Tomb Raider - contact@rockpapershotgun.com (John Walker)

While a sequel to this year’s Tomb Raider hasn’t officially been announced, it’s obviously inevitable despite rumours of “mediocre” sales (ie. Square’s expectations were ludicrously high). And it seems the gap between the two games will be bridged by a comickybook.

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Tomb Raider - contact@rockpapershotgun.com (Nathan Grayson)

Recently, we had the wonderful fortune to post GDC’s magnificent #1ReasonToBe panel in full. It’s a powerfully eye-opening thing – regardless of which “side” of the equality “debate” you fall on – and you should absolutely, definitely give it a watch if you haven’t already. One person, however, was missing from its lineup: industry writing vet Rhianna Pratchett, who – in addition to whipping up words for the likes of Tomb Raider, Overlord, Mirror’s Edge, and heaps more – sorta, you know, created the #1ReasonToBe hashtag in the first place. She wasn’t able to make it out due to scheduling conflicts, but this is why they invented the Internet: so we could do anything from anywhere at any time. Thus, we bring you Pratchett’s #1Reason – not to mention her viewpoints on why equality’s very different from ‘pinking’ games, why the industry’s failing to attract female talent, what controversies surrounding Tomb Raider taught her, and how we can ultimately make games better for everyone.      > (more…)

Tomb Raider - contact@rockpapershotgun.com (Alec Meer)

peekaboo!

The only other Tomb Raider game I’ve ever played was the first one, which I found alternately brilliant and annoying. Oh, and I reviewed The Angel of Darkness for a magazine, but that doesn’t count. This year’s reboot, Tomb Raider, was my first experience of Crystal Dynamics’ work with Lara Croft, so I was a relative blank slate in terms of expectations. Perhaps that’s why I had a better time with it than John did – there wasn’t anything I knew to miss or call for, any pre-existing associations to be endorsed or threatened. That didn’t stop me from howling in misery at all the quicktime events and the often bobbins plot, of course, but there’s an awful lot in there I really dug. (more…)

Hitman: Absolution™ - contact@rockpapershotgun.com (Alec Meer)

metaphor

It’s a bad day for Square Enix, latter-day publisher of Tomb Raider, Hitman, Deus Ex and Thief, as well as those dreary Final Fantasy things. Citing “slow sales of major console games” as well as uninspiring business from its arcade machine arm, it’s admitted that its recent monies “substantially fall below its plan” and its president Yoichi Wada has fallen on his sword as a result. (more…)

Tomb Raider: Legend - contact@rockpapershotgun.com (Cara Ellison)

June 2003: a remote jungle clearing outside Moshi, Tanzania. I am seventeen. It is sometime after midnight. >

My skin is sticky with pesticide and sweat. In the treacle dark, my friend Rachael’s face presses hot against my shoulder. The hiss of the jungle soars into the sky in a cacophonous, unbearable symphony.

I need to pee. (more…)

Tomb Raider: Legend - contact@rockpapershotgun.com (John Walker)

I really do like Tomb Raider Legend. Obviously I hate its boss fights, and clearly I’m not so stupid as to enjoy the QTE nonsense that occasionally infects it. But it was such a treat to see Lara brought back to life, once more in a world tailor-made for her personal jumping distance, in a way remarkably faithful to the game’s triumphant early releases. And even more so, with its surprising sense of humour. And so it is that I celebrate this, with caveats, over on Eurogamer. I say things like,

“It’s exquisitely British, too. When realising that the clues (oh yes ‘the plot’ well, Lara’s friend Amanda didn’t die when she thought she did, and there’s this sword in bits, and something about Lara’s mum, and so on) are taking them from their exotic worldwide locations to, well, Cornwall, Lara replies, ‘As in, take the M5 to the A30, Cornwall?’”

I also had a bit of an insane post-boss fight rant which didn’t make it into the final edit, that I’ve put below.

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