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Warface? WARFACE. The people behind one of gaming's most preposterous titles—a free-to-play shooter that somehow manages to combine the words "War" and "Face" without cracking a smile—have explained the rationale behind their decision.
Speaking to Rock Paper Shotgun in a recent Q&A (which is worth a read!), Crytek boss Cevat Yerli answers the most important question of all: why the hell did they call one of their games Warface?
Because I think it's very personal. I think it's a very social experience. Yes, it's a very strange word combination, but I wanted to express that it's a truly social FPS game. It's about war on a different scale—between corporate entities—but also, it's a shooter between you and your friends. That implies so many new kinds of possibilities with the social technology that we've invested over the last five years to build. So that's why we as a company keep going back to "face." It's very personal.
WARFACE: IT'S PERSONAL.
We don’t usually do system requirements posts, but when it comes to Crytek they do have a history of basically telling us all that our PCs are rubbish and outdated. Granted, while once it was the high watermark of e-willy waving, the Crysis series hasn’t of late been the technical Goliath/Mephistopheles it once was. Does that change with the upcoming Crysis 3? You know how this works. (more…)
Being the result of a corporate partnership between Intel, VICE magazine, Kill Screen and whatever studio is being covered, the new Behind The Scenes web series should be the very worst in developer diaries.
But it's not. It's really well done. I mean, yeah, in parts they're selling you on Crysis 3, but for the most part it really is more of a proper documentary, giving you a genuine look at the studio and the people behind it.
The first episode is above, with installments on Forza Horizon and Gears of War to come.