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Global Agenda: Free Agent

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Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Merc PvP Maps
  • Himalayan Point: Breach-style map. Scenes from this map can be seen in the original Global Agenda “talking heads” trailer.
AvA Strike Forces bidding on hexes are now required to have at least 6 members of the bidding agency on the Strike Force.
  • There is still no minimum required number of agency members in order to defend an AvA hex.
Bugs Fixed in Version 1.39.1
  • Some BoE weapons could not be added to the Auction House.
  • The AvA Defence Facility Map had a Beacon glitch which has been fixed
Known Issues
  • Ranged stats on robotics devices are not functioning.
  • Some players are receiving error messages when attempting to whisper a friend.
  • Flame turrets get overly excited when placed in certain areas and will bounce, then destroy themselves.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Merc PvP Maps
  • Volcano Assault: Breach-style map
  • Himalayan Point: Breach-style map. Scenes from this map can be seen in the original Global Agenda “talking heads” trailer. (NOTE: This map will not be in queue immediately upon deployment due to a known issue in the map. We will be releasing a fix shortly to add it in)
  • Toxicity: Payload-style map
Additional Merc PvP changes
  • New Merc-specific PvP Rewards: New epic combat jetpacks for each class are now available as rare mission rewards from Merc PvP. They have a different look, slightly less power usage, increased thrust and flight speed, and will bind on equip.
  • Versions of the Commonwealth elite items (different weapon names, same stats) now drop as Merc PvP rewards.
  • Merc PvP queue now enforces a class cap of 3: This was implemented on LIVE on 11/17/2010. No side within Merc PvP can have more than 3 of the same class.
Enhancements to /Challenge
  • Players can now optionally specify desired server (North America, Europe, Pacific Rim) to host their Challenge map.
  • Players can now specify Attacker or Defender when issuing a Challenge (in support of future Attack/Defend style Challenge maps).
New Challenge Map
  • Missile Complex is a new map within the Challenge queue. It is a two-point Breach style map designed for 4v4.
Dome City News & Hall of Legends
  • Dome City News: A new area in the Central Hub will display up-to-date information on world events, seasonal events and contests.
  • Hall of Legends: A new area within Dome City displays the winner of previous AvA seasons.
AvA Season End Rewards
  • AvA season end rewards are now divided into three brackets: Winner (1st place), Runners-Up (2nd and 3rd place), and Honorable Mention (the remainder of the top ten finishers)
  • Removed AvA offhand devices from all loot tables.
  • Epic quality mods and repair kits will now be awarded to placing agencies for use or sale
  • Added additional vehicles, dropships, and deployables to season end rewards.
AvA Interested Flag
  • On Settings screen, there is a new “AvA Interested” flag that defaults to Yes.
  • On Team screen, there is a new search filter for AvA Interested.
  • Intent is that short-staffed teams can fill in with others looking for AvA matches.
Seasonal Flair in preparation for the “Twelve Drops of Christmas”
  • New flair items introduced that can be earned by completing Holiday Challenges. The specific player challenges and items will be announced as part of December “Twelve Drops of Christmas” event.
    Device Changes:
  • Neutralize Wave - Reverted previous PTS radius increase. Increased damage for each effect removed by 10%.
  • Reverted previous PTS changes to alt-fire for all miniguns.
  • Pain Gun:
    • Increased refire rate to be equivalent to channeled healing devices.
    • Reduced debuff duration to compensate for faster refire.
    • Significantly increased buff points rewarded for debuffing targets.
    • Added a small amount of damage to each tick, which will enable proper Assist credit to be awarded to the paingun user and count toward building boost.
  • Converted AvA reward offhands to OC versions of the base class devices with perfect stat bonuses (ddd, hhh). This will no longer allow multiple items of the same type (e.g. multiple heal grenades or force walls) to be equipped. The new versions have slightly better base stats than the standard non-OC versions, and can also now be purchased at epic quality from the class device vendors for tokens. The new OC versions will now bind on acquire.
