We want 2016 to end with a Bang, with a Massive Update and Awesome Deals!
We are happy to say the free Winter Holiday campaign featuring the lovable Krampus is once again available. Along with the Holiday Reskin, Holiday Bundle, and Holiday Extended Set Special packs.
The Holiday Packs and free Winter Holiday campaign are available from December 15th, 2016 to January 5th, 2017.
We appreciate the patience and support of the Pox Nora community. This Massive Update for all of you to play over the winter holidays includes a ton of balance and bug fixes, but more so, it includes a lot of the back-end work we have done in preparation of the new Pox Nora game client. Things are now at the point where we can start bringing the two versions in sync with one another and do this massive update!
Added a new Holiday Bundle pack to the Marketplace. Each pack contains 3 Exotics and 1 Legendary from the Spirits Beyond, Visions of Amareth and Path of De'lim expansions, along with 10 Platinum Tokens and 5000 Shards
The festive Holiday Reskins pack is available again on the Marketplace. Each pack comes with 1 Limited Edition rune from 8 holiday themed reskins of legendary runes and 2 platinum tokens.
The Holiday Extended Set Special pack is now available on the Marketplace. Each of these packs give the following runes from the Extended Set: 1 legendary, 1 exotic, 2 rares, 4 uncommons and 4 commons.
For a limited time the Winter Holiday campaign featuring Krampus will be available to all players for free. Completing this campaign on Legendary difficulty will award 2 Platinum tokens.
Five new Wallpapers have been added to the PoxNora.com.
High Ground has been consolidated into Hunter: Walker
Hunter: X abilities no longer stack with each other
All of the Jab abilities have been consolidated into being Sabotage abilities with the following format:
The next enemy champion deployed from the runedock while this champion is in play takes 6 <type> damage and gains Vulnerability: <type>.
The following abilities have been renamed:
Bloodless has been renamed Eternal
Reclaim Relic is now Ruin
Restless Souls, Voil Caverns, New Growth, Gravebind and Corpse Restoration, etc. now all trigger once per turn only
Sustain has been consolidated into Transfer Life
Swoop has been consolidated with Pounce, retaining the Pounce name but being single target
This champion is relocated to the closest non-damaging space to target enemy unit within 5 spaces and makes a Physical attack at +2 DMG against the target if able.
AP: 4, CD: 2
This means that most Swoop champions are now slightly better, benefiting from the reduced AP cost and CD
Massive Leap has renamed to Seismic Leap and redesigned to
This champion is relocated to target space within 4 spaces. Enemy champions within 2 spaces of the target takes 10 Physical damage (this damage ignores DEF), are knocked back 1 space and become <condition value=slowed>Slowed</condition> for 2 turns.
Shatter Summoned is now:
Area Effect 3, Range 5: Enemy illusions and summoned units take 15 Psychic damage.
AP: 3, CD: 3
This allows for greater control over the effect area and increases the AP efficiency of the ability as well as the maximum output of the ability
A new ability "Blood Spear" has been added:
This champion makes a Loss of Life attack at RNG 2-5. If the target is <condition value=bloodied>Bloodied</condition> or has less than 50% HP remaining , this champion vampiric heals for 8.
Nora: 7, AP: 4, CD: 3
Bloodbinder Count and Demonvein Vampyre have this ability
A new ability "Vine Whip" has been added to the game!
Description: This champion makes a Physical attack at RNG 2-5. If the target is occupying Vegetation, Ensnared or Rooted and is successfully damaged, the target also becomes Burred for 3 turns and Eviscerated for 3 turns.
Nora: 6, AP: 4, CD: 3
Seed of Potential, Naria Ragevine, Tainted Vinecreeper and Tree Spider have this ability
Due to the size, the Patch Notes have been modified to not display runes that have only had their cost change due to ability cost changes (rather than an actual change to the rune's kit/design)
Access to Dispel has been greatly reduced in Protectorate factions
A number of lower cost champions lost a drawback ability to decrease efficiency
Distribution of Commander, Defender and Boost have been adjusted. Themes should generally only have access to a single one of these
Distribution of Healing has been changed. Protectorate factions get stronger healing but at higher cost and CD generally, while Wrath factions get weaker healer but at lower cost and CD, as well as "alternate" forms of healing such as Transfer Life more frequently.
