Bugfixes: - The laptop in the avatars office is now only useable for share transactions. Statistics can be reviewed via the "statistics"-button. - The laptop is deactivated during the first six missions of the game. - Notifications have been added in case of the player trying to reach restricted areas. - Resolutions like 1360x768 as well as 1366x768 are now supported by the game. - When leaving the graphic options menu, without changing anything, will not result in an request to restart the game anymore.
- Trading of shares - If youre looking a quick buck, youre in exactly the right place. Sell shares of your airline at a high price, invest in profitable competitors, or try to drive them out of business through a hostile takeover. But be careful: the market is in a constant state of flux! If you get too greedy and miscalculate, you could be operating in the red ... or even worse! -- Trading of shares is available via the banker in the airport bank as well as the laptop in your office. -- In the trading interface you will find information about the value of each airline, the distribution of shares and projections regarding the future of the company. -- The Bad Bank acts as an additional participant. It buys the Tycoons shares and makes them freely available for all other participants. -- If you own shares in airlines yourself or if some are available from the Bad Bank, then you can adjust the amount of shares to be traded using the arrow buttons. -- The transaction is only carried out and made active with confirmation via the green arrow button. -- Shareholders are entitled to dividends dependant upon the companys daily profit and the amount of shares owned. -- If a Tycoon possesses at least 75% of an enemy airline, then he can dissolve the company by using the red X button. -- During liquidation, either all airplanes can be sold and the staff fired, or they can be added to your own company. -- The trading of shares is only available in free play. -Hotkey added for the cabin editor (J)
- Various errors with chartered flights have been corrected. -- Contracts no longer disappear from the flight plan. -- Information in the travel agency now always corresponds with that in the route planning. -- Contracts requiring ranges of 100,000+ km no longer appear. -- Contracts with a delay can still be successfully completed. -- Error with fulfilled contracts that could not be completed corrected. - Various errors in route planning corrected. -- You cant assign flights or contracts to planes without a crew. -- Flight plan replays now also display the plan for upcoming weeks. -- It had been possible in rare circumstances for unnecessary auto-flights to be generated. - Competition -- Computer opponents will now also use larger airplanes when possible. -- Computer opponents organize personnel more skillfully. -- Computer opponents better manage credit. - The lower limit for startup capital has been raised. - You can exit any location by right-clicking. - Players are no longer automatically brought to the world map when they have previously watched an airplane. - An error when designing the Afro DJ has been corrected. - Job descriptions of the advisers can now be read in every resolution. - Message texts are now always correctly pictured. - Crash during intro video corrected. - Passengers no longer wait too long in the public airport area. - Passenger behavior in the lounge improved. - The saboteurs mini-gun now makes a sound. - Copied airplanes now receive the correct texture / painting. - The maximum number of airplanes (50) can no longer be exceeded. - Various spelling errors corrected.
- Airplanes can now be colorized using a color picker - A bug which occured during the creation of new employees was fixed - Airportmonitors now show the current airplane events - A arrival/departure timetable has been included - The dialogsystem has been reworked to reduce the number of clicks - Several crashes have been fixed - Thought bubbles above the passengers in the airport have been included - The price calculation of used planes has been reworked - It was possible that contract info and the actual contract data did not match - Flights can now be inserted between other Flights - Some userinterface problems were solved - Contract passengers now count towards the mission goal in the second campaign mission - You can now leave locations by using right clicks - Halifax has been moved to its correct position - The speed of daychanges has been increased