Open Zone Changes:
  • New Yuma:
    • Increased respawn time of most Recursive Colony bots in New Yuma somewhat.
    • Increased respawn time of Legion Sergeant squads slightly.
    • Increased respawn time of Guillermo’s guards.
    • Increased respawn time and decreased bot count of Kanar Warriors in the raid encampment slighty.
    • Increased respawn time of the sniper in the encampment significantly.
    • Decreased vision range of Colony Drone Mk. 2
  • Presidio:
    • Reduced the count and increased the respawn time of Kanar Warriors
    • Reduced initial count of Kanar Laborers
    • Increased respawn time of Capt. Marek Vidal’s guards
    • Capt. Marek Vidal ran out of his Commonwealth-issued roids after 10 long years and subsequently had his health and damage reduced
  • Miscellaneous:
    • Removed a legion grunt from SgtEverettPeters spawn
    • Reduced health and damage of SgtEverettPeters somewhat
    • Decreased vision range of crossbow-using desert dwellers, Legion Soldiers, and Elkas Snipers
    • Reduced crossbow damage of crossbow-using dwellers in the open zone
    • Reduced damage of Elkas Snipers
    • Reduced health and damage of Legion Sergeants
    • Reduced health and damage of Ticks in the open zone
    • Reduced health and damage of Colony Crawlers
    • Reduced accuracy of Wasps in the open zone slightly
    • Removed sell price from quest items to help discourage accidentally selling them and breaking the quest chain. These items can now only be trashed: Power Casing, Nitrogen Coolant Core, Data Cable, PB of Ram
    • Reduced the number of Legion Gunners required for “Let the Legion Lie” to 2
    • Increased mission timer for “Between Life and Death” from 15 to 20 mins
  • Tutorial Changes:
    • Increased health of Security Androids, Alarm Responder, and Minion Sentinels
    • Increased health of noncom Watchers and Sector Workers
    • Reduced responder bot counts in Agency Zero
Bugs Fixed since Version 1.38
  • Fixed bug where salvaged components were not usable in crafting, mail or auction.
  • Fixed bug where Blueprints or Dyes were not dropping as End Mission Rewards. Any earned rewards have been restored to players.
  • Fixed bug with page numbering on Weapon and Armor upgrades screen.
  • Colony Crawlers have evolved to be more aware and will now reliably attack opponents when damaged.
  • PvP achievement that are only for Level 30+ now specify that within description text
  • Sorting by cost on vendors now works as intended.
  • Fixed some haircut combinations that resulted in mis-coloring or baldness (the Barber responsible has been sacked).
  • Fixed bug that caused female assaults to use male animations when the Legion SMG was equipped.
  • Fixed issue where multiple mods applications could be attempted on an item without the player being aware. Now, while a mod is pending for an item, additional mods cannot be added. The repair wrench on agent profile, and the combine button at the Item Modification Shop, will not be shown until the first modification is complete.
  • Fixed bug where mods could be added to consumables.
  • Fixed bug where players sometime appear to glow brightly.
  • The elves were up to their shenanigans in Breach: Beachhead. Fixed the “magically” floating trees.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fix to resolve issues some users are having with receiving flair rewards and to facilitate distribution of future promotion items.
  • Fixed issue where certain head flair appears equipped on Profile Screen but not on the player in-game.
  • All jetpack changes, including changes to jetpack acceleration, have been reverted.
  • Fix to resolve problem where an AvA instance does not automatically close when a team forfeits.
  • Fix issue where inspect screen was not working
  • Fixed performance/deadlock issues with agency management and AvA zones
  • Fixed crashing issue with HM-44 map crash fixed and map has been added to /challenge queue.
  • Resolved issue where a few users were not able to access some inventory items after the 10.27 (1.38) upgrade. Items have been restored to these players.
PC Gamer
rel="bookmark"
title="Permanent Link to Tribes Universe looking for alpha testers">