Spells, Relics and Equipment Changes
Many Spells, Relics and Equipment have had their descriptions cleaned up as part of our ongoing efforts to streamline game text and add condition/ability linking
A number of Spells and Equipment have gotten redesigns
All Warbanners now cost 25 nora
Cleansing Emerald is now ST/KF, with Impairing Sapphire being moved to SP/SL, expect Impairing Sapphire to get a redesign at some point down the line
A number of equipment now gives the actual ability equivalents of their effects, instead of a one-off version. For example, Elsari Shackles granting Careless instead of causing AP loss on its own
Intoxicated condition no longer debuff enemies. The fact that this was both a debuff and a buff at the same time caused bugs and issues from both a technical and a balance perspective. The "Mead Trap" relic has been redesigned to accommodate the change since it'd no longer work properly.
Illuminated condition no longer gets removed on attack. This means that it no longer generates nora either, but will debuff the enemy's DEF and ability to Stealth for the entire duration. This was done to simplify the condition a bit as it was doing a lot of different things at once, as well as to emphasis it's debuff/anti-stealth side instead.
Fixed an issue with the Gold bonus timer refunding upon relaunching client on some accounts.
Fixed an issue where Death Harvest was not working at all
Fixed an issue where some abilities were bypassing Buffers:
Fixed an issue where Frost Stance was not granting Catalyst: Frost correctly.
Fixed an issue with the ability Bulwark Jakei that was preventing it from working.
Fixed an where if a player possess a champion with Riftwalker that champion could be sacrificed even if the player is not the owner.
Fixed an issue where the ability Hunter: Quick was triggering on units with less than 7 SPD.
Fixed an issue where the ability Impairing Luminescence wouldn't spread to other Nora Gems.
Fixed an issue with the ability Elusive Leap what was preventing non-basic attacks (such as Constriction).
Fixed an issue where Scouring and Eviscerating Luminescence wouldn't trigger abilities like Hunter.
Fixed an issue where several abilities were not affected by the SL faction bonus or Hunter abilities:
Wail of Grief
Elemental Storm: Poison
Elemental Storm: Frost
Fixed an issue where if a champion had both Warguard and Combat Awareness 2 they would take 0 damage from spells but still cause Warguard to trigger.
Fixed an issue where the ability Zeal: Speed wouldn't show a condition when triggered.
Fixed an issue where the ability Shroud would incorrectly stack.
Fixed an issue where Acolyte abilities sometimes wouldn't trigger from start of turn effects like Auras.
Fixed an issue where the ability Preparation would lose stacks if the unit has Skirmisher and fails to attack a relic.
Fixed an issue where the ability Bodyguard would redirected damage incorrectly and be prevented by Combat Awareness by changing Bodyguard to cause Loss of Life instead of damage
Fixed an issue where the ability Spell Breach worked on enemies and relics.
Fixed an issue where the ability Logistics: Force Barrier incorrectly gave Rank 2 instead of Rank 3 of Force Barrier.
Fixed an issue where the ability Reveal: Kas Pupil could be used more than once if the player had effects that could reduce the CD.
Fixed an issue with the abilities Grant: Teleport and Grant: Reflexes having an incorrect range of 7 when it should have been 5.
Fixed an issue with the ability Haunting Visions where it was triggering at 30 or less.
Fixed a couple of issue with Mirror Swap. First, it was considering older illusions as closer when they weren't and where it could swap at a longer range than intended.
Fix an interaction issue with the ability Short-Lived that was causing other abilities to not work properly.
Fixed an issue with the ability Poisonburst ignoring Blinded/Evasive.
Fixed an issue where the ability Confuse could be used against Impenetrable units.
Fixed an issue where the champion Elven Druid's Bear and Eagle Forms would the champion's range.
Fixed an issue where casting the spell Crescendo on a Shielded unit would still use nora.
Fixed an issue where the spell Inhibit Power would trigger Snow Blind when centered on a unit.
Fixed an issue where the spell Wings of Steel's effects could not be removed via Dispel
Fixed an issue with the ability Shrine Mulligan not re-reveal Preordained runes.
