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Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>
While recently playing the wondrous but flawed Rain World, I was reminded of poor Abe. The original Oddysee was a belter, yes, but with Exoddus I feel the developers at Oddworld Inhabitants really perfected their art. They were able to keep all the usual stuff (running, jumping, possessing the baddies and saving your mates) while introducing a bunch of weird new ideas. It expanded the gamespeak , granted Mudokons different emotional states, and allowed you to possess your own farts. You can t ask much more from a game released in 1998. … [visit site to read more]
You know that saying better late than never? It’s an odd one, especially when you’ve kinda forgotten about a thing and then suddenly one day the developers are like, “Oh, remember that port of that game we released six years ago that wasn’t so good? Yeah, we’re fixing that now.” That’s exactly what’s happening with Oddworld: Munch’s Oddysee [official site] The farty platformer kinda stank (and not in a fun way) when ported to PC back in 2010 but has now received a new port aimed at fixing most of its problems.
Oddworld: Munch s Oddysee first received a PC port way back in 2010, and has since troubled sorry purchasers with a variety of game-breaking bugs some can t even get it to start. right after release, and nearly six years later, they re finally here. The developers built an entirely new port that's been on the Steam beta branch since February, and after five months it's finally taken over the main branch.
An update was pushed to Munch s Oddysee on July 24th, the specific details of which are vague, but according to , include multiple fixes and some 'HD' assets including higher resolution character models. The update also includes Steam trading cards if they're your thing. Personally, I'd just sell a few collecting dust in your inventory to scrounge up some change, because to encourage players to give Munch s Oddysee a shot, it s . Better late than never, eh?I booted up the new build to see if the changes made a difference, and the game started without issue, running at 2560x1440 and a steady framerate. It s still one to play with a controller if you can, but finally, it seems the suite of Oddworld games are getting the PC treatment they deserve. Of course, I m a small sample size, so if there are any new problems, we ll find out soon enough.