On Monday, of Hi-Rez Studios, the creators of Global Agenda, announced that they're working on a new Tribes game. Now they're putting out a call for alpha testers. Read on for details on how to sign up.



Head to the Tribes Universe site for your chance to get in on the testing. To apply you'll need to answer several questions concerning your previous experience with Tribes and MMOs in general. Hi-Rez have said that they'll be giving priority to high level Global Agenda players, so if you have a top level Global Agenda character, it might be a good idea to mention it.



For more information about the game check out our post on the Tribes Universe announcement.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Weapon Drops

  • Enemies in the Sonoran Desert zone and co-op missions have a set of new Uncommon and Rare quality ranged and melee devices for each class added to their loot tables, available for use or trade.
  • Specific weapons:

    • Brawler's Beat Stick - Slow attack speed. Right click: Heavy swing deals increased damage and does knockback (40 power cost). Backstab inflicts 30% slow for 3s.
    • Heavy Wrench - Fast attack speed. Block deals damage. Backstab inflicts 30% slow for 5 secs.
    • Legion Combat Knife - Fast attack speed. Block deals damage. Backstab inflicts bleed effect, dealing damage over 5 secs equivalent to Poison Injector, but should stack with other poisons.
    • Rusted Machete - Fast attack speed. Block deals damage. Backstab reduces physical protections by 12%.
    • Colony Energy Rifle - Slower rate of fire than HEL-TAC, slightly higher overall dps.
    • Dweller Sniper Rifle - Slightly slower rate of fire than other sniper rifles, but higher damage per hit.
    • Legion Side Arm - Slightly slower rate of fire than other medic pistols, but higher damage per hit and slightly higher dps from hits. Right-click scope increases range.
    • Legion SMG - Slightly slower rate of fire than Heatwrack M.A.S.E.R., but higher damage per hit. Right-click scope increases range.

  • Elites in Commonwealth missions now have a chance to drop powerful Rare and Epic quality weapons of Commonwealth origin.
  • Specific Weapons:
    • Assassin Blade - Right click: Heavy Slash deals extra damage and inflicts -15% phys protection debuff (40 power cost). Backstab deals extra damage equivalent to Ghost Sword.
    • Techro Blaster - Right-click: Charges up high impact blast (1 second buildup time), dealing increased damage and knockback.
    • Helot Minigun - Improved accuracy and heavier knockback than iMinigun.
    • Adrenaline Gun - Increases target's max health by 400 for heal duration.
    Most Inventory is now Account-Based vs. Character-Based.
    • All characters on your account now share most inventory item types in the same way they share credits and tokens
    • For example, an Achievement Reward Helm earned by one character is now wearable by any other character in your account. Similarly all your crafting materials are shared by all characters in your account.
    • Exceptions include: Suits and Weapons. Both of these item types are class-specific and are still character-based.
    • With this change, all Mail and Auction activity is also Account-Based and no longer Character-Based.
    • As part of the data conversion to Account-Based inventory, any items in your mail-box will be removed from mail and automatically placed within your Inventory.
    Achievements & Rewards
    • Users who recruit other players into the game will now receive achievements & badges. Plus achievement item rewards for big recruiters. More Friends = More Benefits!

