to read more]
An entirely objective ranking of the 50 best PC strategy games ever made, now brought up to date with the riches of the last two years. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.
Meet Domnall, Earl of Osraige. He s a pretty affable guy. He s friends with his neighbouring rulers, and all seems peaceful. But he s also ambitious and a just little crazy, and he s about to make a big mess of the Emerald Isle.
Domnall is one of the hundreds of characters across Europe, the Middle East and North Africa that Crusader Kings 2 is simulating here in the year 1066. Whether the player is interacting with them or not, they ll be vying with each other, allying, marrying, dying, giving birth, and generally doing all of the things that your ruler can do. Crusader Kings 2 is a game all about people. It s about marriages and dependencies, accordances and kinship. And at the heart of how it models all these dense and messy human complexities is a single value that governs the way its little computer aristocrats behave:
THE MECHANIC: Opinions … [visit site to read more]
The Witcher 3 [official site] is the longest game I’ve played for years, or at least the longest game that I’ve actually come close to completing. There was a time when I’d be thrilled to hear about a new fifty or sixty hour epic adventure, very much subscribing to the policy the more the better , but now I’m more likely to flinch away from the screen when a game’s sprawl is revealed.
I’ve realised that my aversion to enormous games has been growing for a while, but the announcement of Red Dead Redemption 2 brought it into sharp focus. Do I really want> yet another massive open world game? I’m not sure that I do.