Community Announcements - BjornB


Greetings!

It’s been a week since release and a lot of people have been playing Conclave. As usual, we have carefully listened to feedback from our players, and as Doomdark explained last week, we’ve been looking into ways of improving the design and implementation of certain features. The two main areas of concern are Coalitions and Shattered Retreats, and we are currently testing the revised solutions. Read more about these changes in Conclave: The Near Future.

On top of this, we’ve been looking to improve the experience in Conclave further. Here’s a selection of new features:
  • A new favor use where a vassal can get pardoned by the liege.
  • A new faction that can unite vassals against tyrannical rulers, change succession law and put the most liked (or the least disliked) vassal on the throne.
  • Clarity, balancing and some new non-congenital traits in the Education system.
  • More events related to favors.
The patch also feature some quality of life improvements such as:
  • A next song button.
  • An option to ignore the music scripts and play all songs randomly (Christmas carols all year long!)
Plus about a hundred more fixes.

As soon as the changes are fully implemented and approved by our internal QA department, we will release it as a public beta to get the opportunity to gather your feedback before finalizing the patch.

Useful links
Official Website
Crusader Kings II Wiki
Developer Diary Archives
Announcement - Valve
The Steam Lunar New Year Sale continues today with great deals on thousands of games!* Check back every day to see new front-page features, or follow the Lunar New Year adventure story to explore the Steam catalog.
























*Discounts end February 12th at 10am Pacific unless otherwise listed.
Announcement - Valve
Save 75% on Crusader Kings II during this week's Midweek Madness*!

*Offer ends Friday at 10:00 AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

The launch of a new expansion for Crusader Kings II [official site] is a happy time. Folks with spare cash can add an interesting new system to the dynasty-building strategy game, all players benefit from a big free update launching alongside it, and non-players like me get to enjoy the silliness that comes in that update’s changelog.

So, the Conclave expansion has arrived today to add a council who can work with or against rulers, the update has added an infamy system, and I’m giggling at patch notes explaining that humans should no longer give birth to horses and wondering whether “History is no longer executed if the player loads a savegame” refers to somehow sticking the head of history itself on a pike above the gates.

… [visit site to read more]

Community Announcements - BjornB


Crusader Kings II Expansion Now Available

Once upon a time there was a king. He had amassed a large kingdom through the assistance and guidance of his wise councilors. Their skill, martial prowess and intelligence were guided by total loyalty to the king’s royal will. But these men, all drawn from the most powerful nobles in the realm, were not immortal. Now their equally powerful children hold their fathers’ seats, and they seem to have ideas of their own.

Crusader Kings II: Conclave, the newest expansion to Paradox Development Studio’s critically acclaimed medieval grand-strategy game, is now available at major digital retailers and the Paradox store. This expansion focuses on the internal dynamics of managing a realm with powerful vassals demanding to be heard on the royal council. How much power can you give to your advisors before you stop feeling like a king?


https://www.youtube.com/watch?v=ohrZxcLESmg


Conclave also includes:

- new realm laws to fine tune the future and culture of your country (including female inheritance)
- fine tuning of how much money or gold you expect from your vassals
- new diplomatic system returns royal marriages to the center of medieval politics
- changes to the military game, including renting your soldiers out as mercenaries

And, we're releasing a new content pack - the cleverly named Crusader Kings II: Conclave Content Pack, to bring you new cosmetic changes to your game including world wonders, new portraits for some nations, and some new unit designs. It is sold separately.

And, as usual, whether you buy Conclave or not, the release is accompanied by a free, major patch that will improve Crusader Kings II for everyone.

So raise your banners. The council is in session.

Full Patch Notes 2.5.1

Useful links
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Community Announcements - BjornB
Sit down by the fire, pour yourself a flagon of mead and enjoy the Video Development Diary for Crusader Kings II: Conclave - release date February 2nd!

https://www.youtube.com/watch?v=ws6kunXT1K8

Useful links
Official Website
Crusader Kings II Wiki
Developer Diary Archives
Community Announcements - BjornB


Greetings!

Today we’re going into the details of some features from the expansion. Just like last week the team has cooperated in writing this diary. First out WitchKing and markuso will give you the details on how we changed the life of children.

In Conclave, we have made a major rework in how young characters develop in terms of upbringing and education. Basically, non-adult characters now go through two phases, younger childhood (0-11) and adolescence (12-15), and for players who own Conclave, new childhood and adolescence events have replaced the old trait related events. Although these effects will primarily be felt when playing as a young ruler, other characters near children and adolescents will also occasionally be presented with various events affecting trait outcomes for the young ones, taking a part in their story and affecting how they develop.

From the age of six, all children will have an Educator. Just as before, you have the option of appointing a guardian to act as Educator for your child, but otherwise the Educator may be a parent, liege or regent. You can also choose a Childhood Focus to guide the direction of the child’s development (see below). Note that the Educator’s traits will now very rarely affect the child’s development - this is a major change to how it worked before. Also, a young character’s attributes now grow randomly with some genetic influence from the parents - but is no longer affected by the Guardian’s or Educator’s stats. The reasoning behind these changes is that a child’s everyday interactions are primarily with nannies and tutors, while the guardianship is more of an honorary function used for diplomacy.