      • Recruit 1 friend - “Happy Bag” flair item
      • Recruit 2 friends - “Mad Bag” flair item
      • Recruit 3 friends - “Knockout Bag” flair item
      • Recruit 4 friends - “Scared Bag” flair item
      • Recruit 5 friends - “Boonie Cap” flair item
      • Recruit 20 friends! - “Frank the Tank” prestige pet
      • Recruit 50 friends!! - “Baby Warlord” prestige pet
    • AvA Achievements - An achievement has been added for AvA participation
    Challenge function
  • Pre-made teams can now challenge each other to matches.
  • A 4 person team leader can issue a /challenge in-game to another leader of 4-person team. If the challenged team-lead accepts, the teams play a 4v4 mission against one another from a named 'challenge' queue.
  • Match results are recorded in the database with with the addition of a "Challenge" flag and this data is available to third party reporting sites via the stats API. /Challenge can be used for informal duals but also to support any player-managed tournaments, brackets, and team rankings.
  • Challenge Map List - current map list contains a small number of 4v4 maps only. More maps will be added in the future.
  • Challenge Achievements - Achievements have been added for using /Challenge
    Threat Changes
    • Made threat levels decay over time
    • Made threat impact of healing be spread out over all the impacted threat tables rather than being applied entirely to them all
    • Fixed a bug with threat targeting that was causing results inconsistent with threat values when bots attempted to target the opponent with the most hate.
    Device Changes:
    • Super Smash Boost and Oathbreaker Morale Boost had their buff values decreased significantly, to be more in line with other Boost devices
    • Assault Rockets - all rocket launchers had their AoE radius brought in slightly
    • MagmaLance - Initial impact damage reduced 10%
    • Recon Mines - all mines had their total damage decreased 10%
    • Nanite Heal Guns - initial heal application value was doubled
    • Power Wave - Power Regen removed. Now instantly grants 60 power to affected allies, and an additional 20 over 4 seconds
    • Neutralize Wave - Removed poison dot effect. Instead deals damage for each beneficial effect removed. Now correctly removes Regeneration. Fixed an issue that made it so Neutralize Wave incorrectly skipped removing movement and damage penalties applied by Regeneration and shields, while still removing the associated buffs.
    • Assault’s Berserk offhand had its effect category changed to now correctly stack with offhand shields
    • Grizzly and Harrier Drones had their accuracy reduced slightly
    • Poison Grenade, Heal Grenade, and Soul Stealer should now correctly use LOS and not deal damage/heals through force walls and geometry
    • Fixed an effect issue with Dual Daggers on female characters
    • The visual effects for the Assault Minigun and Robotics Rumbleblaster have been updated for better visibility
    AvA
    • AvA - Minimize Bid Locking - The bid window time is now random. The match always launches 4 minutes from the initial bid, but the time between initial bid and final bid is random. In conjunction with this change, the Agency rebid timer was changed from 30 seconds to 10 seconds. This is intended to allow agencies to be more responsive to being outbid.
    • AvA Helm for 10 wins - A new epic holo-helm has been added as a reward for the Win 10 Seasons of AvA achievement.
    • AvA Platforms had their Physical Protections reduced by 5
    Halloween
    • There will be an in-game Halloween event running from Wed. 10/27 through Sunday 10/31.
    • A new Halloween-styled Defense Map will be the only map in the Defense Queue for that period - Oasis Checkpoint... of Doom.
    • 13 new Halloween masks of Uncommon through Epic qualities, have been introduced for the event.
    • These mask flair items are acquired by playing the Halloween Defense map. They have a chance to drop from any bot in the mission, but will always drop from defeating the end boss.
    • Halloween flair items are seasonal and can only be worn from October 1 through November 30th.
    Other changes
    • Drop rates for T2 Armored Plate and X8 Nanoprocessors were increased and can also now drop from Colony Drone Mk. 2 in Raids
    • Due to budget cuts within the CPSD, Think Tanks will no longer appear in Double Agent missions.
    • Dune Commander’s Thrusters now deal significantly more damage to mechanical targets
    • Carter's Accessories received a new shipment of Minotaur heads and other backlogged items that were unavailable for a while, and are once again available in exchange for tokens.
    • The Tremor Pilot Flair sold at Carter’s Accessories had its quality increased from Common to Uncommon
    • New Prestige Pets Added. Mini-versions of the Commonwealth Elite enemies (Helot, Alchemist, Techro, Assassin) have been introduced as prestige pets. Mold Blueprints for these pets are rare end of mission loot drops from winning Ultra-Max and DoubleAgent SpecialOps missions. Molds are then crafted and used in conjunction with the Pet blueprint available from new PetCraft shop in Accessory area.
    • New Holo Suits as AvA Season Victory Rewards - A Rewards shop has been added to the Strike Force area of Dome City. The shop is stocked with 3 new Holo-Suits for each class. These suits are purchased with tokens but they are only available to players who have earned AvA Victory achievements.
    • The Warzones line has been removed from Mission Screen. Global Agenda will not be introducing a new Warzone gametype. Future updates will enhance and add content for existing gametypes including OpenZone, PvE SpecOps, PvP, Raids, and AvA.
    Miscellaneous Bug fixes:
    • Modified description text for Top Stat achievements - now makes it clear that character must be level 30+ to earn these achievement.
    • Fixed Quality Level of All Achievement Helms: Item Tooltip Quality Color was not matching the Icon or the Quality of the device
    • X-Box Controller Fix
    • Account-based inventory - Miscellaneous clean up around flair specific to each character and fixes issue where crafting skill are shared but crafting materials are not.
    • Fixed issue where some crewable vehicles do not fire

      • Vindicator Siege I
      • Vindicator Siege II
      • Dark Steel Vindicator
    • Fixed issue with health max change not setting correctly
    • Recursive Colony Hunter Spiders have evolved and will now only attempt to use their objective damaging beam when in range
    • Fixed issue where master volume slider adjustment was not causing sound effect, music and incoming voice sliders to move
    • Fixed collision in remote area of OpenZone where players would be stuck falling forever.
    Known Issues
    Here are some particular known issues to be aware of:
    • Leaving an agency sometimes does not work properly
    • The Icons for Knockout Bag, Scared Bag, and Boonie Cap are being reworked.
    • Holosuits’ Achievement Required message extends past viewable area.
    • Certain Specialty Head Flair Items Appear Equipped on Profile Screen, but not on player in-game.
    • Inspect function is not working
  • PC Gamer
    rel="bookmark"
    title="Permanent Link to The best events in MMOs this Halloween">



    Halloween is fast approaching, the spirits are getting restless and trick or treaters are preparing to walk the earth in search of sweets. It doesn't matter how good their costumes are, they're not going to be able to compete with some of the Halloween events happening in the gaming world. Guild Wars, Aion, City of Heroes and Global Agenda are all running special Halloween events. Read on for an overview of the horrors that lie in store.