Fixed an issue with the abilities Shadestrike and Snowstrike that required successful damage instead of successful attack.
Fixed an issue with the ability Fairy Flight not giving back Flight if unit goes above 15 HP via +MAX HP gains.
Fixed some odd behaviors that could occur if the ability Scrapper was triggered on the opponent's turn.
Fixed an issue where Strike abilities did not work on relics.
Fixed an issue with the abilities Blood Magic and Cannon Barrage where they could be used while pacified.
Fixed an issue where the champion Dwarven Hooligan's ability Attack: Keg wasn't in the first ability slot.
Fixed an issue where some relocation effects were bypassing Wandering and Reckless Flight. In addition, when relocation abilities are used the champion will relocate to an adjacent space if the target space is occupied by a stealthed unit.
Fixed an issue where the spell Alacrity plays the effect on every single unit, causing significant delay/slowdown
Fixed an issue where the ability Arcblade: Frost's second and third attacks were doing Physical damage instead of Frost.
Fixed an issue where the spell Lost Trails was incorrectly requiring a friendly deployment zone to be targeted.
Fixed an issue with the spell Pilfered Armory not working.
Fixed an issue where the spell Bullseye's effect would incorrectly lasts 6 turns instead of 1.
Fixed an issue with the spell Ritual of Ashes's Cursed DMG bonus stacking on each champion.
Fixed an issue where the spell Divinity's Touch no longer worked on champions with the ability Elite.
Fixed an issue where Draconic Pulsar required a target
Fixed an issue where the spell Fan Faire did not have a range preview.
Fixed an issue where the relic The Resistance did not give Slam to newly deployed Elementals.
Fixed an issue where the first Zombie from Corpse Pile incorrectly had upgrades.
Fixed an issue where the relic Lava trap would not spawn stealthed.
Fixed an issue where the buff provide by Collective Struggle was incorrectly removable via Dispel.
Fixed an issue where the Blackguard Banner's effects are incorrectly removable via Dispel.
Fixed an issue with the equipment Chillshard was not properly triggering when new Attacks are gained.
Fixed an issue with the equipment Everfrost Manacles' Frost damage is incorrectly prevented by the SL bonus.
Fixed an issue where Magnetized from the equipment Moga Magnet was pulling units together more than 5 spaces away.
Fixed an issue where the equipment Lightning Rod wouldn't trigger off certain abilities.
Fixed an issue with the spell Stellar Horizon where if it is cast from the runedock, then it comes off CD, and then cast it again, it will heal for more than expected amounts.
Fixed an issue where the spell Psionic Storm would increases in AE by 1 for every 2 champions instead of for every champion.
Fixed an issue with the equipment Barbed Vine Leash where it would damage champions who Teleports but not champions who Leaps.
Fixed the equipment Avarice to have the proper description. Also resolve issues related to race change effects, and if the equipment was unequipped the DMG debuff was being kept. Now works properly with Goblins.
Fixed an issue where the condition Burred was not reduced by the ability Tough
Fixed an issue with the condition Illuminated not affecting DEF granted by Calcify.
Glossary For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes.
PlayStation Experience Pox Nora for PlayStation will make its first public debut at this year’s PlayStation Experience in Anaheim, California. This will be the first time Pox Nora will be playable on the PlayStation 4. If you want to try out Pox Nora on PlayStation before it is available for PlayStation 4 and PlayStation Vita, this is a must-attend event. PlayStation Experience 2016 will be at the Anaheim Convention Center on December 3rd and 4th, with tickets available for purchase on the official website while supplies last.
Pox Nora for PS4 & PS Vita In summer 2016, we announced that Pox Nora would be coming to the PlayStation 4 and PlayStation Vita, which also means an improved PC & Mac game client will also be coming!
Cross-Platform Play PlayStation and PC & Mac players will be able to play with and against each other in cross-platform play. In addition, multiplayer for Pox Nora will not require PlayStation Plus.
Account Cloning Existing Pox Nora players will be able to copy their PC or Mac account's inventory over to their PlayStation™Network account. Please note account cloning will only be available for a limited time after the game is released on the PS4 and Vita, and accounts may only be copied once.
