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Torchlight II

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Announcement - Valve
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Announcement - Valve
Save 66% on Torchlight II as part of this week's Weekend Deal*!

The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!

Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I imagine Runic has made more than 12 gold.

Holy cow, everyone. People bought a videogame! Look at all these HOT NUMBERS, sensitive bits conjuring curiosity from behind the slimmest of dollar signs. Yes, I know this sort of news isn’t typically very exciting, but I think Torchlight II warrants an exception to that oh-so-sacred of RPS rules. Runic’s finished taking count on the fingers and toes of all its employees and their many pet millipedes, and the total tally’s come out to two million>. In ten months. That’s pretty huge for a PC-only ARPG from a developer not named Blizzard. But then, Torchlight II did a rather incredible number of things right.

(more…)

Announcement - Valve
Today's Deal: Save 66% on Torchlight II!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Reducing pandas to a subservient role after WoW did so much to elevate their societal status? Frankly, it's sickening.

Torchlight II‘s actually already seen some rather brilliant mods, which is impressive given that modders have only been able to paddle themselves through its stat-laden sea of systems with their wits. For its part, however, Runic promised official mod support ages ago, and now – after maybe a little more time than most people were expecting – it’s finally delivered. So then, what do burgeoning loot pinata crafters have at their disposal? GUTS. Which, honestly, was how I would’ve answered that question no matter what because I’m in a weird mood right now, but luckily, it’s actually relevant in this case! That, you see, is the name of Torchlight II’s spiffy new modding suite, and it locks in with Steam Workshop like a gem into a modding-suite-shaped socket.

There is also a panda.

(more…)

Announcement - Valve
The Steam Workshop is Now Available for Torchlight II and to celebrate the game is on sale for 50% off!*

A new launcher synchronizes any mods you have subscribed to, and lets you customize their activation state and loading priority. In addition, when playing Internet games in the lobby, you will be able to filter modded games by mod combination, and with a single button click, subscribe to those mods. Torchlight II will then restart, synchronize them, and activate them before returning you to the game.

The Steam Workshop is also fully integrated with GUTS, the in-house editor for Torchlight II. You can publish directly to Steam Workshop when you compile your mod, making it available immediately for others to play. Mods that have already been made with GUTS can also be quickly imported into the Steam Workshop.

The Workshop launch also introduces new content into the base game, including:
  • The NetherRealm tileset - new NetherRealm dungeons can be found via portals throughout the world
  • New Monsters
  • New armor sets
  • New weapons
  • New pets - including the Headcrab!
  • New endgame map content
  • Some additional new dungeons in New Game plus modes in large overworld areas

*Offer ends April 8th at 2 PM Pacific Time
Announcement - Valve
Save 50% on Torchlight II as part of this week's Weekend Deal*!

Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

When you played through Torchlight II, did it feel like something was – I don’t know - missing>? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

(more…)

Kotaku





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allowfullscreen="true">

Months after players have eked the last drop of content out of the vanilla version of Torchlight II, modders are still going strong, twisting, re-vamping, and moulding the game into whatever they please.



But while there are many fine mods out there (more than I could hope to keep track of, really), the Synergies Mod by Salan stands apart. Billed as a "complete conversion mod for Torchlight II," it adds a new class called the Necromancer, new maps, and new mobs to the game.



From the ModDB description:




SynergiesMOD is a complete conversion for Torchlight 2! Adding 108 Elite monsters, 6 Rare dragons, 28 Raid dungeons, 11 unique World Bosses, 4 Sets of Legendary Armor, 16 new Tier-1 Legendary Weapons, brand new Quest lines, a new World hub for ACT5, and a whole new class: The Necromancer. Future plans include 24 planned Classes, 3 more Raid Dungeon chains, 2 Quest hubs, 2 more ACTS of overworld play, 3 more Legendary Armor sets, a second tier of legendary weapons, as well as fleshing out the tier1 weapons with more options! The mod is aggressively developed and the community is being built around inclusion and discussion on our Website, Steam group and Facebook pages.




Woah. The video up top demonstrates the Necromancer's main skill, called "Skull Barrage," which sends out, well, a barrage of exploding skulls. You can learn more about the Mod over at ModDB, and check out a lengthier video of it in action here:





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Synergies Mod [Official site via PCGamer]


Product Update - Valve
Patch Notes 1.17.5.14

Pets
Owl pet added
Badger pet added

Languages
Russian language now available
Polish language now available

General
Several spelling errors fixed
Dimensions fixed on one texture
A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME
Characters with certain special characters in their names won't fail to save
Attacks that deal weapon% no longer give bonus crit for values over 100%
Missiles with an AoE were not properly taking into account some untargetable states
Run speed bonuses were sometimes added twice
Fixed Trillbot achievement quest

Skills
Engineer
Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage
Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements
Berserker
Storm hatchet now targets better on slopes
Storm hatchet should be less likely to collide with walls and more likely to collide with units
Ravage knockback/slow resistance fixed
Ravage falls back to autoattack when mana is low
Battle rage properly refreshes now
Shadowbind procs now level properly
Embermage
Rank 4 of Firestorm now has correct max damage
Issues w/ Prismatic Bolt duration effects resolved
Fixed mana cost for rank 10 of Infernal Collapse

Spells
Made requirement reduction spells work properly

Items
Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended
A non functioning proc on the Tundra set was converted to a functioning Lifesteal
Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons
New ring for Emberweave set
New pants for Embercraft set
Legendary wand Earth Dies Screaming can no longer crash the game
Fixed some issues with item-based proximity effects getting doubled

Maps
Various pathing and collision fixes
Various new boss rooms added for maproom maps
Several new Phase Beast rooms added
Can't be knocked behind fence in Arena of Slaughter

Monsters
Exploding zombies now strike only once per explosion
King gels have champion resistances and minion gels cannot be charmed

Recipes
Transmutation recipe for sockets can't eat gems with no return.

Random Maps
Some random map affixes better tuned

Quest Related
You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub
Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.

System
Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell
Fixed crash when quitting the game from the options menu while the shared stash is open.

...

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