    Guild Wars - The Return of the Mad King of Thorns





    The Mad King is preparing to visit the kingdom of Tyria, and his spirits are already at large. Head to Lion's Arch or Kamadan and search for the Mad King's steward, he'll be the one dressed in candy. You'll hear news that the Mad King's Lunatic Court are hatching a plan to release the seals that keep their pumpkin headed leader confined for most of the year, turning the world into an everlasting Halloween party. It might sound like a good idea, but with special Halloween items on offer for completing these special quests, you'll probably want to put a stop to their mischief for the loot.



    Come October 31st the Mad King of Thorns will make several appearances at the Lion's Arch and Kamadan, launching a series of ridiculous and deadly games. If you win, you get a special Halloween hat, if you lose, you suffer instant death (until you respawn, of course). If you're especially eager to get into the halloween spirit, a couple of ghoulish new Halloween costumes will be on sale at a reduced price until November 21st. For the full run down of Guild Wars Halloween events, check out the Guild Wars Halloween page.

    Aion - The Harvest Revel





    It's Halloween and someone has stolen all of the sugary treats. Even the winged immortals of Aion need sugary treats, so it's time to get them back, by beating the sugary crap out of some nearby wildlife. The Shulacks who were entrusted with watching the sweets instead ran off with them, and started gifting them to local animals. As a sugar obsessed member of the immortal race of Daeva, it's up to you to get them back. Retrieve enough goodies and you'll be rewarded with Revel Chocolate and the Pumpkin King's blessing, both of which grant powerful buffs to your character. You'll also get mystery boxes which could contain anything from potions from scrolls to enchantment stones. The event will kick off on October 27th. For more information on where to find the Halloween quests, check out the Aion Harvest Revel wiki.

    City of Heroes - Monster Invasion





    Zombies are invading all cities and dimensions in City of Heroes, spewing onto the streets, milling around, eating passers by and generally stinking up the place. Smite them with lasers, riddle them bullets or immobilise them with firm and repeated facepunches for special Halloween rewards. Look out for the circles of power that are appearing all over the place, these will summon much larger monsters into the world. You'll need a team of superheroes to take them down.



    You'll also be able to do a bit of your own trick or treating, going door to door in Paragon city. If you're lucky the occupants of the home you pester might just give you a rare costume set. If you're really lucky you might get your very own slightly rubbish inanimate rock, which can then be thrown at enemies for very little damage. If you get a trick, you could find yourself fighting a horde of enemies, defeat enough of these and you'll be able to combine Halloween salvage to gain an additional costume slot for your character.



    If you get your hands on one of the classic costumes, go door knocking while wearing it, and you might get a tip off for a special new quest, a mission to find the mysterious Malleus Mundi artefact. There are a ton of badges and awards to be earned in the event, which will last until October 31st. Check out the full list of rewards on the City of Heroes Halloween 2010 event page.

    Global Agenda - Oasis Checkpoint of Doom





    A crate load of new masks are up for grabs in Global Agenda's Halloween event. If you're over level 30, you'll be able to boot up the game between October 27th and October 31st play a new Defence map in the Raid list called the Oasis Checkpoint of Doom. This map will pit you and nine others against waves and waves of incoming enemies. Defeat them and you could win yourself one of thirteen new masks. If you defend well enough and take down the final boss, you'll get a guaranteed mask and along with a slew of other rewards.



    For more information on the Oasis Checkpoint of Doom check out the Global Agenda site. If you fancy getting involved you can join the PC Gamer US editors for some epic base defence action in the Play With PC Gamer event later today.
    PC Gamer
    rel="bookmark"
    title="Permanent Link to Giveaway– Play with PCG Global Agenda">I always liked dressing up.



    Are you ready for Wednesday Night's Global Agenda Event? This is your less-than-24-hours reminder. As mentioned earlier, PC Gamer will be having an event in-game trying our hands on Oasis Checkpoint of Doom. We can't wait to blast some spooky ghouls with you in our finely crafted PC Gamer brand power suits, and hope you'll join us in-game tomorrow!



