The update 2.5 of X3: Albion Prelude has been released. The major changes include:
New Features and Improvements: - Added Terran plot: Operation Loose Ends - Added Terran HQ model - Added Bioscanner and Supply Command Software to Terran Docks
Fixes: - Fixed crash in graph menus when extreme values are involved - Linked ATF rank to Terran rank - Added delay to war ships attacking player assets to allow time for player escorts to exit the system - Fixed war ships from being destroyed if they have been captured by the player - Fixed several RRF issues - Fixed case of unnecessary auto-jumps in Terran sectors - Added missing Jumpdrive to Terran docks and Jonferco Research Station - Fixed Marlin cargo bay size - Fixed exploit in freight transfer menu
Updates to X3: Terran Conflict (3.2b) and X3: Albion Prelude (2.1) have been released.
The following new language versions are now available (text only): • Czech (X3:TC) • Spanish (X3:TC and X3:AP)
The update 2.1 for X3: Albion Prelude includes the following changes: • Fixed briefing issue with Albion Prelude plot • Fixed case where HQ plot would not start • Fixed issues with RRF spawning • Fixed custom script hotkey handling
The update 2.0 of X3: Albion Prelude has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
New Features and Improvements: - New mini-plot: The HUB - New mini-plot: Player HQ and UFJD - New ships - New graphs - Added option to disable war reports - Megalodon and Xenon I rebalanced and adjusted - Introduced setup time for new lasertowers - Made USC Baldric Miner available for purchase - New sector music tracks in certain sectors - Prevent purging all marines, so theres always some available - Improved UI handling of typing repeated letters in text fields - Improved graph axis display to use round numbers where possible - Added minimum notoriety requirement for buying Lasertowers. - Added achievements for new mini-plots - Added war missions to stats export
Fixes: - Fixed Major Miner achievement - Fixed more cases of stuck comms windows - Fixed formatting of numbers in certain cases - Fixed issues with missing voice when loading saved game in a different language - Fixed attacked signal for Sector/Universe Trader - Fixed weapon switching when going out of sector - Fixed menu display for Defend Sector command - Fixed RRF stopping ship commands when it shouldn't - Fixed emergency jump and 100% shield recharge for RRF ships.
This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.
New Features and Improvements:
- Added various performance optimisations - Made several balancing changes to improve gameplay - Reduced excessively loud weapon/explosion sounds - Improved missile friendly fire behaviour - Push effect of "push" lasers now uses falloff - Player missiles now immune to bullet damage for 2 seconds after launch - Reduced missile spam from missile boats - Improved missile barrage command for M8 ships - Out-of-sector combat fine-tuned for better simulation - Game now uses a wider range of combat music tracks - Valhalla's jumpdrive will no longer jump to gates (because it's too big!) - M8 ships now considered more powerful than M6 ships for mission balancing - Reduced excessive Stock Exchanges profitability - Graphs show zero lines for X and Y axis if values above and below zero are present - Improved behaviour of Home and End keys in menus - Wider range of quotes used when starting a plot game - Added localised Loading screen messages - Improved target rectangle scaling at high screen resolutions - Steam achievements can now be obtained while in offline mode
- Fixed slowdown over time caused by missions (existing savegames should speed up too) - Fixed crash when jumping in-sector while player ship turrets are firing - Fixed freeze caused by RRF script priority conflict - Fixed claiming of abandoned ships - Fixed Terran Complex Construction Kit - Fixed handling of war objects that are boarded - Fixed OWP firing at targets that have been captured - Fixed turrets "losing" weapons when going out of sector - Fixed default shield on Lasertower - Fixed missing docking slots on Kyoto - Fixed Pike so that it can now carry shields it can fit - Fixed price of Griffon Sentinel - Fixed Traveller achievement - Fixed several Stock Exchange bugs and exploits - Fixed sector blacklists for Mk3 traders - Fixed OOS mining not working - Fixed various minor issues with marines, fleets and RRF - Fixed custom menu selection for certain menu items - Fixed incorrect mod path - Fixed global parameter for number of missiles in a swarm - Fixed interface animation speed when running SETA
This update, to version 3.2, brings several bug-fixes and performance improvements that have been back-ported from X3: Albion Prelude.
New Features and Improvements:
- CIG push effect now uses falloff - Improved missile friendly fire behaviour - Player missiles now immune to bullet damage for 2 seconds after launch - Added new windowed mode resolutions and support for res.dat file - Improved target rectangle scaling at high screen resolutions - Several performance optimisations
- Fixed ships never docking at docking clamps unless SETA is engaged - Fixed hitting Boost sending you back through the gate you have just come through - Fixed some dialogue choice lines in the Buy Sector Information service - Fixed rare broken handling of right mini-monitor - Fixed rare crash when Game Over is shown - Fixed rare Alt-Tab problem during startup