The official Pox Nora on PS4 and PS Vita launch date will be announced soon!
Be sure to follow the our forums, YouTube, Facebook, and Twitter accounts for details about the release date and the upcoming PC & Mac client. See you on the battlefield!
We are here to warn all of you of a great darkness that is once again looming upon the lands of Poxanthuru. The border between the realms of the living and dead is weakening. Once again the Blood Owl has escaped it's prison. Stop this dark force before it can truly disrupt the world of Poxanthuru.
If you are skilled enough to beat back this dark force the Blood Owl can be bound to you in servitude!
From October 19th to November 2nd the Boon's Eve campaign will be available on the Pox Nora Marketplace. Completing this campaign on Legendary difficulty will result in being rewarded a Limited Edition Blood Owl rune. On November 2nd the campaign will be removed from the Marketplace but anyone who purchased it before then will still be able to play and earn the Limited Edition rune. This Limited Edition rune can not be traded.
Once again summer has reached its conclusion and fall is looming. To celebrate this transition of seasons in the world of Poxathuru it is our pleasure to bring back Poxtoberfest!
With this year's Poxtoberfest we are bringing back the Limited Edition Desert Brew and a Poxtoberfest Maiden in the Poxtoberfest Pack. If you missed theses highly carbonated brew powered runes the first time now is your chance to get them because who knows what next year will bring. Don't miss out on the fun these earthquake inducing belches create!
The Poxtoberfest Pack will be available on the Marketplace from September 21st to October 12th. This pack also includes the runes mentioned above along with 1000 Shards and 10 Platinum Tokens.
Megabox Final Days
Upon the conclusion of Poxtoberfest on October 12th the Planar Disturbances Megabox will also be removed form the Pox Nora Marketplace.
Planar Disturbances is here, and with it comes new runes that expand upon the themes of Spirits Beyond and starts establishing some new ones. Enjoy the all new campaign and be rewarded with Commander Nisk for taking on the challenge of beating it on Legendary difficulty. If you want an in-depth breakdown for the design decisions of this expansion then be sure to watch the Preview Video.
49 New runes have been added to Pox Nora. Two of these new runes are Limited Edition.
The League Rewards have been updated to award Planar Disturbances runes.
The all new Madness in the Mountains campaign has been added to Pox Nora, and is available for purchase on the Marketplace. Find out what new threat has been unearthed in the mountains of Valdac. Completing this brand new campaign on Legendary difficulty will award the Commander Nisk limited edition rune!
Planar Disturbances Pack has been added to the Marketplace. This pack comes with: 6 common, 3 uncommon, and 1 rare rune. Each rare slot has a 10% chance of becoming an exotic. Each pack comes with 1 FREE Platinum Token.
Planar Disturbances Box has been added to the Marketplace. This box comes with 10 Planar Disturbances packs. Get 9 packs and the 10th is FREE. The first pack is guaranteed to contain an Exotic and 500 FREE Shards.
Xulos the Glorious Skin Bundle has been added to the Marketplace for a limited time. This bundle contains the Limited Edition Xulos the Glorious, a variant skin for Xulos, Undead Sage with unique art. 1 Random Exotic rune from Planar Disturbances, and 2 Platinum Tokens.
Planar Disturbances MegaBox has been added to the Marketplace for a limited time. This megabox comes with three boxes of Planar Disturbances, an additional 500 Shards along 5 FREE Platinum tokens.
The Spirits Beyond expansion has been added to the Rune Forge.
The Pox Nora Terms & Conditions have been Revised.
Xulos the Glorious
Full reskin of Xulos with unique ability effects
Available via the Planar Disturbances Xulos Bundle
New Ranked Map Rotation
Forsaken Wastes II
Grove of Ashes
Ruins of Valdac
Shores of Maljara
Rune Reveal Changes
Shrine Scry has been changed to be a multiple use mulligan.
Description: Obtain a new set of starting runes. This ability is removed after use, if you play a rune, or after the first round.
This has caused some changes to some existing runes/abilities, such as Sibling.
Rune Reveals now default to 8 for first player and 9 for second player.
General Mechanic Changes
Fortify has been removed from all Shrines and Avatars.
