Jul 12, 2014
Rock, Paper, Shotgun - email@example.com (Alice O'Connor)
Do you long to schmooze with the stars at video game launch parties? Oh, if only you knew Johnny Activision or Ian Ubisoft! Or had the dubious privilege of being ‘games press.’ You’d be a knockout in a fancy gown, I just know it. Alternatively, a little more down to earth and plaid shirt-y, a plucky young group of indie developers in London are starting collective launch parties for loads of their games at once, and you–yes you!–are invited.
The first is on Monday, July 14, in this here London and it’s free. You could meet an actual real indie developer, play some actual real indie games in an actual real indie workspace/basement/pub, and wake up in a Dalston gutter with an actual real tattoo of the Steam logo across your neck.
Rock, Paper, Shotgun - firstname.lastname@example.org (Craig Pearson)
Aw, the game name doesn’t have any dots! I’ll just sadly power down my Acronyminator and pack it away. Sorry, chap. I know. I was excited, too. Even so, I’ll forgive the Q.U.B.E. developers Toxic Games for naming their first set of Q.U.B.E. levels Against The Qlock. I am not above torturing language until it screams uncle, and I also appreciate a good rub of the nethers as much as the… Wait, Qlock means clock, doesn’t it? Not… [blushes]. Excuse me, I have to heavily rewrite my fanfiction. (more…)
Jan 9, 2012
Rock, Paper, Shotgun - email@example.com (Adam Smith)
An uncanny piece of scientific equipment. A series of sterile test chambers. A first-person puzzle game that demands spatial awareness and the precise handling of increasing combinations of elements. It’s Q.U.B.E. and this is Wot I Think.>
Jan 7, 2012
Rock, Paper, Shotgun - firstname.lastname@example.org (Jim Rossignol)
Spatially clever first-person puzzle game Q.U.B.E. now has a demo, and you can get it on Steam. It’s the first game from the Indie Fund guys, who I interviewed here. I believe Adam is working on a review of Q.U.B.E. at this very moment, so we should have his thoughts on the game very soon. In the meantime why not have a play of the demo and formulate your own?