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Torchlight II

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Announcement - Valve
Save 50% on Torchlight II as part of this week's Weekend Deal*!

Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

When you played through Torchlight II, did it feel like something was – I don’t know - missing>? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

(more…)

Kotaku





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Months after players have eked the last drop of content out of the vanilla version of Torchlight II, modders are still going strong, twisting, re-vamping, and moulding the game into whatever they please.



But while there are many fine mods out there (more than I could hope to keep track of, really), the Synergies Mod by Salan stands apart. Billed as a "complete conversion mod for Torchlight II," it adds a new class called the Necromancer, new maps, and new mobs to the game.



From the ModDB description:




SynergiesMOD is a complete conversion for Torchlight 2! Adding 108 Elite monsters, 6 Rare dragons, 28 Raid dungeons, 11 unique World Bosses, 4 Sets of Legendary Armor, 16 new Tier-1 Legendary Weapons, brand new Quest lines, a new World hub for ACT5, and a whole new class: The Necromancer. Future plans include 24 planned Classes, 3 more Raid Dungeon chains, 2 Quest hubs, 2 more ACTS of overworld play, 3 more Legendary Armor sets, a second tier of legendary weapons, as well as fleshing out the tier1 weapons with more options! The mod is aggressively developed and the community is being built around inclusion and discussion on our Website, Steam group and Facebook pages.




Woah. The video up top demonstrates the Necromancer's main skill, called "Skull Barrage," which sends out, well, a barrage of exploding skulls. You can learn more about the Mod over at ModDB, and check out a lengthier video of it in action here:





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Synergies Mod [Official site via PCGamer]


Product Update - Valve
Patch Notes 1.17.5.14

Pets
Owl pet added
Badger pet added

Languages
Russian language now available
Polish language now available

General
Several spelling errors fixed
Dimensions fixed on one texture
A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME
Characters with certain special characters in their names won't fail to save
Attacks that deal weapon% no longer give bonus crit for values over 100%
Missiles with an AoE were not properly taking into account some untargetable states
Run speed bonuses were sometimes added twice
Fixed Trillbot achievement quest

Skills
Engineer
Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage
Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements
Berserker
Storm hatchet now targets better on slopes
Storm hatchet should be less likely to collide with walls and more likely to collide with units
Ravage knockback/slow resistance fixed
Ravage falls back to autoattack when mana is low
Battle rage properly refreshes now
Shadowbind procs now level properly
Embermage
Rank 4 of Firestorm now has correct max damage
Issues w/ Prismatic Bolt duration effects resolved
Fixed mana cost for rank 10 of Infernal Collapse

Spells
Made requirement reduction spells work properly

Items
Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended
A non functioning proc on the Tundra set was converted to a functioning Lifesteal
Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons
New ring for Emberweave set
New pants for Embercraft set
Legendary wand Earth Dies Screaming can no longer crash the game
Fixed some issues with item-based proximity effects getting doubled

Maps
Various pathing and collision fixes
Various new boss rooms added for maproom maps
Several new Phase Beast rooms added
Can't be knocked behind fence in Arena of Slaughter

Monsters
Exploding zombies now strike only once per explosion
King gels have champion resistances and minion gels cannot be charmed

Recipes
Transmutation recipe for sockets can't eat gems with no return.

Random Maps
Some random map affixes better tuned

Quest Related
You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub
Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.

System
Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell
Fixed crash when quitting the game from the options menu while the shared stash is open.

Product Update - Valve
Patch 1.15.5.2
Released October 19, 2012

This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled.
Product Update - Valve
Patch 1.14.5.5
Released October 18, 2012

GRAPHICS
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

PERFORMANCE
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

SKILLS
*Shield Bash bonus damage now deals the stated amount(charged and uncharged) *Wolfpack will properly strike turrets *Bonuses due to proximity now always expire properly *Damage bonuses/reductions for Battle Rage properly expire *Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit *Pet damage bonuses are applied to effects

LEVELS
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling *Various issues resolved in Luminous Arena in multiplayer *Level determinism fixed (Was broken with precacheing in previous patch
- could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS
*Set reward for Inquisitor set altered to a functional bonus *Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target) *Effects based on proximate monsters now work properly with socketables *DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC
*Target Dummy is charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode *Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack) *Pet enhancing bonuses work more consistently for pets attached to OTHER pets
Product Update - Valve
1.13.5.12 Patch Notes
Patch 1.13.5.12
Released October 11, 2012

MISC
- Fixed Engineer armor set that was showing up as white geometry

PERFORMANCE
- Additional UI performance improvements
- Additional rendering performance improvements
- Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines

STABILITY
- Fixed a crash that could occur with a dying pet that proc'ed on save restoration

SKILLS
- Fixed some issues with Stormclaw bolt chaining
- Blazing Pillar will no longer give enemies the ability to burn you!
- Shockbolts and Shocking Orb can now build charge
- Fixed several non-working augment affixes
- On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
- Blade Pact and Stone Pact last for listed time

ITEMS
- Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
- Several affixes that work based on unit proximity can work in parallel, when they could not before

GAMEPLAY
- Fixed several issues where procs could be precluded from activation
- Set bonuses based on nearby monster count work properly
- Some more multiplayer XP distribution fixes related to player/killer delta
- Can't turn alignment on something that attaches to its master
- When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
- Player block cap set to 75 instead of 50
- Elemental armor reduction can't reduce armor below zero
- Champions all have 100% charm resistance
- Siege Turrets have 100% charm resistance

LEVEL SCRIPTING
- Can't prematurely activate Vyrax tower warp with teleportation
- Various minor level fixes
- Various visual updates to the Three Sisters' Lair
- Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
- Tutaran trap fixes
- Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
Product Update - Valve
Patch 1.12.5.7 Notes
FUNCTIONAL
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations

GAMEPLAY
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
*Damage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them
SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage




SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck

NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level



GRAPHICAL
*Many wardrobe tweaks and fixes

BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
Kotaku





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Of the many great easter eggs in Torchlight II (I particularly liked the tribute to The Goonies in the first act), many were for other video games—from Borderlands to Minecraft.



I'm not sure how I didn't immediately catch this humorous Skyrim tribute, but I didn't—thanks to TorchlightGGP and the wonders of YouTube, you can too.



The only drag is that it doesn't grant some sort of temporary dragon shout power, and that lovely choir doesn't start to play. Can't have everything, I guess.


Kotaku





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One of the big differences between Torchlight II and Diablo III is that in Torchlight II, it's much more difficult to re-spec your character and choose new skills.



You can visit a vendor in town to undo your last three skill upgrades, but past that, you're probably stuck with the options you've got. Choose well!



However, there is a re-spec potion in the game that lets you totally overhaul your character, even at a high level. But that potion is rare, and so it's difficult to find.



Thankfully, there's this workaround, uploaded to YouTube by MaguzEx. It's a hack, really, not a mod—you'll have to download a file and drop it into your Torchlight II save game folder. After that, the potions will magically appear in your shared stash, and you can re-spec to your heart's content.



Not bad. Maybe it's time to find out how my Embermage would do if she was more into lightning.



Torchlight II Hack Allows You to Reset Skills Infinitely: Respec My Dodge Mastery [Technabob via Nibblehacker, YouTube video by MaguzEX]


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