Relics, Shrines, and Avatars no longer have immunity to Poison or Disease.
All the Chuck abilities can now target relics and should only summon units with no upgrades.
All the Swarm abilities will now summon to the closest available space. Any champion summoned this way will no longer have any upgrade abilities.
Stitched Remains will now spawn to the closest available space when a champion with Stitched is destroyed.
All the Hunter and Foe abilities and a number of other abilities have been consolidated into just being Hunter abilities.
The Sundered Lands faction bonus has changed.
Description: Champions you control take 1/2 less damage from champions.
Logistics abilities now trigger on Class in addition to race.
Continued standardization/consolidation of abilities to AE5, to similar CDs for the expected type, etc.
The ability Deception returns!
Description: This unit is relocated to target space within 5 spaces, 3 Illusion copies of this champion are randomly spawned within 5 spaces of its original location.
Phoenix Anklet has been re-enabled for ranked play following a bug fix
Darkmarsh Warsong has been re-enabled for ranked play following a redesign
Description: The next 3 Boghoppers you deploy from the runedock become Stealthed for 6 turns and costs 10 nora less.
Drums of War and Player Ranks All players who played a minimum of 50 ranked matches and their primary faction was the Drums of War Winning Faction, Underdepths, have been awarded 2000 Gold along with 5 Three Day Gold Bonus Tokens.
Fixed several issues that would result in error messages in a match.
Fixed an issue with Ruby and Sapphire Catalyst that when these relics should be destroyed they would be also healed and persist.
Fixed an issue were damaging auras were triggering triggering the ability Swarm when Swarm specifically states basic attacks.
Fixed an issue that when Relocate: Relic was used to move a Relic adjacent to an enemy champion with Aggressive, the ability Aggressive would be triggered.
Fixed an issue where the Reflection ability incorrectly reflected Attack: Loss of Life.
Fixed an issue where the ability Born in Blood would not cause bloodied.
Fixed an issue where the ability Black Tempest would affect the same champion more than once.
Fixed an issue with the equipment Phoenix Anklet's Short Lived where the champion was not properly being killed by Short-Lived, and fixed a similar issue with the spell Escape Magic.
Fixed an issue with where the ability Split would not spawn on a champion damaging terrain.
Fixed an issue where the ability Swoop could be used while a champion was Pacified.
Fixed an issue where the ability Scythe Whirl wouldn't break stealth.
Fixed an issue where the buff from Reclaim Relic would remain if it was used on an enemy relic.
Fixed an issue with the spell Waylay where it would create a real instead of a summoned champion.
Fixed an issue where the effects of Avenging Flame could not be cleansed.
Fixed an issue with the ability Corpse Restoration where a Shambling Zombie would still be summoned when the unit with the ability died.
Fixed an issue where the ability Fledgling Mimicry would incorrectly triggers off Relics.
Fixed an issue where the effects of the ability Ritual of Power were not properly ending.
Fixed an issue where the equipment Scorched Earth wouldn't correctly spawn the champion if the equipped champion was destroyed.
Fixed an issue with the relic Flash Bang would not trigger on stealthed or deployed units.
Fixed an issue where the relic Artillery Marker would sometimes bypass abilities and effects that should have prevented the target from being affected.
Fixed an issue where the condition Foul Rite could not be cleansed.
Fixed an issue where the ability Wind Aura's range preview was not appearing.
Fixed an issue where Desecrated Zone would not apply Elsari Coven's Cursed in some cases
Fixed an issue where the range preview of Call of the Hunter was displaying the old range of Relocate: Ally.
Fixed an issue where Cracked Egg was not properly creating a champion in some instances.
Fixed an issue where Flame and Frost Armor were giving an old implementation of Damage Shield.
Each week Planar Disturbances grows closer the more we reveal about what you can expect. For this week we have the largest Rune Preview yet! All of you have had weeks to speculate as to what the runes in the illustration previews will be, and now you will have some answers.
Planar Disturbances is far enough along that we are ready to start showing off some of the actual Runes. Due to the response we got it seemed only right to start off with Salaam the Fell Bunny and Imp Thunderclops.
Both of the runes featured are still subject to change.