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Any time a new Hitman [official site] game rolls around, I need to know the answer to one question: can I royally screw basically everything up and get away with it? Not for me the Silent Assassin, but more a series of pratfalls, murders performed inadvertently in plain sight, panicked costume changes and awkward scuffles, inevitably culminating in a desperate sprint to the exit with a chain of armed and extremely angry guards pursuing me. So I am delighted to discover that the new Hitman game supports this kind of rolling disaster.
I even managed to complete a mission which began with me choking a man unconscious in front of roughly 200 people who I somehow hadn’t realised were watching me.
After Hitman: Absolution, Agent 47 is in need of another subtitle. Redemption, perhaps, or Contrition. His upcoming adventure has already made headlines thanks to its now-confirmed episodic release schedule but it also seemed to be a game made with the awareness that the previous hadn’t given fans of the series quite what they wanted. I was eager to get my hands on it after seeing a promising demo at Gamescom last year and now that I have, I’m in two minds.
Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle’s already taken, I’m hoping I’ll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive’s studio head, Hannes Seifert, as he played through a mission set at a Paris fashion show. As he manipulated NPCs behaviour and demonstrated some emergent possibilities, Seifert said all the right things about recovering the best of the series’ past. The game – this portion of it at least – backs him up convincingly. It’s looking good.>
We have Opinions about Absolution, the most recent Hitman game, ’round these parts. Opinions which not everybody shares, but everybody should because famously we’re always 100% Objectively Correct in all things. Despite some grasping at greatness, it seemed a disservice to Hitman as we knew it. Meanwhile, in Mobileland, whispers spread that there was, in fact, a pretty great latter-day Hitman. Its name was Hitman GO, it looked lovely>, and it was a sort of stealth-themed sliding block puzzle which looked like a miniatures wargame. Though mechanically very different to any Hitman game, as I understand it Go nonethless conjures up a lot of their spirit – perhaps more so than 2012’s Absolution was. It was also acclaimed as something of an original. Sadly, it was banished to portables. Until now: suddenly, it’s on PC. There is, alas, a catch. … [visit site to read more]
After the disappointment of Hitman: Absolution, developers IO Interactive came to the Internet with their collective hat in their collective hands. Without quite admitting that Absolution’s small levels, linear missions, wonky AI, more personal story, and bottomless pockets didn’t pan out, they did write an open letter mentioning that they plan to do away with all those things for the next Hitman game. Reminding people that it’s still being made and they really did mean all that, IO have shown off a little concept art including a building which, they say, “on its own is larger than any location in Hitman: Absolution.”