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SOL: Exodus

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Community Announcements - Kelius
- Fixed a soft crash that could occur in Mission 7
Community Announcements - Kelius
- Fixed a possible soft-lock in the prologue mission, related to restarting from a check-point
- Fixed a typo in the user controls screen
- Some visual fixes to the environment in Mission 6 and Mission 7
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Engage

Cast your mind back, if you can, to the year 2012. Our young eyes (clear of cataracts) watched the skies eagerly for the next great space game, unaware that Star Citizen, Elite: Dangerous, and so many more were soon to be announced. In that distant year, a more innocent Adam played space shooter SOL: Exodus and, finding it fun for a bit though wonky, wondered where the developers might take pew-pew spaceships next. Turns out, er, the answer is back to SOL.

What’s described as the “core development team” is now revamping and expanding SOL: Exodus, planning to release it as a new game under the sure-to-be-a-bit-confusing name Exodus of Sol.

… [visit site to read more]

Community Announcements - Kelius
Just a quick bug fixing update! Also, price drop to $7.99 USD!

- Fixed visibility issue with radar 'current target' triangle
- If HUD health would display 0%, it is rounded up to 1% instead
- If the user is in the middle of dying, the mission no longer progresses. This is to prevent bugs related to checkpoints and cutscenes.
- User will always have at least 15% health when restoring from checkpoint
- Fixed various bugs related to restoring from a checkpoint
Community Announcements - Kelius
It's been a long time! New studio, but the same developers are back. We have big plans for this franchise so stay tuned for more information in the coming weeks.

In the meantime, we have updated the game with some improvements and feature requests!

Patch Notes:
- Radar revamped from 2D to 3D
- Flight physics changed to be more 'space-like'. This can be disabled in the Game Settings screen
- Mission 4 difficulty balanced to be easier
- Mission 5 difficulty balanced to be easier, flow of mission improved
- Checkpoints added to the prologue mission
- Hades missile speed increased
- A correct version of PhysX should be installed automatically when installing the game.
- Removed a hidden and unused achievement

Thank you for your continued support of the game!

The team at Bit Planet Games, LLC
Announcement - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

Product Update - Valve
change log:
- Attempting to remap axis bindings will now work as expected.

Product Update - Valve
Announcement - Valve
Today's Deal: Save 50% off SOL: Exodus!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
SOL v1.12.5102 Update Notes

* Added Cockpit View. Now defaults to on.
* Added Difficulty Levels.
* Added In-Mission Checkpoints.
* Added Collision damage to ships and environment
* Added Game Settings menu with miscellaneous options including:
-- Difficulty Level
-- Use Virtual Mouse Joystick Mode
-- Cockpit View Toggle
-- FOV adjustment
-- FOV constraint selection
-- Hide Lead Indicator Option
* Various bug fixes, balance changes and improvements

...

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