    The details:



    Wednesday, October 27, at 4PM PST

    Players must be level 30 to be able to join in the raid.

    Raids will occur every 30 minutes



    Giveaway:

    Make up a battle cry that PC Gamer should use in tonight's raid and post in the comments below. Battle cry should be family friendly and non-offensive. The first fifteen entries with a valid battle cry will win a copy of Global Agenda.



    This contest is open to everyone.







    Global Agenda is currently on sale at 30% off and can be bought here or on Steam for $21. See you on the battlefield!



    Update: Winners have been selected and codes have been mailed out. See you in game.
    PC Gamer
    rel="bookmark"
    title="Permanent Link to Global Agenda devs announce new Tribes game">



    The developers of class-based first-person shooter Global Agenda have confirmed that they are working on a brand new entry in the classic Tribes series, called Tribes Universe. It'll have huge battlefields, vehicle combat and will feature massive scraps involving more than a hundred players. Oh, and jetpacks. It wouldn't be Tribes without jetpacks.



    Global Agenda featured an MMO-style metagame in which armies of players could fight for control of territorial hexes by taking each other's bases, but it looks as though Hi-Rez Studios are thinking even bigger for Tribes Universe.



    Writing on the Global Agenda forums, Hi-Rez founder and lead designer Erez Goren said that "we can’t transform Global Agenda to a large scale battle format but since we liked this concept a lot, we decided to create a new game based on large scale fighting."



    He added that "while working through the design we kept coming back to one old and loved game that represented many of the concepts we where incorporating into the new game (jetpacks, vehicles, large open space, three armor types, futuristic weapons, etc). Many of you will know this game as Tribes, the original on-line multiplayer shooter. As of now, Hi-Rez Studios is the proud new owner of the Tribes franchise."



    HiRezErez also posted a list of features that will be included in the game:



    Three Tribes (factions)

    Full clan (agency) support

    First person view (third person for some vehicles)

    Full vehicle support (ground and air)

    Full persistent world with territory control (no instances)

    PvP focused

    Huge outdoor maps (about 10x the area of sonoran desert)

    Large scale fights (100+ players)

    Jetpacks, skiing, lots of weapons, etc.



    Tribes Universe will be staging alpha testing early next year. If you're a level 50 Global Agenda player, you'll have first dibs on a spot in the testing program, so it might be a good idea to get levelling now if you want to increase your chances of grabbing a place. This will be the first Tribes game since Tribes: Vengeance in 2004. The idea of a new, bigger Tribes in Unreal Engine 3 makes me go a bit wibbly with excitement. Did you play the old games? Are you excited about the change to man a Shrike in a new Tribes title? Let us know in the comments below.



    PC Gamer
    rel="bookmark"
    title="Permanent Link to Play with PC Gamer – Global Agenda Halloween event">



    Come play dress-up with the PC Gamer US editors in Global Agenda on Wednesday, October 27, at 4PM PST and be one of the first to run through the new Halloween themed mission, Oasis Checkpoint of Doom.



    Oasis Checkpoint is a Defense Raid mission where 10 players defend a facility from waves of NPC attackers. It's decorated with “tricks” and “treats” for the holiday event, lasting from October 27 through October 31. Learn more about Raid Defense in this developer video blog.



    Players must be level 30 to be able to join in the raid.













    Thirteen new Halloween-themed masks will be available as random drops in the Halloween mission, and the items range in rarity from Uncommon to Epic. Players who defeat the final boss will score an additional mask on top of the normal mission rewards.



    Raid timers will be reduced from 80 minutes to 30 minutes during the event in order to allow more players a chance to do a mission with PC Gamer. All the seasonal items received during the event will be wearable until the end of November.



    Register for your free trial account here. Trial accounts are only able to reach level 12, though, and a one-time purchase of Global Agenda($30) will be required to advance beyond the level cap.



    We'll see you in game!
    Product Update - Valve
    Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
    • Items produced in one AvA Zone no longer can be used in another zone. This will show as each zone having separate AvA Blueprints, denoted in the names of the Blueprints and other AvA items.
    • Fix for an issue in which the "Match on Other Region" and "Preferred Region" settings were not being recognized properly, resulting in players being put into matches on the wrong region/server.
    • Fix for an issue in which deployable hit boxes were improperly offset.
    • Several bug fixes and cleanups to Audio settings.
    ...

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