Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

If you're happy and you know it clap your hands! Aw, the game name doesn’t have any dots! I’ll just sadly power down my Acronyminator and pack it away. Sorry, chap. I know. I was excited, too. Even so, I’ll forgive the Q.U.B.E. developers Toxic Games for naming their first set of Q.U.B.E. levels Against The Qlock. I am not above torturing language until it screams uncle, and I also appreciate a good rub of the nethers as much as the… Wait, Qlock means clock, doesn’t it? Not… [blushes]. Excuse me, I have to heavily rewrite my fanfiction. (more…)

Jan 9, 2012
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

A glover, not a fighter

An uncanny piece of scientific equipment. A series of sterile test chambers. A first-person puzzle game that demands spatial awareness and the precise handling of increasing combinations of elements. It’s Q.U.B.E. and this is Wot I Think.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Spatially clever first-person puzzle game Q.U.B.E. now has a demo, and you can get it on Steam. It’s the first game from the Indie Fund guys, who I interviewed here. I believe Adam is working on a review of Q.U.B.E. at this very moment, so we should have his thoughts on the game very soon. In the meantime why not have a play of the demo and formulate your own?

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