Educating a child left, and choosing focus on the right.


Childhood Focuses
A Childhood Focus will impact the likelihood of certain trait outcomes and with the Heritage or Faith focuses also religion and culture assimilation.

Childhood Traits
The new traits that children receive are different from the regular adult traits. These new traits are defined more as childish personalities and tendencies, and each Childhood Trait has the possibility of maturing into one of several adult traits during adolescence. The Childhood Traits are gained through a set of new events in Conclave...

[post cut short because of length limitations in Steam]

[Continue Reading...]

Useful links
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Crusader Kings II Wiki
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Community Announcements - BjornB


New Expansion Will Hit Stores February 2

Your chancellor wants you to press his claim on a neighboring county. Your marshal is a bit of an incompetent. And no one thinks you should execute your uncle, like you had planned to – even though he’s a nasty rebel. Difficult problems with easy solutions? Not quite.

Crusader Kings II: Conclave, the newest expansion for Paradox Development Studio’s celebrated medieval grand-strategy game, will bring out the politician, diplomat or tyrant in you as your royal council demands to be heard – and the loudest voices demand a seat at the table. Paradox is happy to announce that this new expansion will be on February 2, 2016.

Conclave adds greater depth to ruling your realm with a host of new laws and council interactions. Will you placate your vassals by giving them a say in matters of war and peace? Will you raise the status of women in your kingdom by recognizing their right to inherit lands and title? Can you find a place on council for that one duke who has too many armies to ignore, but no talent for anything?

Read the announcement and see new screenshots...


Useful links
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Crusader Kings II Wiki
Developer Diary Archives
Community Announcements - BjornB


Greetings!

I know last year featured a lot of dev diaries with very little information about new features of the game. The reason for this was the lack of an announcement of the expansion and we had decided not to talk about the expansion before the announcement. All that has changed now and last week Doomdark gave you an overview of the features we’ve added and the aim of the expansion.

This week we’re going to go a bit deeper into the new council mechanics.

Groogy has written the following presentation of the council:

So to the meat of this expansion and my favorite part. The empowerment of the council. As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm. Having them on the council prevents them from joining factions and as a liege you can use this to stabilize his/her realm. The councillor will adopt a certain position, these are the colorful icons you see, and this position will dictate how they align themselves with the decisions you take but we will cover that in a later dev diary.



Since King Alfonso is a paranoid guy and constantly in hiding, his realm is mostly ruled by his council...

The councillors can choose to either yay, nay or abstain from a vote. You also get a vote (always voting yes when you’re suggesting something) and your own vote decides in the case of a tie. The characters abstaining from a vote are always swayed by the distribution of diplomacy skill between the yay and nay sayers. Meaning that some highly influential members might turn the tide in a vote as they persuade the voters that have no opinion on the matter. If the council has a majority voting yes on an action, you’ll be free to take that action, but if the council votes against the action, you face the choice of either going against the council or do something else. Going against the council will make it discontent as you have broken the contract with them. Such action also incur tyranny and the council members become free to create and join factions again for a limited time.

For conclave we have also changed how regencies work and the old system with a single regent deciding everything is gone. Instead, If you are in a regency, the regent is put on the council and will vote instead of you and you don’t have the option of going against a council vote.




The council also have powers to vote on your laws and even propose that a vote shall be started on something they want by cashing in on a favor they might have with their liege. But we will cover the redone laws in the next dev diary as well.

Next up Moah, our newest addition to the team, will explain some of the new tools you have to influence your council members and how you as a vassal can make your liege do things for you:

Hello everyone,

I’m Moah and I joined Paradox and the CK2 team recently. I’m here today to talk about Favors. As you know, in the game relationships to other characters are important, especially family. But family, friendships and rivalries are not the only kind of relationships that exist. Sometimes you just do a favor for someone, and hope that somewhere down the line, they’ll return it.

And since in the CK2 timeline debts, honor and duty had such a huge impact, we’ve modelled that through a mechanic we cleverly called “favors”.


Getting Support on the Council

As a liege (or part of the council), you can call in a favor on a council member to make them vote like you on the council for one year. This can be used to get an ok to revoke that title you want, execute someone you want to see dead and start that war that you’ve longed for, but the killjoys of the council is constantly saying no to, without the hassle of tyranny and factions. If you don’t have a favor to call in, you can request support from a council member in exchange of a favor. They can turn this down, but if they accept they’ll vote just as if you called a favor on them. The difference is that now you owe them a favor. This is one of the basic generators of favors and a way that vassals gain favors on their lieges. As a liege you can often gain a favor by fulfilling the ambition of a vassal and everyone can accept a sum of money in exchange for a favor. When dealing with powerful lords, you can expect their price to be quite high however.

You can only owe someone at most one favor at a time, so if you already owe them, you’ll have to wait in requesting support again until they’ve used that favor to gain something back. Council members can also call favors on each other and a clever vassal can set up scenarios where they control how the council votes.


Continue reading, there is more that couldn't fit in a single Steam post, so click here!


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